All Overwatch 2 Stadium Items and their costs
As a seasoned Overwatch 2 gamer, I’m thrilled that the new Stadium Items are dropping in Season 16! Here’s a breakdown of all the goodies up for grabs for each hero on my roster.
In just a few days, we’re stepping into Overwatch 2 (OW2) Stadium! On April 22, players will officially get to experience the new game mode. We’re all set for some excitement! So far, glimpses of OW2 Stadium, its Powers, and available Items have been revealed.
On April 15, thanks to a user named Opheliac, we were given a sneak peek at every OW2 Stadium Item and Power before their official release. These previews were shared on the Blizzard forums, with the disclaimer that the list was compiled by observing different streams and social media posts. This suggests that some of the OW2 Stadium Items in the following list may be subject to change or variation in the final version.
How do Stadium Items work in Overwatch 2?
Following the unveiling of gameplay on April 14th, Blizzard provided details about how The Armory operates within Stadium. In rounds 1, 3, 5, and 7, participants will have the opportunity to select from a variety of hero abilities. These choices vary for each character, and a comprehensive list of Stadium Powers can be found here.
In addition, Items also hold significant importance in the OW2 Stadium. Unlike typical items found in games that you can collect or pick up, these ones are purchased using Stadium Cash. At the onset of a game, players will be given 3,500 Stadium Cash, with additional cash being earned throughout each round. There are several methods to accumulate this currency, such as collecting enemy bounties.
After acquiring OW2 Stadium Cash, you can utilize it at the beginning of the next round to buy various items with different prices and potencies. These items can significantly impact the course of the game, which is why players also have the option to sell their items for their full value to obtain new ones and keep strategies fresh.
In the given example, we find Kiriko’s entire Armory displayed. The ability often highlighted is referred to as “Winning Attitude.” This Item is accessible for purchase by all players and provides a 15% boost in ultimate charge each time the player dies. This could be particularly beneficial if you are under heavy attack, but keep in mind that your ultimate can shift the battle’s outcome.
As a dedicated fan, it’s important to mention that the universal abilities, such as the one we just discussed, are quite common. In the world of Overwatch 2 Stadium, these powers are categorized into three main types: Weapons, Abilities, and Survival Items. Heroes can equip any combination of these items to enhance their capabilities in various ways.
All Overwatch 2 Stadium Items: Universal Items
Weapon Items
Name | Effect | Cost and Rarity |
---|---|---|
Compensator | 5% Weapon Power | 1,000 (common) |
Plasma Converter | 10% Weapon Lifesteal | 1,000 (common) |
Weapon Grease | 5% Attack Speed | 1,000 (common) |
Ammo Reserves | 20% Max Ammo | 1,500 (common) |
Frenzy Amplifier | Eliminations grant 10% Attack Speed and Move Speed for 3s | 1,500 (common) |
Aftermarket Firing Pin | 10% Attack Speed 5% Move Speed | 3,750 (rare) |
Advanced Nanobiotics | 5% Weapon Power After healing an ally, gain 10% Attack Speed for 3s. | 4,000 (rare) |
Shieldbuster | 5% Weapon Power After dealing damage to Shields or Armor, gain 15% Attack Speed for 1s. | 4,000 (rare) |
Stockpile | 5% Attack Speed 25% Max Ammo | 4,000 (rare) |
Technoleech | 5% Weapon Power 10% Weapon Lifesteal | 4,500 (rare) |
Icy Coolant | 10% Weapon Power 5% Cooldown Reduction | 5,000 (rare) |
