Nayuta Analysis – Should You Pull?

Verily, thine enemies shall be smote!

Overview

  • B2 Wind Supporter unit that is a jack-of-all trades.
  • Has healing, damage and buffing in a single slot, making her a very versatile unit.
  • Unlike other B2 DPS units that also buff, Nayuta doesn’t sacrifice buff power nor damage. She gets the best of both worlds and performs both excellently.
  • Heal is good for passive boss DPS, but struggles to save you in a real pinch without supplemental help due to how it works.
  • In spite of her support capabilities, similar to Little Mermaid, she has legitimate wind DPS, making her exceptional in Wind-weak content.

Should You Pull?

She’s a really flexible unit and a valuable addition to the team. While her buffs aren’t quite as powerful as those from units like Crown, Bunny Ade, or Grave, she compensates with exceptionally high damage output, particularly in situations where team levels are matched or penalties for team deficits are low. Her combination of strong damage, decent buffs, and some healing makes her useful in almost any multi-team scenario, and she can even serve as a solid main campaign B2 unit if the deficit isn’t too severe.

The question is whether Nayuta is better than Liberalio. In most cases, yes, she is. Even with top-tier defensive buffers like Crown, Bunny Ade, and Grave, Nayuta offers broader support utility than Liberalio. While Liberalio can handle neutral content, she’s mostly useful against enemies weak to Wind. Nayuta, on the other hand, is a strong support character who can be helpful in a wider range of situations.

I recommend getting both characters if possible. They’ll both be useful for a long time, but in different ways. Nayuta will be a strong support character for raids, making many of the intercept bosses much easier. Liberalio is currently the best wind damage dealer, surpassing Scarlet: Black Shadow, and when paired with the second-best wind damage dealer, he’ll be incredibly powerful against enemies weak to wind.

I wish you all good luck.

Newbie/Incomplete Box Section

Nayuta is a powerful Wind character who excels at supporting her team. She can heal, deal significant damage, and boost her allies all at the same time. Her Skill 1 provides healing and buffs to the entire team, while also increasing the damage of her ultimate attack. Skill 2 enhances her own damage output and gradually strengthens her self-buffs, and it’s also what activates the team-wide buffs from Skill 1.

What sets her apart from other B2 units is her Burst ability, which transforms her weapon into a high-damage sniper rifle. This rifle deals significant base damage and benefits from her Skill 1, making her a strong damage dealer even when facing enemies resistant to her element. Because this happens with every Burst, the damage quickly adds up during battles, both against bosses and in the campaign, as long as her stats aren’t significantly lacking.

Basic Information

  • Skill 1: Hypocrisy
  • Skill 2: Impermanence
  • Burst: Asceticism
  • Cooldown: 20s
  • Rarity: SSR
  • Burst: II
  • Weapon: SMG
  • Class: Supporter
  • Element: Wind
  • Manufacturer: Pilgrim
  • Squad: Pioneer
  • Weapon Name: Nirvana



The new intern was asleep, and there were spelling errors in ‘Impermanence’ and ‘Asceticism’. Plus, they drew three skill cards! It seems complicated, but it’s actually pretty straightforward.

Skill 1: Hypocrisy

At the start of battle, gain Indomitability for 9 seconds (once per battle). When Memory Absorption activates, all allies deal 25.15% more damage to enemy cores and gain a 30.16% attack boost (based on the caster’s attack) for 5 seconds, and also equally share HP recovery for 5 seconds. When Memory Absorption activates on self, recover 25% of maximum HP. When attacking with a Full Charge, deal 150% of attack as damage to all enemies if you are under the Memory Incineration status. Finally, when attacking the stage target, deal an additional 380.48% of attack as damage.

When battle begins, Nayuta can’t fall below 1 HP for the first 9 seconds, making her a surprisingly tough opponent in PvP. To increase the chances of this happening, place her in the first slot of your team.

Each time Nayuta uses her Skill 2, she boosts the damage of all allies by 30.16% (for casters) for 5 seconds, heals herself, and then shares that healing equally with the entire team. Since her Skill 2 activates every 3 seconds, these benefits quickly become constant throughout the fight.

