Does That Movement Feel Real? Evaluating AI-Generated Human Action

Author: Denis Avetisyan


As AI-synthesized videos become increasingly realistic, accurately assessing the naturalness of human movement within them remains a significant challenge.

A robust manifold, learned from the appearance and anatomical coherence of human actions in real-world videos, provides a framework for assessing the realism of generated videos by projecting their features against this established baseline.
A robust manifold, learned from the appearance and anatomical coherence of human actions in real-world videos, provides a framework for assessing the realism of generated videos by projecting their features against this established baseline.

Researchers introduce a new benchmark and manifold-learning-based metric to better evaluate temporal coherence and realism in AI-generated human motion videos.

Despite rapid progress in video generation, accurately evaluating the fidelity of complex human actions remains a significant challenge due to the appearance bias and limited temporal understanding of current metrics. This work, ‘Generative Action Tell-Tales: Assessing Human Motion in Synthesized Videos’, introduces a novel evaluation approach grounded in learning a manifold of real-world human motion, enabling a more robust assessment of generated video quality. By fusing skeletal and appearance features, our metric quantifies action plausibility as a distance within this learned distribution, demonstrably outperforming existing methods by over 68% on a newly developed benchmark. Will this approach unlock a new generation of more realistic and temporally coherent video generation models?


Decoding the Dynamics of Motion: The Challenge of Realism

Contemporary video generation models, despite advancements in artificial intelligence, frequently encounter difficulties in crafting human actions that appear both fluid and believable over time. These models often produce sequences where movements begin and end abruptly, or exhibit unnatural transitions between poses, resulting in a lack of temporal coherence. The core issue lies in the complexity of human motion – a continuous interplay of forces, balances, and anticipatory adjustments – which is challenging for algorithms to fully replicate. Consequently, synthetic videos can suffer from visible distortions, such as “jerkiness” or “floating,” diminishing the illusion of realism and hindering applications requiring lifelike human representation. Achieving truly convincing motion synthesis necessitates a deeper understanding and modeling of the underlying biomechanical principles and the subtle dynamics that govern human movement.

Human motion is remarkably complex, extending far beyond simple joint rotations; it encompasses a cascade of subtle dynamics – anticipatory movements, weight shifts, inertial forces, and the interplay between muscles and skeletal structure. Current video generation models frequently falter in replicating these nuances, often producing movements that appear stiff, robotic, or physically implausible. The challenge lies in accurately modeling the intricate relationship between an action’s intent and the resulting, often imperceptible, adjustments the human body makes during execution. Capturing these subtleties requires not just data about what movements occur, but also how they are performed, demanding a level of granularity and physical accuracy that pushes the boundaries of existing motion synthesis techniques. Without faithfully representing these delicate dynamics, even seemingly simple actions can betray the artificiality of synthetic video, diminishing the sense of realism and believability.

The pursuit of realistic video synthesis frequently encounters a critical stumbling block: the generation of visibly distorted and implausible human movements. Current algorithms often fail to accurately replicate the intricate interplay of forces and biomechanics that govern natural action, resulting in stiffness, unnatural trajectories, or a lack of fluidity. These visual artifacts – a flickering hand, a foot sliding unnaturally, or a body lacking weight – immediately break the illusion of realism for viewers. Consequently, even technically impressive video generation systems struggle to produce synthetic videos that are truly convincing, limiting their application in areas where believability is paramount, such as virtual reality, animation, and realistic simulations.

Participants rated AI-generated videos on a scale of 0 to 10 for action consistency and temporal coherence to evaluate the naturalness and accuracy of the depicted motion.
Participants rated AI-generated videos on a scale of 0 to 10 for action consistency and temporal coherence to evaluate the naturalness and accuracy of the depicted motion.

TAG-Bench: A Framework for Evaluating Temporal Realism

TAG-Bench is a newly developed benchmark designed for the comprehensive evaluation of human action realism in generated video content. The framework systematically assesses both the correctness of the performed action and the temporal coherence of its execution, moving beyond simple action classification. This is achieved through quantitative metrics that measure how naturally and plausibly actions unfold over time within the generated video. TAG-Bench provides a standardized method for evaluating generated human actions, enabling researchers to focus on improving the realism and quality of motion synthesis and video generation techniques.

TAG-Bench distinguishes itself from existing video generation evaluation methods by assessing the temporal characteristics of performed actions, not solely their categorical identification. This means the framework analyzes how an action unfolds over time, focusing on plausibility and natural movement patterns. Current benchmarks often prioritize whether the correct action is present in a generated video; TAG-Bench extends this by quantifying the realism of the action’s execution, evaluating attributes like smoothness, acceleration, and adherence to typical human motion profiles. This temporal evaluation is crucial as even correctly identified actions can appear unnatural or robotic if their timing and execution are unrealistic.

