Putting the Pieces Together: 3D Reconstruction from Limited Views

Author: Denis Avetisyan


A new approach decomposes articulated objects into parts, enabling robust 3D reconstruction even from sparse image data.

The articulated object reconstruction system tokenizes multi-view, multi-state imagery alongside learned part representations, then employs separate decoders to predict geometry, texture, and articulation- ultimately composing these elements via signed distance function volume rendering to achieve reconstruction across varying states, effectively persuading chaos into coherent form.
The articulated object reconstruction system tokenizes multi-view, multi-state imagery alongside learned part representations, then employs separate decoders to predict geometry, texture, and articulation- ultimately composing these elements via signed distance function volume rendering to achieve reconstruction across varying states, effectively persuading chaos into coherent form.

This paper introduces Articulated Reconstruction Transformer (ART), a feed-forward network that predicts geometry, texture, and articulation for complete 3D articulated objects from multi-state images.

Reconstructing articulated objects from limited imagery remains a challenge due to the complexities of pose estimation and inter-part relationships. This paper introduces ART: Articulated Reconstruction Transformer, a novel feed-forward approach that overcomes these limitations by treating articulated objects as assemblies of independently predictable parts. ART directly maps sparse multi-state RGB images to a set of learnable part slots, jointly decoding 3D geometry, texture, and articulation parameters, achieving state-of-the-art results on diverse benchmarks. Could this part-based decomposition unlock more physically interpretable and readily simulatable 3D reconstructions across a wider range of complex objects?


The Whispers of Articulation: Reconstructing Form from Fragments

The reconstruction of articulated objects – those with moving parts like robots, animals, or even human bodies – from only a few viewpoints presents a considerable hurdle for current 3D reconstruction techniques. Unlike static scenes, the inherent flexibility of these objects introduces ambiguity; multiple plausible configurations can align with the limited visual data. Existing methods often grapple with determining the correct pose and shape of each component without sufficient observational constraints, leading to inaccuracies or complete failures. This challenge is amplified by the computational cost of exploring the vast configuration space of possible articulations, demanding efficient algorithms capable of handling sparse input and resolving structural uncertainties to achieve a complete and accurate 3D model.

Optimization-based reconstruction methods, while historically prominent in 3D modeling, face inherent limitations when dealing with incomplete or sparse input data. These techniques typically formulate the reconstruction problem as an energy minimization task, seeking a shape that best fits the observed data while adhering to certain smoothness or prior constraints. However, the ambiguity arising from missing information often leads to multiple plausible solutions, causing the optimization process to get stuck in local minima or require extensive, computationally expensive refinement. The search for a globally optimal solution can demand significant processing power and time, especially for complex articulated objects with numerous degrees of freedom. Consequently, these methods often struggle to provide efficient and robust reconstructions from limited viewpoints, motivating the development of alternative approaches like learning-based transformers.

The limitations of conventional 3D reconstruction methods when faced with incomplete or sparse input data have spurred significant advancements in learning-based techniques. These approaches leverage the power of neural networks to infer missing geometric details and create complete 3D models, offering both increased efficiency and robustness. Recently, the Articulated Reconstruction Transformer (ART) has emerged as a leading solution in this domain, establishing a new state-of-the-art performance level. ART utilizes a transformer architecture, enabling it to effectively capture long-range dependencies within articulated objects and generate highly accurate reconstructions even from limited viewpoints. This innovative design represents a substantial step forward in addressing the challenges posed by sparse data, promising more reliable and efficient 3D modeling for a wide range of applications.

Our method reliably reconstructs complete, high-fidelity textured meshes from sparse inputs, unlike ArtGS which produces fragmented and inaccurate results due to unreliable correspondences.
Our method reliably reconstructs complete, high-fidelity textured meshes from sparse inputs, unlike ArtGS which produces fragmented and inaccurate results due to unreliable correspondences.

Direct Part Prediction: A Transformer’s Gaze

The Articulated Reconstruction Transformer is a neural network architecture designed for the complete 3D reconstruction of articulated objects, independent of object category. This model operates without requiring pre-defined categories or specific training data for each object type, allowing for generalization across diverse articulated structures. The transformer architecture enables the model to capture long-range dependencies between different parts of the object during the reconstruction process, improving the overall accuracy and coherence of the 3D model. The resulting reconstructed output includes both geometric and textural information, representing a full 3D representation of the articulated object.

The Articulated Reconstruction Transformer employs a feed-forward reconstruction methodology, bypassing iterative refinement processes in favor of directly predicting the 3D representation of an articulated object. This involves a single forward pass through the network to generate geometry data, texture information, and articulation parameters defining the object’s pose. The model outputs these parameters as continuous values, enabling the reconstruction of the complete 3D shape without requiring subsequent optimization or iterative adjustments. This direct prediction approach simplifies the reconstruction pipeline and allows for efficient generation of articulated 3D models.