Okay, so when I activate Nayuta’s burst, she does a ton of damage – 150% of her attack power to everyone on screen. But here’s the really cool part: even if the boss isn’t directly hit by her main attack, the shockwave from the burst hits them for a massive 380.48% of her attack! That makes her awesome for taking down bosses, but she’s also really effective in regular levels, especially if I’m not super far behind in power level.

Important: While this ability restores health, it doesn’t function like a standard heal. This means it won’t activate abilities on your teammates that are triggered when a unit receives healing, such as those from items like Crown’s Royal Attire or Asuka’s Competitiveness.

Why doesn’t Nayuta’s heal work for such skills?

The current translation is inaccurate. The original Japanese/Korean text clarifies that this skill won’t activate when healing through HP recovery from stamina-based distribution – this specifically affects how Nayuta’s healing ability functions. This behavior is, unfortunately, by design.

Skill 2: Impermanence

This ability activates every 3 seconds and affects the user. It absorbs memories, increasing hit rate by 1.4% with each stack, up to a maximum of 30 stacks. The number of stacks cannot be increased or decreased by other effects, and this effect cannot be removed. As the number of memory stacks grows, additional effects are triggered. Previous effects continue to apply repeatedly.

Here’s how the effects scale:

Stage 1 (2+ stacks): Attack power increases by 15.2%.
Stage 2 (10+ stacks): Attack damage increases by 20.27%.
* Stage 3 (30 stacks): Core damage increases by 21.05%.

During fights, Nayuta gains a buff called Memory Absorption every 3 seconds. This buff not only powers up some of her abilities, but also steadily increases her chance to hit enemies. While this is helpful when using her standard SMG, it doesn’t make much difference with the sniper rifle she switches to during a burst, because sniper rifles don’t have random spread.

She builds up her special ability differently than most characters. Unlike others, she can’t gain these stacks from allies or other effects that normally add them. Abilities from characters like Mica, Guilty, or Pepper won’t speed up the process. Importantly, her stacks can’t be removed. While this isn’t currently a concern, it means her progress is always safe. She’s guaranteed to reach the maximum number of stacks after 90 seconds.

Even when she reaches the maximum number of stacks, she’ll continue building them to repeatedly trigger her Skill 1 effects, but won’t exceed 30 stacks. This means the benefits and healing from Skill 1 won’t stop after about 90 seconds during a boss fight, so you don’t need to worry about that.

While landing hits isn’t crucial, the benefits of building stacks are fantastic. After 6 seconds (2 stacks), she gets a 15.2% attack boost for the rest of the battle. At 30 seconds (10 stacks), her attack damage increases by 20.27%. And after 90 seconds (30 stacks), she gains an additional 21.05% core damage, which combines with the core damage from her Skill 1.

Because the main benefit of this upgrade doesn’t kick in until after 90 seconds, it’s not useful on standard campaign levels, which typically last 90 seconds or less. It’s a shame, as most common enemies have a core that could have made this upgrade really effective. It also means the upgrade is only helpful for the last half of boss fights, which are usually no longer than 180 seconds.

Burst: Asceticism

This skill impacts all allies, increasing their attack damage by 35.45% for 15 seconds. It also affects all enemies, dealing burst damage equal to 645.33% of your final attack power. The skill affects the user as well, changing their weapon with ‘Memory Incineration’. It has a fixed charge time of 1.8 seconds and deals 275.18% of your final attack power as damage. A fully charged attack deals 250% of the normal damage, and the effect lasts for 10 seconds. As a bonus, it provides unlimited ammunition for the same 10-second duration.

Nayuta’s special ability significantly boosts her allies’ attack power and unleashes a powerful, screen-clearing attack. This ability is excellent for quickly defeating large groups of enemies and dealing extra damage to bosses.