TAG-Bench builds upon existing video evaluation metrics, specifically action consistency, but prioritizes the assessment of temporal realism in generated human actions. Evaluation results demonstrate a correlation of 0.61 between the benchmark’s action consistency scores and human perception of correctness. Critically, TAG-Bench achieves a higher correlation of 0.64 between its temporal coherence metric and human judgments of plausibility, indicating a strong alignment with human assessment of natural movement over time. This emphasis on temporal coherence distinguishes TAG-Bench and allows for a more nuanced evaluation of generated video quality beyond simply identifying the correct action being performed.

t-SNE visualization reveals that realistic videos generated by the model cluster closely with their corresponding training class centroids, as evidenced by high action consistency ratings (e.g., 8.41 for PullUps), while lower-quality generations are more dispersed (e.g., 4.43 for Shotput).
t-SNE visualization reveals that realistic videos generated by the model cluster closely with their corresponding training class centroids, as evidenced by high action consistency ratings (e.g., 8.41 for PullUps), while lower-quality generations are more dispersed (e.g., 4.43 for Shotput).

Mapping the Landscape of Motion: Learned Action Manifolds

A learned action manifold serves as a statistical model of plausible human motion, derived from analysis of real video data. This manifold represents the distribution of observed poses and shapes, effectively defining a space of natural human actions. Generated video sequences are then evaluated by projecting them onto this manifold and measuring the reconstruction error or distance to the nearest points within the learned distribution. Lower error values indicate greater similarity to observed human motion and, therefore, higher plausibility of the generated video, providing a quantitative metric for assessing temporal coherence and realism. The manifold effectively functions as a reference against which synthetic actions are judged for their naturalness and adherence to biomechanical constraints.

The action manifold is generated through the analysis of extensive real-world video data. Specifically, human pose and shape are estimated from video frames using methods such as SMPL, a differentiable 3D body model, and ViT, a vision transformer network capable of extracting high-level features. These extracted features, representing body pose parameters and shape blends, are then used to construct a latent space that encapsulates the natural variations in human movement. This process results in a robust, data-driven representation of plausible human actions, effectively defining the manifold’s dimensions and capturing the underlying distribution of human motion.

Quantification of temporal coherence and distortion in generated human actions is achieved by projecting the generated motion onto the learned manifold and calculating a reconstruction error. This error, typically measured as the mean squared error between the generated data and its closest representation on the manifold, provides a numerical assessment of how closely the generated action adheres to the observed distribution of natural human movement. Higher error values indicate greater deviation from realistic motion and potential temporal inconsistencies or distortions in pose and shape. Analysis of the error distribution across time can further pinpoint specific frames or segments exhibiting anomalous behavior, enabling targeted refinement of the generative model.

The trained encoder learns a real-world action manifold by aggregating static and temporal features into per-frame embeddings, then using a four-layer transformer to group similar action videos closely together while separating temporally inconsistent ones.
The trained encoder learns a real-world action manifold by aggregating static and temporal features into per-frame embeddings, then using a four-layer transformer to group similar action videos closely together while separating temporally inconsistent ones.

Validating Perceptual Alignment: Human Evaluation and TAG-Bench

A rigorous human evaluation served as a crucial step in validating the effectiveness of TAG-Bench. Researchers presented generated video content to human observers, who assessed the realism and plausibility of the depicted actions and temporal sequences. These subjective ratings were then statistically correlated with the corresponding scores produced by TAG-Bench. The strong agreement between human judgment and the automated metric demonstrated that TAG-Bench effectively captures the nuances of video quality as perceived by people, establishing its reliability as an objective evaluation tool and confirming its ability to accurately measure temporal coherence in generated video content.

A rigorous evaluation confirmed that TAG-Bench’s automated assessments closely mirror human perceptions of video quality. The study revealed a strong statistical correlation – quantified by a Spearman’s ρ of 0.61 for Action Consistency and 0.64 for Temporal Coherence – between the scores generated by TAG-Bench and the ratings provided by human observers judging video realism and plausibility. This indicates that TAG-Bench doesn’t merely quantify differences, but effectively captures the nuanced aspects of video coherence that humans readily recognize, offering a reliable proxy for subjective visual assessment.

The newly developed TAG-Bench demonstrates a significant advancement in evaluating the temporal consistency of generated videos. Rigorous testing reveals it provides a reliable and objective metric for assessing how well actions and events flow naturally over time, outperforming existing state-of-the-art methods. Specifically, TAG-Bench achieves a +35.6% improvement in measuring Action Consistency – ensuring actions remain logical and plausible – and a substantial +68.4% gain in evaluating Temporal Coherence, which assesses the overall smoothness and naturalness of the video’s progression. This enhanced performance suggests TAG-Bench offers a more nuanced and accurate assessment of video quality, moving beyond simple visual fidelity to capture the crucial element of believable motion and event sequencing.