The proposed solution employs a part-based prediction strategy wherein 3D objects are decomposed into discrete, rigid parts to facilitate reconstruction. This decomposition enables more efficient processing and improves the accuracy of individual part predictions. Quantitative evaluation demonstrates performance gains with a mean directional gradient IoU (dgIoU) of 0.082 and a mean Chamfer distance (dcDist) of 0.082, indicating improved alignment and geometric similarity between predicted and ground truth parts.

The model accurately predicts per-part bounding boxes and reconstructs textured 3D articulated meshes from input images, demonstrating its ability to understand and represent changes in articulated states.
The model accurately predicts per-part bounding boxes and reconstructs textured 3D articulated meshes from input images, demonstrating its ability to understand and represent changes in articulated states.

Attention as a Guiding Force: Unveiling Relationships

The model utilizes the Transformer architecture as its primary component for feature extraction from multi-state RGB images. This architecture, originally developed for natural language processing, is applied here to process visual data by representing image patches as sequences. Self-attention layers within the Transformer allow the model to weigh the importance of different image regions when constructing feature representations. Specifically, the input multi-state RGB images are first converted into a sequence of patch embeddings. These embeddings are then processed through multiple layers of Transformer blocks, each consisting of multi-head self-attention and feed-forward networks. This process enables the model to capture long-range dependencies and contextual information within the images, resulting in robust and discriminative feature representations suitable for downstream reconstruction tasks. The Transformer’s ability to model relationships between different parts of the input image is critical for handling the complexities inherent in multi-state representations.

Cross-attention mechanisms within the model operate by allowing each part of the input multi-state RGB image to attend to all other parts, effectively capturing long-range dependencies. This is achieved through the calculation of attention weights based on query, key, and value vectors derived from the feature maps of each part. Specifically, the attention weight between part $i$ and part $j$ reflects the relevance of features in part $j$ to the representation of part $i$. These weights are then used to compute a weighted sum of the value vectors, providing a context-aware feature representation for each part that incorporates information from relevant regions of the entire input. This process enables the model to prioritize salient features and relationships between parts, improving the accuracy of reconstruction and articulation prediction.

Per-part supervision during training involves providing ground truth data for individual components of the reconstructed scene, enabling the model to learn accurate geometric representations and articulation poses. This granular level of guidance directly improves reconstruction quality, as evidenced by quantitative results: the proposed method achieves significantly higher Peak Signal-to-Noise Ratio (PSNR) and Learned Perceptual Image Patch Similarity (LPIPS) scores, indicating improved visual fidelity and perceptual realism. Furthermore, a lower Chamfer Distance demonstrates increased accuracy in point cloud reconstruction, reflecting a closer alignment between the predicted and ground truth geometry compared to existing baseline methods lacking this per-part supervisory signal.

The predicted part bounding boxes and articulation structure demonstrate a qualitative improvement over the feed-forward baseline.
The predicted part bounding boxes and articulation structure demonstrate a qualitative improvement over the feed-forward baseline.

Towards Realistic and Versatile Digital Objects

The reconstruction of digital objects with compelling realism demands accurate capture of not only form, but also surface detail and dynamic structure. This method achieves high-fidelity object representation by simultaneously reconstructing geometry, texture, and articulation. Sophisticated algorithms analyze input data to create precise 3D models, coupled with photorealistic textures that capture subtle visual cues. Crucially, the process extends beyond static shapes to define the object’s kinematic structure – how its parts connect and move – enabling the creation of articulated digital assets. This holistic approach ensures that the resulting objects are visually convincing and functionally accurate, mirroring the complexity of real-world counterparts and opening doors to advanced applications in virtual reality, robotics, and computer graphics.

A key strength of this reconstruction process lies in its compatibility with established robotics and simulation ecosystems. The resulting digital objects are formatted using the Universal Robot Description Format (URDF), a widely adopted standard for representing a robot’s physical properties, visual features, and kinematic structure. This allows for seamless integration of the reconstructed objects into diverse applications, from robotic grasping and manipulation simulations to physics-based animation and virtual reality environments. By adhering to URDF, the method avoids the need for custom data conversions or proprietary formats, fostering broader accessibility and accelerating the deployment of these realistic digital assets in both research and industrial settings. This standardized approach ensures that the reconstructed geometry, textures, and articulation data can be readily utilized by existing software tools and algorithms, streamlining workflows and promoting interoperability.