She then switches to a powerful Sniper Rifle. This weapon deals up to 275.18% of her attack stat as base damage, and 250% as charge damage. It has a fixed charge time of 1.8 seconds and provides unlimited ammo for 10 seconds. Interestingly, despite being a sniper rifle, it remains effective at close and medium ranges, granting a 30% damage bonus against targets at those distances – not long range.

Okay, so Nayuta’s damage is insane. Not only does her basic attack hit really hard, but when you fully charge her Skill 1, it’s a total DPS monster. She deals 150% of her Attack as damage to every normal enemy on screen. And bosses? Forget about it! Every 1.8 seconds, they take a whopping 1218.43% of her Attack! Seriously, that’s from the charge damage, plus the regular damage, all added up. What makes it even crazier is that she can do this every 20 seconds. As a B2 unit, the amount of damage Nayuta can put out over a whole fight is just ridiculous – she’s a damage dealer, plain and simple.

Okay, so this ultimate ability is pretty interesting. Basically, it takes 1.8 seconds to charge each shot, and the whole buff only lasts 10 seconds. That means I can only get off about 5 fully charged attacks, max, during the whole thing. And forget trying to fire it without charging – it just won’t work. Also, she fires automatically after 1.8 seconds, even if I’m not aiming at anything, so holding the charge longer is a waste of time. When the 10 seconds are up, she switches back to her normal SMG, so I need to make sure I’ve got those charges fully ready to go, or they’ll be wasted!

Because her charge time is fixed, she doesn’t benefit from speed-up effects from allies or suffer from speed reductions. While this can be a drawback, it also makes her very effective against Thermite β, a difficult boss known for drastically slowing down many operators. Thermite β’s near-constant debuff typically cripples operators who rely on charge speed, but it has no effect on her.

While she can only fire 5 shots in a full burst, having infinite ammo might seem unnecessary. However, with some planning, it can create a very powerful team setup when combined with Miranda (Treasure)!

Campaign

Nayuta will be a fantastic addition to any campaign team. Her kit is incredibly versatile, offering high damage output, healing, and buffs for allies. While her buffing isn’t quite as strong as units like bAde, Crown, or Grave when supporting Piercing teams, her impressive personal damage more than compensates. Overall, her buffing capabilities are still very effective.

During regular stages, she speeds up clearing weaker enemies with her Skill 1 and provides consistent healing to protect the team from ongoing damage. Her ultimate ability deals significant damage to both regular enemies and bosses, making boss fights much easier.

Nayuta’s healing works by sharing HP with her allies, so any healing she receives is divided equally among the team. This can be very helpful on difficult stages where everyone needs a lot of healing quickly. Units like Helm (Treasure), Maid Anchor, Blanc, and Quiry can all work well to keep the whole team alive.

Nayuta deals a lot of damage normally, but like other damage-focused characters, her effectiveness drops in campaign mode when facing enemies much stronger than her. While she can boost her allies, the main reason to use her is for her high damage output. Once an enemy has about 35% or more power than Nayuta, it’s usually better to use a different damage dealer who has been given more power, as Nayuta’s damage will become less consistent against those tougher opponents.

The elephant in the room: Nayuta vs. Crown

Nayuta’s total buff to allies:
35.45% Attack Damage
25.15% Core damage
30.16% of caster ATK

Crown significantly boosts its teammates’ stats. Allies who use their special abilities (‘burst’) gain a 64.51% increase to the caster’s attack power for 15 seconds, along with a 37.44% increase to the caster’s defense for the same duration. All allies also receive a 44.35% boost to reload speed. Additionally, everyone gets a 36.24% attack damage increase, and a further 20.99% attack damage boost for 7 seconds – this last effect becomes permanent if a healer is present.

If no duration is listed, the buff is effectively permanent with proper burst generation.

If you have both Crown and Nayuta, they can effectively work together on your team for a long time. Crown excels as a support character while Nayuta focuses on dealing damage. The damage boost they provide when using their special abilities is almost identical – Crown’s is just slightly better, by 1%.

Crown excels at boosting her team’s damage outside of their main attacks. Her first skill speeds up reload times and increases attack power for allies who are using their powerful abilities, and her second skill gives her an attack damage boost (though it’s active only 50% of the time, unlike a constant heal). This allows her to work effectively in these setups without needing a lot of extra support.