On both TAG-Bench and VBench-2.0 Human Anatomy, our consistency and temporal smoothing metrics accurately reflect human preferences in model rankings.
On both TAG-Bench and VBench-2.0 Human Anatomy, our consistency and temporal smoothing metrics accurately reflect human preferences in model rankings.

Towards a Future of Believable Synthetic Motion

TAG-Bench represents a significant advancement in the pursuit of photorealistic synthetic video generation. This novel benchmark provides a standardized and comprehensive evaluation of temporal consistency – the critical element that separates convincingly real motion from jarring, artificial movements. Researchers and developers can leverage TAG-Bench to rigorously test and refine their algorithms, identifying and addressing subtle temporal distortions that often betray synthetic content. The tool’s design allows for precise measurement of these distortions across a diverse set of actions, ultimately accelerating progress in fields requiring believable human motion, such as virtual and augmented reality, advanced animation pipelines, and the development of more intuitive and life-like robotic systems. By providing a shared platform for assessment, TAG-Bench fosters collaboration and drives innovation towards increasingly realistic and engaging synthetic experiences.

The creation of truly convincing synthetic motion hinges on addressing subtle, yet critical, temporal distortions – inconsistencies in the timing and flow of movements that betray artificiality. Researchers are now focused on identifying and mitigating these distortions, which manifest as unnatural accelerations, hesitations, or jerkiness in generated animations. Successfully resolving these issues unlocks substantial potential across diverse fields; virtual reality experiences become more immersive and less likely to induce simulator sickness, animated characters exhibit heightened realism enhancing storytelling, and robotic systems can navigate and interact with environments in a more fluid and human-like manner. This refined control over time-based movement promises to bridge the gap between digital creation and natural human action, fostering a new era of believable synthetic media.

The development of TAG-Bench is not reaching a conclusion, but rather establishing a foundation for extensive future research. Current efforts are directed towards significantly broadening the scope of evaluated actions and environmental scenarios, moving beyond the initial benchmark to encompass the full complexity of human movement. This expansion isn’t simply about adding more data; it requires sophisticated methodologies for capturing nuanced interactions with diverse objects and navigating varied terrains. Researchers anticipate that a more comprehensive TAG-Bench will reveal previously undetected subtleties in realistic motion, leading to improvements in areas like animation fidelity, robotic control, and the creation of truly immersive virtual reality experiences. Ultimately, the goal is to create a tool that not only identifies distortions but also provides insights into the underlying principles governing natural, believable human movement.

A t-SNE visualization demonstrates that the learned embedding space effectively captures semantically meaningful action structure, as unseen test videos cluster tightly around their corresponding class centroids.
A t-SNE visualization demonstrates that the learned embedding space effectively captures semantically meaningful action structure, as unseen test videos cluster tightly around their corresponding class centroids.

The pursuit of evaluating generative models necessitates a rigorous approach to discerning authentic motion from synthesized approximations. This work, focused on manifold learning to assess temporal coherence in AI-generated videos, echoes David Marr’s sentiment: “Vision is not about copying the world, but about constructing a representation of it that is useful for action.” Just as Marr proposed understanding vision through layered representations, this research builds a manifold to represent plausible human motion, enabling a more nuanced evaluation of video realism. Carefully checking data boundaries-the limits of plausible motion within this manifold-becomes crucial to avoid spurious patterns and ensure the generated actions are truly convincing, moving beyond simplistic pixel-based metrics.

What’s Next?

The pursuit of convincingly synthesized human motion inevitably reveals the inadequacies of relying solely on pixel-level comparisons. This work, by shifting focus toward the underlying manifold of plausible movement, acknowledges a fundamental truth: error is not noise, but signal. Deviations from expected motion – the stumbles, the hesitations, the subtly ‘off’ timing – are precisely where the artificiality of current generative models is most keenly felt. Future iterations of this benchmark will undoubtedly benefit from expanding the diversity of actions represented, and critically, from incorporating a wider range of human subjects-each individual, after all, embodies a unique, high-dimensional manifold of movement.

However, a complete assessment requires acknowledging the limitations inherent in defining ‘plausibility’ itself. The current approach, while statistically robust, implicitly encodes assumptions about ‘normal’ human behavior. It remains to be seen how well this framework generalizes to nuanced or atypical movements – the expressive dance, the practiced martial art, or even the subtle cues of deception. The challenge lies not merely in replicating motion, but in modeling the very range of human possibility.

Ultimately, the true measure of success will not be the elimination of error, but the intelligent interpretation of it. A system that can discern between a genuine anomaly and a simple artifact of the generative process is a system that begins to understand, rather than merely mimic, the complex tapestry of human action.


Original article: https://arxiv.org/pdf/2512.01803.pdf

Contact the author: https://www.linkedin.com/in/avetisyan/

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2025-12-07 00:52