Seeing Through the Clutter: AI Helps Robots Grasp Objects with Confidence

Author: Denis Avetisyan


New research demonstrates a powerful AI system that allows robots to reliably identify and grasp objects even in complex, cluttered scenes.

The system navigates cluttered environments by intelligently completing partially observed shapes-using data from an Intel Realsense D435i-and subsequently inferring stable grasps directly on those completed representations, demonstrating a capacity to act on inferred, rather than fully perceived, reality.
The system navigates cluttered environments by intelligently completing partially observed shapes-using data from an Intel Realsense D435i-and subsequently inferring stable grasps directly on those completed representations, demonstrating a capacity to act on inferred, rather than fully perceived, reality.

A diffusion model-based approach to single-view shape completion significantly improves robotic grasping success in challenging environments.

Effective robotic manipulation in real-world environments is hindered by the limited information available from single viewpoints, particularly when dealing with occluded objects in clutter. This paper, ‘Single-View Shape Completion for Robotic Grasping in Clutter’, addresses this challenge by introducing a diffusion model-based approach to reconstruct complete 3D object shapes from partial depth observations. Our method demonstrably improves grasp success rates in realistic cluttered scenes, exceeding baseline and state-of-the-art shape completion methods by up to 23% and 19%, respectively. Could this technique pave the way for more robust and adaptable robotic systems capable of navigating complex, everyday environments?


Decoding the Perceptual Void: Reconstructing Reality for Robotic Grasping

Effective robotic grasping is frequently compromised by the realities of perception; robots rarely receive complete sensory data of objects they intend to manipulate. Occlusion, caused by an object being partially hidden from view, or inherent limitations in sensor range, routinely result in incomplete information about an object’s shape and pose. This poses a significant challenge because most robotic grasping algorithms rely on a comprehensive understanding of the target object’s geometry to plan a stable and secure grip. Consequently, a robot attempting to grasp an object based on fragmented data risks failed grasps, potential damage to the object, or even collisions with its environment. Addressing this perceptual limitation is therefore critical for enabling robots to operate reliably in complex, real-world scenarios where complete sensory input is seldom guaranteed.

Conventional robotic grasping algorithms typically demand a complete understanding of an object’s form before executing a plan; however, real-world scenarios rarely afford such comprehensive data. These methods, reliant on complete sensory input, falter when confronted with occlusion or incomplete views, leading to unreliable grasps and potential failures. The core limitation stems from an inability to effectively extrapolate missing geometric information, rendering the robot incapable of inferring the object’s complete shape and, consequently, hindering its ability to plan a successful manipulation strategy. This dependence on full observability presents a significant challenge for deploying robots in dynamic and unstructured environments where partial views are commonplace.

Addressing the challenge of incomplete object data requires innovative strategies for geometric completion. Researchers are developing systems capable of inferring hidden surfaces and overall object shape from limited sensory input. These approaches often leverage learned priors – statistical representations of typical object forms – to predict missing geometry with remarkable accuracy. By combining partial observations with these learned models, robotic systems can effectively ‘fill in the gaps’, enabling reliable grasping and manipulation even when objects are partially obscured. This reconstruction isn’t simply about visual completion; it’s about building an internal, usable representation of the entire object, allowing for robust planning and interaction despite imperfect sensory information. The ability to reliably infer complete shapes from partial views is therefore fundamental to achieving truly adaptable and intelligent robotic manipulation.

Real-world experiments demonstrate that our approach reliably reconstructs more plausible geometries than competing methods.
Real-world experiments demonstrate that our approach reliably reconstructs more plausible geometries than competing methods.

A Generative Path to Completeness: Diffusion Models and the Reconstruction of Form

A diffusion model is utilized for 3D shape completion by learning to reverse a gradual noising process applied to observed partial shapes. This generative approach frames shape completion as a probabilistic inference problem, where the model learns to estimate the complete shape distribution from a noisy, incomplete input. Specifically, the diffusion model is trained to predict the noise added to the partial observation, iteratively refining the shape from noise towards a complete 3D reconstruction. This process leverages the strengths of generative models in learning complex data distributions and generating plausible samples, enabling the estimation of missing geometry beyond the observed data.

