Author: Denis Avetisyan
A new framework leverages AI-powered user agents to rigorously test and improve recommender systems before they reach real customers.

This paper introduces A/B Agent, a multimodal LLM-based framework for realistic user simulation and data augmentation in A/B testing of recommender systems.
Evaluating recommender systems rigorously often presents a costly and time-consuming challenge, hindering rapid iteration and improvement. This paper, ‘Exploring Recommender System Evaluation: A Multi-Modal User Agent Framework for A/B Testing’, introduces A/B Agent, a novel framework leveraging multimodal LLM-based user agents within a simulated recommendation environment. By modeling realistic user perception and behavior, A/B Agent offers a compelling alternative to traditional online A/B testing and facilitates effective data augmentation for enhanced model performance. Could this approach unlock a new era of efficient and reliable recommender system development?
The Illusion of Control: Modeling the Unpredictable User
Conventional A/B testing, while a cornerstone of digital optimization, frequently operates with overly simplistic representations of user behavior. These models often assume static preferences and rational decision-making, neglecting the complexities of human cognition and the influence of contextual factors. Consequently, algorithms optimized through such testing may perform well in controlled environments but falter when confronted with the messy reality of user interaction. This disconnect arises because traditional methods struggle to account for phenomena like sequential dependencies – how a user’s current choice is influenced by prior interactions – or the impact of fatigue and shifting interests over time. The result is a limited ability to predict long-term engagement and a potential for suboptimal recommendations, highlighting the need for more sophisticated user simulation techniques that capture the full spectrum of human behavior.
Accurate evaluation of recommendation systems demands more than simply predicting immediate clicks; it necessitates the simulation of complete user journeys, mirroring the complexities of human behavior over time. These simulations must account for cognitive limitations such as attentional fatigue – the tendency for users to become less responsive to suggestions after prolonged exposure – and the dynamic nature of preferences. A user’s interests are not static; they evolve based on prior interactions, external influences, and even temporal factors. Consequently, robust simulations model these shifting interests, introducing variations in engagement and exploration patterns. By recreating these realistic user behaviors, developers can move beyond superficial metrics and assess the long-term effectiveness and adaptability of their recommendation algorithms, ensuring they provide sustained value rather than short-lived gains.
Current techniques for simulating user behavior in recommendation systems face significant limitations when attempting to replicate interactions at a meaningful scale. Many approaches generate repetitive or illogical sequences of actions, failing to capture the complexity of genuine user journeys and thus providing a skewed training ground for algorithms. The core issue lies in the difficulty of modeling the interplay between short-term preferences, evolving interests, and the inherent randomness of human decision-making. Without diverse and coherent interaction patterns-where a user’s choices build upon each other in a realistic way-optimization efforts can inadvertently reinforce biases or lead to systems that perform well on synthetic data but falter when exposed to actual users. Consequently, achieving truly robust and personalized recommendations requires innovative methods capable of generating large-scale simulations that mirror the nuanced and unpredictable nature of real-world engagement.

The A/B Agent: Synthesizing Behavior in a Controlled Ecosystem
The A/B Agent utilizes Large Language Models (LLMs) to synthesize user interactions within a dedicated recommendation testing environment. These LLMs are prompted to generate sequences of actions-such as item views, clicks, and purchases-that mimic human behavior. This process involves feeding the LLM contextual information about the recommendation system, the available item catalog, and simulated user profiles. The LLM then outputs a stream of interactions, effectively creating a virtual user navigating and responding to the recommendations provided by the system under test. This allows for automated, scalable evaluation of algorithm performance without requiring real user data or live experimentation.
Traditional user simulation often relies on simplified interaction models using only explicit feedback or limited textual inputs. The A/B Agent enhances this by incorporating multimodal data, specifically leveraging the MM-ML-1M Dataset which provides both textual descriptions and visual image data associated with user-item interactions. This allows the agent to simulate user behavior based on a richer understanding of item characteristics and user preferences as expressed through multiple data types, moving beyond solely text-based interaction modeling and enabling more realistic simulations of user engagement with recommended items.