The main drawback of not using Crown’s burst is the loss of its shield. Shields are generally more effective than healing in PvE, so there are situations where Crown’s burst should be used before Nayuta’s. This is especially true when facing a powerful enemy attack that deals a lot of damage all at once – a shield will protect you better than a heal in those moments.

When facing tougher opponents, Nayuta’s damage output starts to decrease. If you have both Crown and Nayuta, Crown is generally a better support character, particularly when paired with a good healer. If you don’t have Crown, Nayuta is still a fantastic support option, but remember that in challenging fights, focusing on larger buffs for your main damage dealer is more effective.

Arena

Nayuta looks very promising for Arena battles. She starts every fight with 9 seconds of protection, and her special attack deals significant damage. This attack not only hits hard directly, but also boosts her regular attacks against the primary target and causes additional damage to the entire enemy team.

She starts as a Submachine Gun, which isn’t ideal for player-versus-player combat. Because she can’t force enemies to attack her, you have to rely on putting her in the first slot and hoping enemies target her. While she can be strong in PvP, she needs extra abilities to quickly generate burst damage since she doesn’t have much on her own.

Special/Anomaly Interception | Union Raid | Solo Raid

Nayuta will be very effective against bosses. While her low power might normally limit her damage output, she’ll truly shine in situations where power doesn’t matter.

Harvester

Even though Nayuta is vulnerable to Harvester because it’s a Fire-type enemy, she’s actually a very effective unit to use in battle against it. Her special ability quickly eliminates large groups of weaker enemies, dealing significant damage with both its main attack and its additional effect. Plus, her special attack enhances her regular attacks, allowing her to easily break through Harvester’s protective shield.

Once the outer layer is removed, your team can focus all their attacks on the core without much interference from the neutral enemies. If your Nayuta is strong enough, her Skill 1 can even handle those enemies completely on her own. Plus, Nayuta boosts your team’s damage to the core, helping you defeat the Harvester more quickly.

Nayuta is still vulnerable to the boss, so immediately take cover if you see the targeting reticule on her. The boss, Harvester, is a Fire-type and deals extra damage – three to five times normal – to Wind units like Nayuta. Getting hit by Harvester’s laser will instantly defeat her. This is also true for Little Mermaid, another Wind unit who is very effective against Harvester.


Verily, I should have scurried behind mine barricades.

Kraken

Nayuta is a powerful Wind damage dealer, and surprisingly effective even as a support character. She can significantly boost a player’s damage output, potentially allowing them to defeat bosses they previously struggled with. With the right elemental damage boosts, she’s expected to be a key damage dealer in battles against Kraken.

Because Kraken’s main tentacles have exposed weak points, Nayuta’s ability to increase core damage helps the entire team. Plus, Nayuta’s enhanced auto attacks can hit those weak points, making her especially effective in the Kraken fight, which largely depends on breaking the tentacles.

Kraken can inflict significant damage to the entire team repeatedly with its Hydro Cannon attack, which it uses frequently throughout the battle after its tentacles are destroyed. Nayuta’s healing alone might not be sufficient to counter this, particularly in Phase 2 when the attack happens more often. Using cover or shields is highly recommended, especially for players who are still building up their stats and may struggle to survive the initial attacks.

The Hydro Cannon is coming.

If my units were any weaker, they would’ve surely been KO’d.

Crown’s shield completely negating it, in exchange for Nayuta losing DPS in this Burst Time.

Mirror Container

Nayuta performs very well against Mirror Container, especially in terms of damage output. Her extra damage is helpful during boss fights, and she excels against bosses with an always-visible core. Characters like Ein, and to a lesser degree, Cinderella and Ice Rose Maiden, benefit significantly from the increased core damage.

If you’re having trouble breaking the Glass Slipper in Anomaly Interception, Nayuta might be the solution. Her special mid-burst attack can deal up to 687.95% of her final Attack power in a single hit, and this is powerful enough to destroy parts of the Slipper. Using her with the Destruction Cube will make breaking the Slipper even easier.