Signed Distance Fields (SDF) represent the geometry of a 3D shape by storing, for each point in space, the shortest distance to the object’s surface, with negative values indicating points inside the object and positive values indicating points outside. This implicit representation allows for continuous and detailed shape reconstruction, as opposed to discrete representations like voxel grids or point clouds. The SDF value at any given point can be efficiently computed, and the gradient of the SDF provides a normal vector for the surface, which is crucial for rendering and surface reconstruction algorithms. Using SDFs enables the representation of complex topologies and fine geometric details without being limited by the resolution of a discretized volume or the density of a point cloud.

The GenSDF component within the diffusion model is designed to learn a generalized representation of Signed Distance Fields (SDFs) that are not specific to individual instances or categories. This is achieved through training on a large and diverse dataset of 3D shapes, enabling the model to capture underlying geometric priors. Consequently, the learned SDF representations facilitate accurate and robust shape completion across a wider range of object categories, even those not explicitly present in the training data. This generalization capability improves performance on unseen objects and reduces the need for category-specific training, as the model leverages learned geometric principles rather than memorizing specific shapes.

Evaluations demonstrate a 100% success rate in reconstructing 3D shapes from partial observations using the proposed diffusion-based method. This represents a significant improvement over baseline methodologies, which exhibit an approximate failure rate of 30-35% when presented with similar incomplete input data. This performance metric indicates the model’s robust ability to infer complete geometry even from limited observational data, exceeding the capabilities of comparative approaches in handling partial shape completion tasks.

This method segments objects from RGB imagery, completes their surfaces using a diffusion model, and then plans and executes grasps based on the completed geometry, as demonstrated by the successful green grasp.
This method segments objects from RGB imagery, completes their surfaces using a diffusion model, and then plans and executes grasps based on the completed geometry, as demonstrated by the successful green grasp.

From Reconstruction to Action: Predicting Grasps with Completed Shapes

Grasp pose prediction leverages the completed 3D shapes generated by our diffusion model as input to the GraspGen methodology. GraspGen, a 6-DoF grasp pose estimator, processes these completed shapes to output potential grasp configurations, defined by position and orientation in 3D space, as well as grip width. The diffusion model effectively addresses the challenges posed by partial or noisy sensor data by providing a complete geometric representation, which is then used by GraspGen to identify stable and feasible grasp poses for robotic manipulation.

The ability to generate grasp poses from completed shapes, derived from our diffusion model, directly addresses the challenge of robotic grasping in real-world scenarios where complete sensory data is often unavailable. Partial occlusions, sensor noise, and limitations in point cloud density are common in cluttered environments. By leveraging the completed shape representation, the robot can infer the geometry necessary for grasp planning even with incomplete input, enabling more reliable grasp prediction and execution. This is particularly crucial for increasing robustness in environments with high object density where relying solely on directly sensed data would lead to frequent grasp failures.

Evaluation of the grasp prediction system was conducted using the ReOcS Dataset, a publicly available benchmark specifically designed for assessing robotic grasping performance in realistic scenarios. The ReOcS Dataset consists of $6,000$ real-world RGB-D images depicting a variety of objects in cluttered scenes, with associated ground truth grasp labels. Utilizing this dataset allows for quantitative comparison against existing state-of-the-art methods and provides a standardized evaluation framework for assessing the robustness and accuracy of the proposed grasp prediction approach in complex environments.

Evaluation on the ReOcS Dataset demonstrates that our grasp prediction method achieves an 81% success rate. This represents a quantifiable 19% improvement over the performance of the ZeroGrasp baseline method. The success rate is determined by the percentage of attempted grasps that result in a secure hold on the target object, measured across a diverse set of scenes and object poses within the ReOcS benchmark. This performance gain indicates a substantial increase in the reliability and effectiveness of our approach for robotic grasping tasks.

Diffusion-SDF successfully reconstructs objects from cluttered scenes across varying difficulty levels of the ReOcS dataset.
Diffusion-SDF successfully reconstructs objects from cluttered scenes across varying difficulty levels of the ReOcS dataset.

Bridging the Simulation Gap: Real-World Validation and the Path to Autonomous Manipulation

The developed system achieved physical realization through integration with a Franka Panda robot, a widely adopted platform for robotics research and development. Equipped with a Robotiq 2F-85 Gripper – a versatile and precise end-effector – the robot served as the physical embodiment of the simulated grasping pipeline. This specific hardware configuration allowed for a direct translation of the computationally derived grasp poses into tangible actions, enabling the assessment of the system’s performance beyond the confines of digital simulation and validating its potential for real-world manipulation tasks. The choice of the Franka Panda and Robotiq gripper facilitated rigorous testing and demonstrated the feasibility of deploying the grasping approach on a standard robotic arm.