The A/B Agent incorporates a Fatigue System alongside both short-term and long-term memory modules to more accurately simulate user behavior over time. The Fatigue System introduces a decreasing probability of engagement with similar items presented consecutively, reflecting realistic user disinterest. Short-term memory retains information about recently interacted-with items, influencing immediate preferences, while long-term memory stores a user’s broader historical interactions to establish consistent, evolving preferences. This combined approach allows the agent to model not only what a user might currently prefer, but also how their preferences change based on exposure and past behavior, providing a more nuanced simulation than traditional methods.
The A/B Agent facilitates the evaluation and optimization of recommendation algorithms through the creation of a controlled simulation environment. This platform allows developers to test algorithmic changes and new strategies without impacting live users or relying on costly and time-consuming real-world A/B testing. By generating synthetic user interactions, the A/B Agent provides statistically significant results in a shorter timeframe, enabling rapid iteration and improvement of recommendation systems. The controlled nature of the environment allows for precise manipulation of user behavior and isolation of specific algorithm components for focused analysis, ultimately leading to enhanced performance and user satisfaction.

Validation Through Synthesis: Aligning Simulation with Reality
The A/B Agent functions as an evaluation component within the Recommendation Sandbox Environment, specifically designed to assess the performance of recommendation algorithms such as DeepFM. This agent generates synthetic user interaction data, enabling developers to train and benchmark algorithms without relying solely on live user data. By providing a controlled environment for experimentation, the A/B Agent facilitates iterative improvement and validation of recommendation models before deployment, allowing for A/B testing and comparative analysis of different algorithmic approaches.
The A/B Agent generates user interactions exhibiting a high degree of coherence and realism due to its capacity to model nuanced behavioral patterns. This is achieved through the simulation of user actions that are not simply random, but reflect learned preferences and contextual awareness. The agent’s output replicates realistic user sequences, including item views, clicks, and conversions, with patterns that align with observed data from live user populations. This fidelity extends to the simulation of implicit feedback, such as dwell time and scrolling behavior, contributing to a more comprehensive and accurate representation of user engagement. The resulting interactions are statistically similar to real user data, enabling robust evaluation of recommendation algorithms in a controlled environment.
Performance evaluation of algorithms trained with data generated by the A/B Agent demonstrates measurable improvements using standard industry metrics. Specifically, algorithms exhibit up to a +0.0039 gain in Area Under the Curve (AUC) when trained on A/B Agent-generated interactions, as compared to training on alternative datasets. This improvement, quantified by AUC, indicates a statistically significant enhancement in the algorithm’s ability to accurately predict user engagement and preferences. The use of AUC as a primary metric allows for a comprehensive assessment of ranking quality, factoring in both precision and recall of relevant items.
Analysis within the Recommendation Sandbox Environment demonstrates that the incorporation of vision-aware simulated data yields a measurable performance increase in recommendation algorithms. Specifically, algorithms trained with vision-aware data achieved an Area Under the Curve (AUC) improvement of up to +0.0032 when compared to those trained solely with non-vision aware simulated data. This result indicates the A/B Agent effectively models user interactions influenced by visual elements, providing a more accurate simulation of real-world user behavior and contributing to enhanced recommendation system optimization.

Beyond Prediction: Augmentation and the Evolving Ecosystem
The creation of synthetic user data through data augmentation, facilitated by the A/B Agent, presents a powerful method for bolstering the performance of recommendation algorithms. By intelligently generating plausible user interactions, this technique effectively expands the scope of training datasets, addressing limitations imposed by scarce or skewed real-world data. This expanded dataset doesn’t simply increase quantity; it improves the algorithm’s ability to generalize and perform reliably across a broader range of user preferences and behaviors, ultimately enhancing the robustness and accuracy of recommendations delivered to actual users. The approach allows for controlled experimentation and the mitigation of biases that might otherwise compromise the integrity of the recommendation system.
