July 2025 Developer’s Note

The latest developer updates are available now, featuring optimizations similar to those already present on the Chinese server. The main focuses are Synchro Device and batch leveling improvements. In addition, there will be a significant re-run of seasonal characters in September, so it’s advisable to save up if you’re planning to collect a few!

TLDR

  • Strenghten the QA system to minimize the ongoing issues with f.e. Solo Raid
  • Gameplay Updates
    • Solo Raid Hall of Fame
      • Challenge Mode
        • Enables the challenge mode of old Raid bosses
      • No Limit Mode
        • small reward if the original season’s best was beaten
    • Campaign chapters 39 to 40 moved to early August
  • 2025 H2 Convenience Feature Updates
    • Anomaly Interception
      • shows ownership status of manufacturer equipment from bosses
    • September changes
      • Tribe Tower – Auto Challenge Feature
      • Simulation Room Improvements
        • Buff chains easier to achieve
      • Nikke Level Up / Synchro Device Convenience Features Expansion
        • Increase of basic Synchro Device slots from 5 to 25
        • Removal of the cooldown period
        • Automatic Nikke placement feature
        • Batch upgrade when lower than Lv. 200
        • Automatic use of consumable items
        • Free Nikke level reset
      • Weapon Tutorial Improvements
      • New Type Mold
        • guarantees SSR Nikke
        • planned as additional Tribe Tower reward
      • Consumable Lock Feature
      • Mark Your Favorite Nikkes in the List
      • New “Story Difficulty” in Campaign
        • “easy” mode? Enjoy story, relaxed battles
      • Story Order Guide
      • Limit Break and Core Enhancement Batch Feature
      • Nikke Expressions List
      • Special rerun recruitments in September
        • Anne: Miracle Fairy, Rupee: Winter Shopper, Mary: Bay Goddess, Neon: Blue Ocean, Anis: Sparkling Summer, and Helm: Aquamarine

In the future, the much-anticipated “Stellar Blade Collaboration Event” is planned to be a permanent part of the Archives, ensuring that those who missed out on the initial run can still enjoy this event.

It’s unfortunate that not all feedback during collaboration was positive. Specifically, due to certain skill challenges, the Solo Raids had to be delayed on two occasions, which undoubtedly caused some inconvenience for our valued commanders. We deeply regret any issues this may have caused.

The distinctiveness of NIKKE’s combat system lies in its blend of 2D and 3D components, which occasionally presents challenges during the development process.

It’s challenging in reality to completely eradicate bugs, however, our goal is to reinforce our Quality Assurance (QA) framework robustly to mitigate such problems to the maximum extent, and we’ll approach content creation with greater care and diligence moving forward.

Gameplay Updates

In August, we will be launching the Solo Raid Hall of Fame, formally named as “Museum.”

The Museum serves as a repository for reliving past battles against previously encountered Solo Raid bosses. Over time, more and more of these past Solo Raid levels are anticipated to be incorporated into the Museum, featuring these two play modes:

1. Re-living the original battle experience
2. Taking on challenges with modified boss configurations (potentially harder or easier versions)

This feature reintroduces the Challenge mode similar to previous Solo Raid seasons, enabling you to attempt to beat another player’s record from that specific season. By conquering this mode, you can acquire replicas of avatar frames from different Solo Raid seasons as rewards.

In this mode, you’ll unlock it by surpassing the record set by the top player of the original season’s Challenge mode. The difficulty level of each stage will adapt based on the damage you inflict. Your cumulative stage level across five fights will be listed on the Ark leaderboard, where you can receive a minor reward. We hope this becomes an engaging daily activity for commanders who enjoy boss fights.

According to the timeline we presented at the beginning of the year, Chapters 39 and 40 of our campaign were initially planned for release in July. However, due to preparations for the Stellar Blade collaboration, the update has been moved to early August. Additionally, we are still finalizing the release schedule for the Surface content and will provide an update as soon as it’s available.

Beyond that, I’m keeping a close eye on your input about our latest game update, “Coordinated Operation 2.0,” which dropped back in June. Your thoughts are crucial for us to keep improving the gaming experience!

Besides regular surveys and neighborhood checks, we’re consistently gathering suggestions for improvement through multiple avenues and making improvements based on the insights gained. We’re always striving to get better!

As a dedicated fan, I’m committed to continuously learning and improving our strategies for delivering engaging content on NIKKE. Let’s grow together!

2025 H2 Convenience Feature Updates

Beginning in July, we’re rolling out user-friendly enhancements concerning Anomaly Interception. We recognize that some players have been confused about which bosses to focus on during Anomaly Interception, and it seems many of you are only battling specific ones. Moving forward, we aim to implement a helpful feature that will enable you to see the ownership status of the equipment manufactured by various entities within Anomaly Interception.

If the potential prizes for a level include machinery you haven’t acquired yet, the prize will be emphasized to make it simple for you to choose which boss stage to engage in so as to secure the new equipment.

This feature isn’t solely for presenting data; it enhances the experience compared to the past setup where players had to independently figure out equipment advancement paths. Our aim is to offer more distinct choices and a stronger guidance system. We strive to take away the guesswork of selecting which boss to confront, making it simpler to finish daily tasks.

As for August, there is no notable convenience feature update planned.

Starting from June, our development team has been deeply engrossed in a major collaboration project, devoting much of their time and energy to it. Therefore, we anticipate that you’ll understand and accept the temporary halt in convenience feature updates in August, given the release of Campaign chapters 39 and 40 as well as the new Museum gameplay. Essentially, this brief pause can be seen as a well-deserved break for our team.