The robotic system achieves autonomous grasping capabilities through the integration of two powerful software frameworks: ROS2 and MoveIt2. ROS2 provides the underlying communication infrastructure, enabling seamless data exchange between the robot’s sensors, processing units, and actuators. Crucially, MoveIt2 is employed for sophisticated motion planning, allowing the robot to navigate complex environments and compute collision-free trajectories for grasping objects. This combination facilitates real-time adaptation to dynamic changes within the robot’s workspace, ensuring successful grasps even as objects shift or the environment evolves. The system’s ability to function autonomously in such conditions represents a significant step toward more versatile and adaptable robotic manipulation.

While the complete processing pipeline requires approximately four to five seconds – a slightly longer duration compared to the 2-3 seconds reported by ZeroGrasp – the system demonstrably achieves a superior level of 3D reconstruction fidelity. This enhanced reconstruction directly translates to a substantial improvement in grasp success rates, indicating a trade-off between speed and reliability. The observed difference in timing doesn’t negate the overall effectiveness; instead, it highlights a prioritization of accurate perception, which is critical for robust robotic manipulation in complex, real-world scenarios. This suggests the pipeline’s current configuration favors dependable performance over minimal latency, paving the way for applications demanding precise and secure grasping.

The culmination of this research extends beyond the simulated environment, showcasing a viable pathway for robotic manipulation in practical settings. By integrating the developed algorithms onto a Franka Panda robot with a Robotiq gripper, researchers have demonstrated autonomous grasping capabilities within a dynamic, real-world context. This physical implementation, facilitated by ROS2 and MoveIt2, proves the system’s robustness and potential for deployment in diverse applications – from automated assembly lines and warehouse logistics to in-home assistance and remote handling of hazardous materials. While the pipeline currently requires 4-5 seconds for full inference – a slight increase from existing methods – the significant improvement in reconstruction quality and grasp success suggests a compelling trade-off, paving the way for more reliable and adaptable robotic systems.

Real-world robotic experiments were conducted across a variety of scene configurations.
Real-world robotic experiments were conducted across a variety of scene configurations.

The pursuit of robust robotic grasping amidst clutter necessitates a willingness to challenge conventional reconstruction methods. This research, employing diffusion models for shape completion, embodies that principle. It doesn’t merely accept the limitations of partial observation; it actively reconstructs the missing information, effectively reverse-engineering the complete form from fragmented data. As Henri Poincaré observed, “Mathematics is the art of giving reasons, and mathematical rigor is a form of elegance.” Similarly, this work demonstrates an elegance in its approach, transforming ambiguity into actionable data for successful manipulation. The system’s capacity to extrapolate complete shapes from limited point clouds isn’t simply about improved performance; it’s about exposing the underlying rules governing form and function, and then bending those rules to achieve a desired outcome.

What’s Next?

The apparent success of diffusion models in inferring missing geometry invites a critical question: is complete reconstruction even necessary? The system demonstrably improves grasping, yet one wonders if the robot is truly “understanding” the object, or merely exploiting statistical correlations within the point cloud. Perhaps the ‘completed’ shape is a convenient fiction, a scaffolding for successful manipulation, rather than a faithful representation of physical reality. The focus might shift from minimizing reconstruction error to maximizing grasp robustness, even at the expense of geometric accuracy.

Current limitations regarding the complexity of clutter demand further investigation. The system performs well, but how gracefully does it degrade with increasing occlusion or object density? More fundamentally, the reliance on single-view completion sidesteps the question of active sensing. Could the robot strategically request additional viewpoints, not to perfect the reconstruction, but to resolve critical ambiguities for grasping? This introduces a feedback loop, transforming the problem from passive completion to active information gathering.

Finally, the implicit assumption of static objects deserves scrutiny. Real-world clutter isn’t merely a collection of shapes; it’s a dynamic environment. Extending this framework to handle deformable objects or those undergoing minor movements – anticipating their behavior rather than completing their form – presents a formidable, and potentially more rewarding, challenge. The bug, after all, might not be in the completion, but in the very notion of a ‘complete’ object.


Original article: https://arxiv.org/pdf/2512.16449.pdf

Contact the author: https://www.linkedin.com/in/avetisyan/

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2025-12-20 22:22