Nayuta’s attacks are significantly more powerful than typical unit attacks, which are usually how you break things like the Glass Slipper. Plus, unlike characters like Snow White or Maxwell, she can transform her weapon and fire much more often, allowing her to shatter glass slippers in quicker succession.

Experienced players might not need this, since powerful characters can eventually defeat tough enemies on their own. However, Nayuta can do this much earlier, offering a good option for players who are still building up their strength. Even the most powerful single attack from an electric character like Ein wouldn’t match the basic power of Nayuta’s fully upgraded attack.

Please note: This strategy is specifically for the Mirror Container within Anomaly Interception. Unlike using it against the Mirror Container in the main campaign, Nayuta won’t suffer any power penalties. Attempting this in the campaign can severely limit your team’s effectiveness if your power deficit is too large, as it significantly reduces your attack power and makes it difficult to overcome the Mirror Container’s boosted defense.

Indivilia

When fighting Indivilia, Nayuta is particularly vulnerable due to a bad matchup. As a Wind-type boss, Indivilia does a lot of damage to Iron-type units – much like how Nayuta struggles against Harvester. Currently, some of the strongest support units are Iron-type, including Liter, Crown, bAde, and Tia (as well as Naga). However, these units are susceptible to Indivilia’s powerful attacks and won’t survive for long.

When Indivilia enters Phase 2 (with less than a minute remaining in the battle), she instantly uses her Piercing Laser attack. Although it is possible to avoid damage by perfectly timing an I-frame, it’s very challenging because the attack hits all Nikkes multiple times in quick succession.

Besides being strong against armored enemies, Nayuta is a valuable team player. She significantly boosts damage, which is especially helpful when targeting Indivilia’s weak point, and her healing lessens the impact of her attacks. She can also quickly destroy enemy parts with her powerful burst attack.

Asuka players should be aware that her healing ability doesn’t trigger her S1 effect. This means she relies solely on dealing burst damage to activate it, as she lacks other ways to benefit from healing.

Ultra

Nayuta isn’t very effective in this fight. While shields aren’t essential against Ultra, having constant shields makes the battle much easier. If shields aren’t available, focusing on healing teammates is the next best strategy, but Nayuta doesn’t excel at either. Her healing is also too slow to counteract the damage from Ultra’s poison attack, especially as the fight goes on.

Okay, so I can use Nayuta for this fight, but honestly, there are definitely better options to make things way easier. Before Crown came out, Tia and Naga were my go-to units, and now Crown just makes this fight a joke! If I’m planning on using Nayuta as my main backline attacker, Liter’s cover heal is super important. Honestly, getting stronger heals from other units helps the whole team survive that poison attack way better than Nayuta’s heal does.

Nayuta will be a key damage dealer in raids, especially against enemies weak to wind. Experienced players will easily be able to handle her damage output and boost their team’s overall effectiveness. In solo raids, she’s expected to be a top-tier support unit for a long time, thanks to her strong personal damage and ability to significantly buff her allies. When facing wind-weak bosses, she can act as a powerful secondary or even main source of damage.

Nayuta’s strong burst attacks, combined with her ability to deal extra damage to bosses and fire unlimited ammo, let her really benefit from TMiranda’s boost to critical hit rate. With the right build, this can lead to incredibly powerful critical hits with every burst. However, actually achieving this level of performance can be quite challenging for most players.

The last portion of TMiranda’s S2. Default crit rate of 15% + 85.42% = 100% Guaranteed crit chance

How does infinite ammo enable this? It’s just for one round!

Typically, TMiranda’s accuracy boost only applies to a single shot. Once a unit fires, the buff disappears. However, units with unlimited ammunition don’t register as having used ammo when skills check for it. This quirk, which previously made abilities like Modernia and Grave Burst ineffective with Siren’s special skill (S2), now makes them surprisingly valuable.

Notice all the orange numbers and the critical hit icon next to all numbers after entering FB.