Talon Modification Module | 15% Weapon Power | 5,500 (rare) |
Codebreaker | 15% Weapon Power Ignore 50% of Armor’s damage reduction. | 9,000 (epic) |
Salvaged Slugs | 10% Attack Speed 25% Increased Damage to Barriers Dealing Weapon Damage to Barriers has a 40% chance to restore 1 ammo. | 9,500 (epic) |
Volskaya Ordnance | 10% Attack Speed Deal 3% increased Weapon damage for every 100 Max Life they have more than you, up to 15%. | 9,500 (epic) |
Commander’s Clip | 10% Attack Speed 40% Max Ammo When you use an ability, restore 10% of your Max Ammo. | 10,000 (epic) |
Weapon Jammer | 10% Weapon Power Dealing Weapon Damage negates 10% of the targets bonus Attack Speed and increases your Attack Speed by 10% for 2s. | 10,000 (epic) |
Amari’s Antidote | 25 Health 15% Weapon Power While healing an ally below 50% Life with your Weapon, deal 15% increased Weapon Healing. | 11,000 (epic) |
Booster Jets | 20% Attack Speed When you use an ability, gain 20% Move Speed for 2s. | 11,000 (epic) |
El-sa’ka Supressor | 10% Weapon Power Critical Hits apply 30% Healing Reduction to the target for 2s. | 11,000 (epic) |
Hardlight Accelerator | 10% Weapon Power 10% Cooldown Reduction When you use an ability, gain 5% Weapon Power for 3s, stacking up to 3 times. | 11,000 (epic) |
The Closer | 20% Weapon Power 10% Critical Damage Critical Hits reveal the target for 3s. | 13,000 (epic) |
Eye of the Spider | 25% Weapon Power Deal 10% increased damage to enemies below 30% Life. | 13,500 (epic) |
Ability Items
Name | Effect | Cost and Rarity |
---|---|---|
Compensator | 5% Weapon Power | 1,000 (common) |
Plasma Converter | 10% Weapon Lifesteal | 1,000 (common) |
Weapon Grease | 5% Attack Speed | 1,000 (common) |
Ammo Reserves | 20% Max Ammo | 1,500 (common) |
Frenzy Amplifier | Eliminations grant 10% Attack Speed and Move Speed for 3s | 1,500 (common) |
Aftermarket Firing Pin | 10% Attack Speed5% Move Speed | 3,750 (rare) |
Advanced Nanobiotics | 5% Weapon Power After healing an ally, gain 10% Attack Speed for 3s. | 4,000 (rare) |
Shieldbuster | 5% Weapon Power After dealing damage to Shields or Armor, gain 15% Attack Speed for 1s. | 4,000 (rare) |
Stockpile | 5% Attack Speed25% Max Ammo | 4,000 (rare) |
Technoleech | 5% Weapon Power10% Weapon Lifesteal | 4,500 (rare) |
Icy Coolant | 10% Weapon Power5% Cooldown Reduction | 5,000 (rare) |
Talon Modification Module | 15% Weapon Power | 5,500 (rare) |
Codebreaker | 15% Weapon Power Ignore 50% of Armor’s damage reduction. | 9,000 (epic) |
Salvaged Slugs | 10% Attack Speed 25% Increased Damage to Barriers Dealing Weapon Damage to Barriers has a 40% chance to restore 1 ammo. | 9,500 (epic) |
Volskaya Ordnance | 10% Attack Speed Deal 3% increased Weapon damage for every 100 Max Life they have more than you, up to 15%. | 9,500 (epic) |
Commander’s Clip | 10% Attack Speed 40% Max Ammo When you use an ability, restore 10% of your Max Ammo. | 10,000 (epic) |
Weapon Jammer | 10% Weapon Power Dealing Weapon Damage negates 10% of the target’s bonus Attack Speed and increases your Attack Speed by 10% for 2s. | 10,000 (epic) |
Amari’s Antidote | 25 Health 15% Weapon Power While healing an ally below 50% Life with your Weapon, deal 15% increased Weapon Healing. | 11,000 (epic) |
Booster Jets | 20% Attack Speed When you use an ability, gain 20% Move Speed for 2s. | 11,000 (epic) |
El-sa’ka Supressor | 10% Weapon Power Critical Hits apply 30% Healing Reduction to the target for 2s. | 11,000 (epic) |
Hardlight Accelerator | 10% Weapon Power 10% Cooldown ReductionWhen you use an ability, gain 5% Weapon Power for 3s, stacking up to 3 times. | 11,000 (epic) |
