David Tennant’s Genius Game: Baffling, Boring, and Even Worse!
Genius Game (ITV1)
In response to the latest game show hosted by David Tennant, Mr. Albert Einstein from Berlin has expressed a sense of duty to reconsider his theory of special relativity.
It appears I am relatively stupid. Yours confused, Albert.’
From New York, here is a quote from Mr. B. Fischer: “Sir, I can play 183 games of chess without looking at the board, all at once in my mind, but I find the Genius Game perplexing, leaving me puzzled, Bobby.
It requires a unique kind of intelligence to unravel the complex, mind-bending puzzles embedded within ITV’s programming.
Don’t look at me — I can’t even work out what the players are competing to win.
Each time they conquer a challenge, they could amass ‘zircon’ shaped plastic pieces that hold a value of £1,000 each.
However, it turned out that the first contestant who was sent home needed to relinquish his turn, and the remaining ones seemed more preoccupied with swapping their chances instead of saving them.

So how much money is at stake, and how many players can benefit, I have no clue.
It’s uncertain if Tennant, who portrays The Creator character, plays a significant role in the games, beyond narrating a few prerecorded introductions to explain the rules – much like a person reciting the contents on a cereal box.
Instead of being physically present on the set, the actor from Doctor Who is displayed through video clips on a screen. Although viewers can see him, he’s not actually in the same room as the production, meaning he’s not actively hosting the show in person.
However, his participation alone warrants the set designers to create a replica of the TARDIS, complete with paneled walls and stairways that seem to go nowhere.
Right in the heart of the room, instead of a traditional spaceship control panel, there stands a birdcage. The objective for players is to capture one another, not for a space adventure, but to keep them from amassing zircons by locking them up, or as we say, “in jail”. Naturally, they strive to do so.
The format hails from a popular South Korean TV series, implying either extraordinary intelligence among all Koreans or unusually high tolerance for boredom in them.

The initial hour-length segment featured a single recurring game, growing monotonous at its debut and gradually losing significance.
Participants needed to choose which of the three safes to attempt opening, with the aim of claiming a reward. However, if an excessive number of individuals selected the same safe, none of them would receive anything and would have to skip the following round.
Through collaborating on tactics and uniting against a common adversary, they managed to safeguard their individual advantages.
In simpler terms, a man named Paul, around middle age, attempted to gain goodwill initially by making clear to everyone that any seemingly tricky moves he made were simply part of a playful game, and they should not feel offended by it.
Naturally, they picked Paul to be their first sacrificial victim. He took it quite personally.
Paul got kicked out during the decisive round where identical shapes were being compared. Meanwhile, other people were watching from another room on a screen, voicing their responses, which prevented us from joining in the game remotely.
Genius Game? Sheer cobblers, more like.
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2025-05-01 02:42