The utility of data augmentation with the A/B Agent becomes especially pronounced when addressing the common challenges of scarce or skewed real-world datasets. Many recommendation systems struggle to perform optimally due to limited user interaction data, particularly for new items or niche user groups. Furthermore, existing datasets often reflect inherent biases – popularity biases, selection biases, or biases stemming from uneven representation – that can lead to unfair or inaccurate recommendations. By generating synthetic data, the A/B Agent effectively mitigates these issues, creating a more comprehensive and balanced training ground for algorithms. This is particularly impactful in emerging markets or for platforms launching novel features where historical user behavior is minimal, allowing for robust model development even with limited initial observation and reducing the risk of perpetuating existing inequalities.
The A/B Agent framework demonstrates remarkable versatility, extending its capabilities beyond a single application to encompass diverse recommendation systems. Its core principles readily translate to the nuances of e-commerce platforms, where it can simulate user interactions with products and refine personalized shopping experiences. Similarly, content streaming services benefit from the framework’s ability to model viewer preferences and optimize content delivery. Furthermore, the dynamics of social media – with its complex network of users and evolving trends – are effectively captured, allowing for improved content curation and targeted advertising. This adaptability stems from the framework’s design, which prioritizes the simulation of fundamental user behaviors rather than being tied to specific domain characteristics, ensuring broad applicability and sustained relevance across varied recommendation landscapes.
Ongoing development seeks to refine the simulation of user interactions by modeling increasingly nuanced behaviors. Researchers are integrating factors like social influence – how a user’s choices are affected by their network – and contextual awareness, which considers the user’s immediate environment and past interactions. These additions aim to move beyond simple preference modeling and capture the complex, often unpredictable, ways people make decisions. By incorporating these elements, the synthetic data generated will more accurately reflect real-world scenarios, leading to recommendation algorithms that are not only more robust but also better equipped to handle the subtleties of human behavior and deliver truly personalized experiences.
The pursuit of robust recommender systems, as detailed in this exploration of A/B Agent, inevitably leads to increasing complexity. Each added layer of simulation, each attempt to model ‘realistic user behavior,’ introduces new dependencies and potential failure points. As Robert Tarjan observed, “Everything connected will someday fall together.” This framework, while promising enhanced A/B testing through multimodal LLM-based agents, exemplifies this principle. The very act of creating a sandbox environment, striving for fidelity in user simulation, establishes a delicate network of interconnected components. The system doesn’t simply become more reliable; it accrues more vectors for potential systemic collapse, demanding constant vigilance and adaptation.
What Lies Ahead?
The construction of synthetic users, however convincingly multimodal, feels less like solving a problem and more like accelerating the inevitable. Each iteration of A/B Agent, each refinement of simulated behavior, merely postpones the realization that a recommender system’s true performance is only ever known after it has interacted with actual, unpredictable humans. The sandbox, no matter how detailed, remains a pre-collapse environment. One builds not to predict success, but to understand the shape of failure.
The real challenge isn’t better simulation, but a fundamental shift in how these systems are evaluated. Focusing on short-term gains within a controlled environment invites optimization for precisely the wrong metrics-those easily measurable, not necessarily those indicative of lasting user value. The field seems destined to endlessly refine the instruments of measurement while ignoring the decay of the thing being measured.
Perhaps the future lies not in more sophisticated agents, but in embracing the inherent unpredictability. A system designed to learn from genuine, emergent user behavior – to adapt and even deliberately court ‘irrational’ choices – would be a strange beast indeed. One suspects it would also be a more honest one. Deploying such a system feels less like engineering, and more like releasing a small apocalypse.
Original article: https://arxiv.org/pdf/2601.04554.pdf
Contact the author: https://www.linkedin.com/in/avetisyan/
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2026-01-12 05:43