Top 10 Strongest Daedric Artifacts in Oblivion Remastered Revealed

In the game of Oblivion, Daedric Artifacts are particularly exciting loot that players can discover, and this remains consistent with other games in the series. Unlike some other titles, however, locating and obtaining Daedric Artifacts is more straightforward in Oblivion. Players merely have to seek out a shrine dedicated to a Daedric Prince somewhere in the game world, then complete the associated quest to claim their reward. While players may initially need to reach level 10 or so before they can acquire these powerful items, they can often do so relatively early on in the game.

The effectiveness of every item largely relies on the playstyle and abilities of the player. For instance, a unique mace might not be beneficial for an archery-focused character, while a reusable soul gem would hold little value for someone who doesn’t utilize enchanted items. However, these quests are some of the game’s finest, and even artifacts that aren’t used can serve as trophies in your various player homes.

Easily Replaced Later On, However

Obtaining the Ring of Namira is achieved by completing the Namira quest at her shrine, which is situated close to Bruma. This opportunity arises once you reach level 5, but only if your character appears unattractive or has a personality score below 20. Players can lower their personality score in multiple ways; however, it’s more manageable during the early stages of the game. After reducing the score, Namira demands that the player cast a unique spell on each Arkay priest found within Ayleid ruins and witness the Forgotten slay them.

This ring boasts two beneficial charms: it deflects 12% of incoming spell damage and also reflects 10% of all spells cast. These enchantments aren’t ones that players can readily add to their gear, but as gameplay progresses, investing in superior armor might prove more advantageous. Nevertheless, this ring is particularly useful for mages, who struggle to wear armor without compromising the power of their spells.

Summon Random Daedra

Completing Sanguine’s Daedric quest in Castle Leyawiin yields The Sanguine Rose as a reward. With the staff, you can conjure a random daedra that attacks those marked by it. This summon lasts roughly 20 seconds, but vanishes sooner if another summoning spell is used. Once all enemies are defeated, there’s a possibility that the daedra may even attack you as well.

The Sanguine Rose, although it has its flaws, offers versatility that makes it suitable for almost any character type, regardless of their focus on magic. Essentially, it serves as a convenient, autonomous summon, enabling players to allocate other equipment once the daedra is deployed. For more delicate characters, the daedra can function as a decoy, absorbing attacks while they inflict damage, whereas for tougher characters, any additional damage proves beneficial.

Players Probably Already Have a Better Option, Though

As a fervent admirer, let me share a tantalizing tidbit about an early discovery – the sanctuary of Clavius Vile, nestled southward from the western gateway of the Imperial City. The quest at hand leads you to Pell’s Gate, where the prize awaits: Umbra, a blade steeped in mystery. To claim it, you must vanquish its current wielder.

The choice before you is intriguing: do you hold onto this enigmatic weapon or bestow it upon Clavicus Vile to receive the Masque of Clavicus Vile. This mask grants a boost of 20 points to your charisma, though I must admit, it’s not the most practical advantage. Given that, many players might opt to retain the sword instead.

Instead of continuing the quest after obtaining the sword because it weighs less when it’s just a quest item (0 weight), but significantly more (45) once the quest is completed, which can be a burden on the player’s inventory, it might be wiser to abandon the quest. The sword serves well for soul trapping, however, there’s an essential issue: the quest isn’t accessible until level 20, and by that point, players who rely on enchanted items should already have a means of capturing souls as it’s unlikely they would need this specific quest to do so.

A Better Orcish Shield

In the game titled “Oblivion“, players have the option to select between light or heavy armor at the beginning. Most players tend to stick with their initial choice and rarely switch, but those wearing light armor might make an exception for the Spell Breaker shield. To acquire this Spell Breaker, players must embark on a quest that leads them to the Realms of Peryite. Here, they are tasked with rescuing the souls of the Daedric Prince’s followers and bringing them back. This quest becomes accessible at player level 10.

As a devoted fan, I can’t help but sing praises for my trusted companion, the Spell Breaker. True to its moniker, this bad boy grants me a sturdy 30% spell reflection charm, constantly at my side when equipped. Among all the enchantments in the game, it boasts one of the top-tier spell reflection abilities, second only to the Mundane Ring. It carries an air of the resilient Orcish shield, yet delivers more robust protection and unparalleled durability. Even when I don’t use it for blocking or find myself in close combat, its presence is undeniably felt.

The Saviour’s Hide Requires Great Sacrifice

At level 17, Hircine, the Prince of Hunting in the Daedric realm, demands a bear or wolf pelt to start his mission. After the offering is made, he assigns the player the quest of obtaining a unicorn horn from a unicorn that has been spotted nearby. Unicorns are scarce and exceptionally robust creatures, capable of withstanding most kinds of damage while delivering powerful blows in return. If left undisturbed, they can serve as a mount without charge; however, they will attack the player if any weapon is drawn near them.