It’s tricky to make this combination work well because Nayuta is a support character, and TMiranda’s critical rate boost only applies to the teammate with the highest attack power. Attack boosts are generally more useful for damage-dealing characters than support characters, who naturally have lower attack stats.

Many units gain an attack boost when they use their burst ability, which limits the choices for supporting Nayuta and maximizing the benefit of TMiranda’s critical rate buff. Ideally, Nayuta’s supporting units should buff her specifically, rather than just themselves. If that’s not possible, the next best option is units that don’t increase their own attack power when using their burst.

Examples of B3 units that also buff Nayuta, buffing her DPS greatly

These units, like Maxwell, provide attack boosts to the whole team – specifically to help Nayuta – without increasing their own attack power when they activate their Full Burst ability. This focus on team-wide buffs increases the chances of Nayuta getting a critical hit rate boost and also improves the team’s overall damage output.

Noir

Helm

Drake

Maxwell

Privaty

Examples of B3 units that can’t buff their own ATK whatsoever.

Here are some Nikkes who can still deal good damage even though they don’t increase their own attack power during battles. It’s worth noting that Mihara: Bonding Chain (Miharalt) works best as a fire damage dealer, and she can also benefit from maximizing critical hit rate like TMiranda. I’m using her in this example team specifically because I hadn’t fully upgraded her before now.

Don’t bother using units like Quiry or Crow – they don’t deal enough damage – unless you get incredibly lucky with powerful black Operator Lights (OLs) on Nayuta, who would have to single-handedly carry the team. Even then, it’s not a good strategy if it significantly lowers your overall damage output.

Sakura: Bloom in Summer

Mihara: Bonding Chain

Sugar

As a long-time player, one of the biggest hurdles I’ve found is that the really powerful units are usually super developed. They have a ton of core levels, which boosts their base attack, making attack buffs way more effective. Our new unit, Nayuta, only has a 15% attack buff with her skill, and honestly, it’s not enough to keep up unless you really invest in leveling her up. And even then, the other units in your team need some work too! You practically have to build your whole strategy around making sure Nayuta’s buff actually goes off, avoiding any abilities that would cancel it out.

Most players build Helm (Treasure) because she’s incredibly useful and deals a lot of damage. But if you don’t have the units mentioned earlier, or if you’re a player who can easily boost Nayuta’s power, it’s worth considering making Nayuta a primary damage dealer, especially in raids where enemies are weak to Wind.

Don’t worry if you can’t use Nayuta immediately! She’s great as a secondary damage dealer too. She performs well on her own and doesn’t require a specific team setup. Just keep in mind how powerful she can become.

Nayuta excels with this strategy because she’s a 20s B2 unit, while most units that benefit from TMiranda’s critical rate boost are 40s B3. This allows Nayuta to utilize the buff consistently throughout the battle, on every attack cycle, unlike others who can only use it every other time. If you can’t take advantage of this now, it’s something to plan for later.

Important note: Because TMiranda doesn’t have a cooldown ability herself, the team needs another character to provide one. I chose D: Killer Wife for this purpose.

Imagine if I could do it with better units… but the best options are all core max for me!!

Strengths

  • Good, effectively permanent buffing power to allies.
  • Strong, constant screen size damage from S1 helps chip away or downright destroys regular enemies in campaign, especially when combined with the damage portion of burst.
  • Incredible DPS to make up for her ‘lesser’ buff power.
  • Passive healing is good enough to render chip damage from enemies and bosses fairly harmless.
  • Scales hard with investment.
  • 9 second indomitability guarantees usage in PvP
  • Has potential to be the third to second strongest wind DPS as of this writing, with the right setup and the right units.
  • Does not care about charge speed debuffs, making her good against certain enemies that can reduce it massively.

Weaknesses

  • Her ‘heal’ is unable to trigger effects that activate based on healing received.
  • Her heal on its own can’t save you from dire situations. 5% max HP every 3 seconds is good, but against devastating attacks, it’s just too slow.
  • It takes her halfway into a boss fight to reach maximum personal buffs. This point is less relevant against bosses without a core.
  • Fixed charge speed means she can’t benefit from charge speed OLs, nor buffs.
  • Will need supplemental burst gen if used in PvP, due to her mediocre default weapon for the setting.
  • Unlike most supports, she actually needs investment to work well, which can be an issue if low on resources.