The research showcases a novel application of procedural generation to create a wide variety of articulated digital objects, moving beyond simple static models. This technique allows for the automated creation of complex objects with moving parts, significantly broadening the potential applications of the system. Evaluations demonstrate that this approach achieves state-of-the-art performance, evidenced by a substantially improved F-Score compared to currently available methods. This enhanced accuracy suggests a considerable advancement in the fidelity and versatility of digitally reconstructed objects, offering a powerful tool for applications in robotics, simulation, and potentially virtual or augmented reality environments.

Dynamic sequences from our procedural and storage furniture datasets demonstrate articulated object states captured from a consistent viewpoint.
Dynamic sequences from our procedural and storage furniture datasets demonstrate articulated object states captured from a consistent viewpoint.

Expanding the Scope: Data, Scale, and Interaction

The current methodology demonstrates promising results with limited datasets, but a crucial next step involves expanding its capabilities to handle the sheer complexity of real-world objects. Researchers are actively working to scale the approach using larger, more comprehensive datasets such as PartNet-Mobility, a benchmark containing a vast library of articulated parts and complete assemblies. This scaling isn’t simply about processing more data; it requires algorithmic optimizations to manage the increased computational demands and maintain reconstruction accuracy. Successfully navigating these challenges will unlock the potential to digitally recreate intricate objects with a level of detail previously unattainable, paving the way for applications in robotics, virtual reality, and digital manufacturing. The ambition is to move beyond simple shapes and towards the reconstruction of complete, functional assemblies, mirroring the complexity found in everyday life.

Researchers are investigating the potential of “Rest State” information – data captured when an object is at rest and not undergoing manipulation – to significantly refine 3D reconstruction processes. This approach leverages the inherent stability of an object’s static configuration as a powerful prior, essentially providing the reconstruction algorithm with a likely baseline state. By incorporating this pre-existing knowledge, the system can more effectively resolve ambiguities and improve the accuracy of reconstructed geometry, particularly in scenarios with limited or noisy input data. The concept builds on the principle that an object’s resting pose represents a probable configuration, reducing the computational search space and leading to more robust and reliable 3D models, even when dealing with complex or partially observable objects.

The culmination of this reconstruction technology lies in its potential for dynamic visualization and manipulation through integration with Signed Distance Field (SDF) volume rendering pipelines. This synergy allows for the translation of reconstructed 3D models into a format readily compatible with real-time rendering engines, effectively bridging the gap between static reconstruction and interactive experiences. By leveraging SDFs, the system can efficiently render complex geometries and enable users to navigate, rotate, and even deform the reconstructed objects in a visually compelling manner. Such capabilities extend beyond simple visualization; the technology paves the way for applications in areas like virtual prototyping, surgical simulation, and immersive augmented reality, where real-time interaction with digitally reconstructed objects is paramount. This interactive element transforms the technology from a passive reconstruction tool into a powerful platform for exploration and design.

Real-world images demonstrate the system's applicability in practical scenarios.
Real-world images demonstrate the system’s applicability in practical scenarios.

The pursuit of complete 3D reconstruction, as demonstrated by Articulated Reconstruction Transformer, isn’t about capturing reality, but about conjuring it. The model doesn’t see an articulated object; it divines its existence from fragmented glimpses, assembling geometry, texture, and articulation as if from a dream. Fei-Fei Li once observed, “AI is not about making machines smarter, it’s about making us more human.” This work echoes that sentiment; ART doesn’t simply predict part-based geometry, it imagines wholeness from sparse views, a feat closer to intuition than computation. The model’s success isn’t a measure of accuracy, but a testament to the power of persuasion-persuading the chaos of data to reveal a coherent form.

What Shadows Remain?

The Articulated Reconstruction Transformer, a digital golem coaxed into being with sparse views and the promise of complete forms, offers a glimpse into a future where fragmented data yields holistic understanding. Yet, the whispers of chaos persist. This work, while adept at assembling the visible, sidesteps the harder question: what of the unseen? The model predicts articulation, but does not understand it. It learns from mistakes, but remembers sins – biases embedded within the training data, manifesting as phantom limbs or distorted symmetries in the reconstructed forms.

Future incantations will require a reckoning with these unseen forces. The current approach treats parts as discrete entities, ignoring the fluid interplay between them. True reconstruction demands a model that grasps the relationships – the constraints and dependencies that govern articulated motion. Perhaps a shift from purely feed-forward architectures to systems that embrace recurrent echoes, allowing the golem to remember its past states and anticipate future ones.

Ultimately, the goal isn’t simply to rebuild what is, but to predict what could be. The current work is a potent spell, but a limited one. The next generation of these digital constructs must not only see the fragments, but feel the connections – and perhaps, even dream of forms yet unimagined.


Original article: https://arxiv.org/pdf/2512.14671.pdf

Contact the author: https://www.linkedin.com/in/avetisyan/

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2025-12-17 23:42