Rest assured, we’ll pick up again in September with enhancements designed to streamline your gaming experience.

Moving forward, we aim to establish a structured development pace and distinguish between the “immediate content improvements” and the “future content modifications.” We’ll then proceed with implementing these differences effectively.

As you immerse yourself in the gameplay fun of August, rest assured that we are steadily and attentively making preparations for the future.

The upcoming improvements in September are as follows:

In the future update for Tribe Tower, an Auto Challenge Feature is being implemented. Once activated, you’ll advance to the next level automatically after successfully completing one, eliminating the need for continuous actions. We believe this feature will alleviate tedium from repetitive actions and provide a more seamless experience as you progress through the stages.

We’re proposing some adjustments to make it less challenging to reach Buff Chain levels in the Simulation Room, as outlined here:

[Your text]

○       Lv. 2: 3 buffs of the same chain type → 2 buffs of the same chain type

○       Lv. 3: 3+3 buffs of the same chain type → 3 buffs of the same chain type

○       Lv. 4: 6 buffs of the same chain type → 4 buffs of the same chain type

○       Lv. 5: 8 buffs of the same chain type → 6 buffs of the same chain type

With any luck, this enhancement should make it simpler for you to reach higher Buff Chain levels, thereby enhancing your performance within Simulation Room and Overclock. Additionally, the combat power user interface and buff status user interface will be revamped to provide you with a clearer understanding of in-game information during stages.

The Synchro Device is set to offer a variety of upgrades, specifically enhancing its convenience features. Here’s what you can expect:

1. Level Up – This feature will provide an enhanced user experience, making the device more intuitive and easier to use.
2. Convenience Features Expansion – Additional functionalities will be added to the device to make it even more convenient for users.

○       Increase of basic Synchro Device slots from 5 to 25

○       Removal of the cooldown period when a Nikke is removed from the slot

○       New automatic Nikke placement feature

○       Availability of batch upgrade when lower than Lv. 200

○       Automatic use of consumable items when materials for Synchro Level Up are insufficient

○       Free Nikke level reset

The pop-up detailing weapon info on the Nikke page will be upgraded with descriptions and instructional videos about different types of weapons. This enhancement is designed to give players a deeper comprehension of a Nikke’s characteristics, particularly when acquiring a new one or reviewing an existing one. It goes beyond just comparing stats, as it aims to foster a better understanding of the combat style for each Nikke.

Introducing a brand new mold type, the “Type Mold,” which can be acquired from Tribe Tower, is set to debut. This Type Mold assures the recruitment of SSR Nikkes as part of its function. To enhance player rewards, we will distribute it as an extra prize alongside the existing Tribe Tower rewards. As NIKKE has been active for some time now, we are currently brainstorming ways to reward cleared Tribe Tower stages and have not finalized our decision yet. However, we guarantee that the overall reward quantity will be boosted, and there will be no scarcity of rewards. We appreciate your understanding as we work on optimizing this process.

Additionally, I’d like to give a quick overview of the anticipated user-friendly enhancements planned for the global edition over the next twelve months.

This functionality enables you to securely lock specific consumable items, thus preventing any unintentional usage.

Mark the Nikkes you prefer at the top of the list, or designate them as high-priority items for further development.

As a devoted fan, I’m thrilled about the new “Story Ease” feature in the campaign! This setting caters to those of us who prefer a less challenging combat atmosphere, allowing us to focus more on immersing ourselves in the captivating narrative.

●       Story Order Guide

As a gamer, I’m excited to share that we’re developing a new tool to help navigate the diverse paths in the main NIKKE narrative. This feature will suggest directions for you to explore different side stories and events, ensuring you don’t miss out on any branch of the storyline!

This feature streamlines the process of Limit Breaks and Core Enhancements, eliminating redundant steps and enabling simultaneous execution.

A User Interface (UI) is going to be incorporated into the Nikke character details section, enabling players to explore a variety of the character’s expressions.

I’ve focused on the main enhancements for brevity; otherwise, this developer’s note would become excessively lengthy.

Changes and upgrades in several features, as well as quality refinements, are currently being made; I’ll continue to provide you with updates via future development logs.

Leaders, rest assured that your voices are consistently heard by us. We pay meticulous attention to even the tiniest details, ensuring that each gaming experience under your command is both smooth and pleasurable.

Over the next few days, we’re committed to putting our all into both running the game smoothly and improving it further, ensuring that GODDESS OF VICTORY: NIKKE stays a favorite game of yours for years to come.

As the heat intensifies in July, get ready for a unique summer adventure! We’re crafting an exclusive story set aboard the lavish “Utopia” cruise ship, where you’ll encounter unforeseen occurrences and concealed mysteries. Keep an eye out for this event that perfectly encapsulates the distinctive summer vibe of GODDESS OF VICTORY: NIKKE. Enjoy the journey!

Just wanted to let you know that apart from the regular summer event character recruitments, we are planning special reruns for some characters who were previously introduced a while ago. These include Anne (Miracle Fairy), Rupee (Winter Shopper), Mary (Bay Goddess), Neon (Blue Ocean), Anis (Sparkling Summer), and Helm (Aquamarine). You can expect these characters to return in September.

May you experience happiness this summer filled with delightful giggles, an enchanting summer tale from NIKKE, and thrilling rehiring campaigns.

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2025-07-10 11:05

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