The Closer | 20% Weapon Power 10% Critical DamageCritical Hits reveal the target for 3s. | 13,000 (epic) |
Eye of the Spider | 25% Weapon Power Deal 10% increased damage to enemies below 30% Life. | 13,500 (epic) |
Survival Items
Name | Effect | Cost and Rarity |
---|---|---|
Adrenaline Shot | 25 Shields- 40% Incoming Negative Effect Duration When affected by Stun, Sleep, or hinder, restore 10% of your max Life over 3s. | 1,000 (common) |
Electrolytes | At the start of the round, gain 100 unrecoverable Overhealth. | 1,000 (common) |
Running Shoes | At the start of the round and when you first respawn, gain 20% move speed for 10 seconds while out of combat. | 1,000 (common) |
First Aid Kit | 25 Shields Reduce the time before your life begins regenerating by 33%. | 1,500 (common) |
Field Rations | While on the objective, restore 8 Life every 1s. | 1,000 (common) |
Heartbeat Sensor | 5% Move Speed Enemies below 30% Life are revealed to you. | 1,500 (common) |
Siphon Gloves | Quick melee damage heals for 25 Health. | 1,500 (common) |
Armored Vest | 25 Armor | 1,500 (common) |
Reinforced Titanium | 25 Shields While you have Shields, take 10% reduced Ability Damage. | 3,750 (rare) |
Cushioned Padding | 25 Shields- 40% Incoming Negative Effect Duration When affected by Stun, Sleep or hinder, restore 10% of your max Life over 3s. | 4,000 (rare) |
Ironclad Exhaust Ports | 5% Cooldown Reduction When you use an ability, gain 25 Overhealth over 3s. | 4,000 (rare) |
Vital-e-tee | 10 Armor Convert 100 Health into Armor. | 4,000 (rare) |
Crusader Hydraulics | 25 Armor While you have Armor, take 10% reduced weapon damage. | 4,500 (rare) |
Iron Eyes | 25 Shields You take 15% reduced damage from Critical Hits. | 4,500 (rare) |
Meka Z-Series | 8% Health, Armor, Shields. | 5,000 (rare) |
Vishkar Condensor | 25 Shields Convert 100 Health into Shields. | 4,000 (rare) |
Geneticist’s Vial | 25 Health The first time you would die each round, revive instead with 200 Life after 3s. | 9,000 (epic) |
Bloodbound | 50 Health The last enemy to deal a final blow to you is revealed when nearby. Deal 10% more damage to them and take 10% reduced damage from them. | 9,500 (epic) |
Divine Intervention | 50 Shields When you take more than 100 damage at once, restore 15% of damage taken and start regenerating your Shields. | 9,500 (epic) |
Gloomgauntlet | 50 Armor 15% Melee Damage Melee Damage grants 10% Move Speed and restores 5% of Max Life over 2s. | 9,500 (epic) |
Martian Mender | 25 Health 10% Cooldown Reduction Restore 3% of your Life every 1s. | 10,000 (epic) |
Phantasmic Flux | 10% Weapon Power 10% Ability Power 15% Weapon Lifesteal 15% Ability Lifisteal While at full Life, Lifesteal grants up to 100 Overhealth. | 10,000 (epic) |
Rustung Von Wilhelm | 15% Health, Armor, Shields While below 30% Life, gain 10% Damage Reduction. | 10,000 (epic) |
Vanadium Injection | 50 Shields While at 100% Ultimate Charge, gain: 10% Weapon Power, 10% Ability Power, 10% Attack Speed, 10% Cooldown Reduction, 10% Move Speed. | 10,000 (epic) |
Nebula Conduit | 50 Health 10% Weapon Power Prevent 15% of incoming damage and instead take that prevented damage over 3s. | 11,000 (epic) |
Ogundimu Reduction Field | 50 Armor When you take damage, gain 0,5% Damage Reduction for 1s, stacking up to 20 times. | 11,000 (epic) |
All Overwatch 2 Stadium Items
With the universal items at OW2 Stadium no longer a concern, let’s move on to the truly captivating ones! The lists provided below will break down each hero, their associated items, and costs. Players have the opportunity to outfit a maximum of six stadium items during gameplay, whether they be universal or hero-specific.