As a fervent fan, I can’t help but share an exciting find for fellow light armor enthusiasts: slaying the last known unicorn and presenting Hircine with its horn will earn you the Saviour’s Hide, a remarkable cuirass that boasts 11 defense points and offers a 25% resistance to magical damage. This gem is an outstanding choice for most light armor characters! However, it’s important to note that the unicorn you’ll be hunting down is said to be the very last of its kind in existence. This act of slaying could potentially make the species extinct, until the Psijic Order takes action further into our timeline.

Surpassed Only by Umbra in Raw Damage

When players reach level 20, they can talk to Haekwon at the Shrine of Boethia, which is southeast of Cheydinhal, to initiate her quest. To start, she asks for a Daedra Heart as an offering. After that, she’ll transport you to an Oblivion realm where you’ll participate in a tournament. You’ll need to defeat several champions one after another to get back to Cyrodiil and receive your reward – the one-handed sword Goldbrand.

Similar to Umbra, Goldbrand is among the top swords in the game, inflicting a significant 25 points of physical damage per strike. Unlike Umbra, however, Goldbrand possesses a fire enchantment that adds 22 points of fire damage to its strikes. This means Goldbrand can potentially deal more total damage than Umbra, provided the enemy is not immune to fire. Despite its hefty weight of 52 points, it’s definitely worth obtaining for those who can handle its mass.

Slight Invisibility Early On

At level 10, a player has the opportunity to embark on Meridia’s mission, which is located close to Skingrad and accessible at her shrine. This quest leads to obtaining the Ring of Khajiiti. The journey begins by presenting an ingredient from a deceased creature. The objective involves eliminating some necromancers residing in Howling Cave. This battle can be quite challenging, as the necromancers summon hordes of undead minions, but the reward – the Ring of Khajiiti with its magical properties – makes it all worthwhile.

The Ring of Khajiit offers two beneficial charms that are straightforward yet extremely useful. It boosts your speed by 10 units when worn, making you move quicker, and it activates a Chameleon effect equivalent to invisibility, which persists even after taking specific actions like being confronted by a guard. In such situations where the Chameleon is active, you can effortlessly slip away undetected, as if no incident occurred at all.

Go Above and Beyond

Once you’ve finished alternate Daedric missions, the player has the option to visit Hermaeus Mora’s shrine for the last artifact, known as the Oghma Infinium. This mission involves gathering a spirit from each of the game’s primary playable races using a unique soul gem and incantation. While this process may take time, it can be expedited since these NPCs are no longer involved in any quests and can be found idly in various locations.

After obtaining it, reading the Oghma Infinium grants players a permanent increase of 10 points in three skills and two attributes each. The specific abilities enhanced depend on the path chosen:

1. The Path of Seel boosts Speed, Strength, Blade Mastery, Blunt Weapons Proficiency, and Heavy Armor Expertise.
2. The Path of Shadow improves Agility, Speed, Light Armor Proficiency, Security, and Sneak skills.
3. The Path of Spirit enhances Intelligence, Willpower, Conjuration, Destruction, and Restoration abilities.

Apply or Recharge Enchantments

In the captivating world of Oblivion, enchantments play a crucial role; players who fail to leverage enchanted items will struggle to fully optimize their characters. Non-enchanted weapons are only effective against ghostly entities if used in conjunction with spells, staves, or bare fists. Keeping enchanted items functional demands an abundance of soul gems and soul trapping, rendering Azura’s Star one of the most valuable items within the game, as it essentially functions like a rechargeable soul gem.

Unlike other soul gems, Azura’s Star does not vanish upon use. This valuable item can be obtained quite early in the game, sometimes even immediately after escaping from the imperial prison, as the character only needs to be at level 2 to initiate the quest. To acquire it, players must present Azura with some glow dust during either dusk or dawn. Subsequently, they will be asked to eliminate former followers who are trapped within the Gutted Mine. These followers have been turned into vampires, so there’s a chance that the player might contract Porphyric Hemophilia in the process.

Lockpicking Can Be Hard to Grasp

In the game, the Skeleton Key stands out as the most beneficial Daedric Artifact due to its ability to bypass the lockpicking minigame. This feature isn’t difficult to grasp or master, but the tedium involved in lockpicking can be frustrating. Therefore, having the option to instantly pick any lock by repeatedly pressing a single button is greatly appreciated. The Skeleton Key is earned as a reward from Nocturnal, whose sanctuary is located near Leyawiin. Nocturnal assigns the player with the mission of retrieving the Eye of Nocturnal from a pair of thieves.

The quest turns out to be surprisingly straightforward; all a player needs is to listen in on some thieves, followed by locating where they concealed the Eye. Given that the level requirement is just 10, numerous players will likely aim to get the Skeleton Key immediately due to its versatility across various character builds – from thieves to others. However, it could prove detrimental if given to Martin during the main quest since it’s extremely useful for every potential build.

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2025-05-19 04:10

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