
In June 2025, the update for Clash Royale introduced a new game mode called Merge Tactics. Although this mode represents a fresh perspective on strategy, it offers a rich layer of complexity within itself. One such aspect is the Modifiers feature, which can significantly impact the outcome of your games in Clash Royale.
In the strategy game Merge Tactics, special elements known as Modifiers determine distinct battle conditions applicable to all four players in a single match. Every round features one randomly selected modifier. These modifiers drastically alter gameplay dynamics, influencing troop attributes, elixir production, team size, and even initial troops deployed.
Modifiers get activated as you progress along the League Path, starting from Bronze II level. As your rank increases, the complexity and strength of these modifiers grow. During each Merge Tactics game, a single modifier is chosen at random to affect the match.
In this game, a particular attribute affects every player consistently during the entire contest. As you progress from one league to another, you’ll discover additional attributes that can be activated. Being aware of these attributes can assist you in devising superior strategies for your team and obtaining an edge in conflicts.
Merge Tactics Modifiers listed by League
To clarify, it’s worth noting that the modifiers in the game begin at the Bronze II League. Each league comprises three unique modifiers, resulting in a grand total of 27 different modifiers within the game for players to encounter.
Bronze II League
Modifier | Effect |
---|
Big Bucks | All Rulers start with +5 Elixir |
Bigger Team | Team Size +1 |
Legacy | Gain +5 Elixir when a Ruler is knocked out |
Bronze III League
Modifier | Effect |
---|
Epic Star | Start with a 2-Star 3-Elixir Troop |
Party Time | Team Size is always 6 |
Rare Star | Start with a 2-Star 2-Elixir Troop |
Silver I League
Modifier | Effect |
---|
Champion Star | Start with a random 5-Elixir Troop |
Legendary Star | Start with a 2-Star 4-Elixir Troop |
Richer and Richer | Every 2 Elixir, gain +1 Elixir interest next round |
Silver II League
Modifier | Effect |
---|
Fighting Fever | Troops gain +100% Hit Speed for 6s when defeating an enemy |
Less is More | Combat Start: If you have fewer Troops, your team gains +20% HP and Speed |
Ouch! | Combat Start: Frontline Troops reflect 50% of damage taken |
Silver III League
Modifier | Effect |
---|
Elixir Collector | Gain an Elixir Collector that generates 2 Elixir per round (stored until sold) |
First Free | The first Troop bought each turn is free |
You’re Mine | Gain a 1-Star copy of the first enemy Troop you defeat |
Gold I League
Modifier | Effect |
---|
Echo Bench | Gain a 1-Star copy of the Troop in your right-most Bench slot each round |
Four Stars | Troop pool doubled with more in the Shop |
Pandora’s Bench | Troop in right-most Bench slot becomes a random Troop of the same cost |
Gold II League
Modifier | Effect |
---|
Huddle Up! | Every round, gain a Troop that suits your team |
Just Keep Living | Start with a Dummy, gain +1 Elixir if it survives the round |
Trait Dummy | Start with a Dummy with 2 random Traits |
Gold III League
Modifier | Effect |
---|
Clear Mind | If your Bench is empty, gain +2 Elixir next round |
Lucky Discount | Every time the Shop resets, one Troop costs 1 Elixir less |
Promotion | Right-most Bench Troop transforms into a random Troop that costs +1 Elixir |
Diamond League
Modifier | Effect |
---|
Ascension | In Round 3, the right-most Bench Troop becomes a 3-Star powerhouse |
First Choice | The first Troop bought each turn is a 2-Star |
Smart Trade | Gain +1 Elixir next round for every Troop sold |
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2025-07-17 15:12