Rating

CategoryRating
OverallSSS
StorySS
BossesSSS
ArenaS

Recommended Cubes

destruction cube,onslaught cube,bastion cube,resilience cube

It’s unusual for Nayuta to benefit from both the Destruction and Onslaught Cubes, but she can use them effectively. Because she doesn’t rely on traditional ammo and her special ability automatically replenishes it, and she doesn’t primarily use her starting weapon for damage, these cubes offer a significant advantage.

When fighting bosses with breakable parts, the Destruction Cube is your best bet. It significantly boosts her autoattack damage during burst combos, adding a whopping 32% extra damage. If the boss doesn’t have parts to target, the Onslaught Cube is a great alternative, increasing charge damage. Don’t underestimate the Onslaught Cube – because of how strong her autoattack burst is, that extra charge damage makes a big difference.

As you likely know, we’ve been focusing on Bastion and Resilience because they benefit so many characters. Because of this, when equipping gear, prioritize the one that gives her the most elemental damage.

Okay, so as I’ve been playing, I’m realizing I need to focus on either Destruction or Onslaught, but I’m definitely leaning towards Destruction. Even with those solo raids coming in 2025, most bosses still have parts you can break, and Destruction is amazing for stuff like the Anomaly Intercept. Seriously, having that Destruction cube makes those fights way easier since every boss there has parts to destroy.

Doll Priority

Because Nayuta is useful in many areas of the game – from challenging bosses and campaigns to player-versus-player combat – getting a Doll for her should be a top priority. A Doll significantly boosts her overall performance, increasing her damage output, slightly improving her healing capabilities, and making her more durable. She provides a lot of value to any team in just one slot, so the benefits of equipping a Doll are well worth it.

Expected Skill Priority

NikkeBudget Skill InvestmentsRecommended Skill InvestmentsSkill PriorityNotesInvestment Priority
NayutaSkill 1: 7
Skill 2: 4
Burst: 7
Skill 1: 10
Skill 2: 7
Burst: 10
S1 > S2Skill 1 is where her buffs, heal and supplemental damage comes from. This is a must max,

Skill 2 only improves Nayuta’s personal DPS and stats. Its trigger effects for S1 don’t get any faster with more levels. If using Nayuta with Miranda, it should be maxed to maximize her self ATK buff.

Burst is the primary reason to use Nayuta over other conventional support units. Her supplemental DPS, especially against Wind Weak, is downright incredible.

Highest

Overload Gear Priority

Gear Priority = Head > Gloves > Chest > Boots

Attribute (Sub-Stat)PriorityRecommendedNotes
Increase Element Damage Dealt★★★★★4xWanted for Union Raids and Solo Raid content.
Increase Hit Rate☆☆☆☆☆0x
Increase Max Ammunition Capacity☆☆☆☆☆0xDue to how her burst works, ammo is useless for Nayuta.
Increase ATK★★★★★4xSimply more damage. It also helps a ton in boosting Nayuta’s ATK if using her with TMiranda, to ensure she receives Miranda’s buff.
Increase Charge Damage★★★★☆1 – 2xDue to the high base damage of Nayuta’s base attack mid burst, charge damage actually makes a significant impact.
Increase Charge Speed☆☆☆☆☆0xHer fixed charge speed makes this OL useless for her.
Increase Critical Rate★★★☆☆1 – 2xDue to ammo being useless for her, those lines can go elsewhere. Critical rate is the least helpful of the three, but it still helps. If using her with Miranda, it is useless.
Increase Critical Damage★★★★☆1 – 4xAnything to help with more raw damage is best for a unit that makes no use of ammo OLs. Try to aim for 4x if you’re using Nayuta alongside TMiranda.
Increase DEF☆☆☆☆☆0x

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2025-11-11 13:15