D.Va
Name | Effect | Cost |
---|---|---|
Multi-Task Mod | 10% Weapon Power Fusion Cannons can now be fired while using Defense Matrix. | 10,000 |
Dae-Hyun’s Detonator | 15% Ability Lifesteal (Boosters, Self-Destruct, Micro Missiles, Call Mech) If your Mech detonates while mid-air, increase Self-Destruct explosion damage and range by 200%. | 4,000 |
Galvanized Core | 25 Health 25% Boosters Duration | 4,000 |
Mastermind’s Mitigator | Every 300 damage you mitigate with Defense Matrix reduces Micro Missiles cooldown by 1s. | 4,000 |
Vesuvius Protocol | 10% Ability Power (Boosters, Self-Destruct, Micro Missiles, Call Mech) Using Self-Destruct drops lava nearby that deals 30 damage every 1s. | 4,000 |
Busan Blaster | 20% Ability Power (Boosters, Self-Destruct, Micro Missiles, Call Mech) Light Gun gains a secondary fire, which charges up to fire an explosive piercing shot that deals 80 damage. | 10,000 |
Macro Missile | Micro Missiles deal 25% increased damage and have significantly increased knockback. | 12,000 |
Onslaught Ordinance | 15% Ability Power (Boosters, Self-Destruct, Micro Missiles, Call Mech) The quantity and duration of Micro Missiles is increased by 20%. | 12,000 |
Plot Armor | 25 Armor While Defense Matrix]is active, gain 30% damage reduction against beams. | 4,000 |
Solo Spec | 25 Health When you mitigate damage with Defense Matrix, gain Shields equal to 10% of the damage mitigated, up to 100. Resets when your Mech is destroyed. | 4,000 |
APM Amp | 50 Shields When you use Boosters, other allies within 16m gain 25% Move Speed for 2s. | 9,000 |
Chip-Damage Diverter | 50 Health When you deal damage to Barriers while in your Mech, gain Shields equal to 10% of the damage dealt, up to 200. Resets when your Mech is destroyed. | 10,000 |
Singijeon’s Pulse Plating | 50 Health Gain 5% of damage mitigated by Defense Matrix as Ultimate Charge. | 10,000 |
Nano Cola™ Nitrous | 50 Health When you eject from your Mech, gain 25% increased max Health and gain Nano Boost for 8s. | 11,000 |
Junker Queen
Name | Effect | Cost |
---|---|---|
Gutpunch Gauntlet | 10% Weapon Power While not holding Jagged Blade, Quick Melee deals 75% more damage and knocks back. | 4,000 |
Bigger Magnet | 10% Ability Power Jagged Blade’s pull strength is increased by 35%. | 4,000 |
Dez’s Damage Dampeners | 25 Health 50% Knockback Resist When knocked back, gain 25% increased Move Speed for 3s. | 4,000 |
Monarch’s Decree | 5% Weapon Power (Scattergun) Commanding Shout grants you 15% Attack Speed. | 4,000 |
Tinker Tracksuit | 5% Cooldown Reduction 10% Ability Lifesteal Rampage and Carnage hits grant 10% Attack Speed for 4s. | 9,500 |
Rebellious Spirit | 25 Health When Wound gets removed instead of expiring, gain 10% of Max Life as Overhealth, up to 150. | 4,000 |
Shred and Lead | 33% Max Ammo 10% Weapon Lifesteal When you Wound an enemy, gain 10% Attack Speed for 4s, stacking up to 3 times. | 10,000 |
Booming Voice | 25% Ability Power (Jagged Blade, Commanding Shout, Carnage, Rampage) 50% Commanding Shout Radius Commanding Shout will affect allies that are out of line of sight. | 11,000 |
Slicing Spree | 10% Move Speed While within 12m of an enemy with Wound, gain 10% Move Speed and 5% Attack Speed. | 4,000 |
Bloodhound Mask | 15% Weapon Power (Scattergun) Gain 5% Weapon Power for each enemy with a Wound within 12m. | 12,000 |
Scav Scraps | 50 Health 5% Cooldown Reduction Carnage and Jagged Blade impact grants Overhealth equal to 40% of the damage dealt. | 10,000 |
Undying Loyalty | 50 Health 30% Commanding Shout Overhealth Allies affected by Commanding Shout are healed for 5% of Junker Queen’s life every second. | 10,000 |
Thick Skull | 50 Armor While casting Rampage or Carnage, gain 50% Damage Reduction. | 10,000 |
Orisa
Name | Effect | Cost |
---|---|---|
Electro Lights | 10% Attack Speed (Augmented Fusion Driver) Recover from being Overheated 25% faster. | 4,000 |
Arcfinder | Energy Javelin deals 25% increased damage to enemies farther than 12m away. | 4,000 |
Charged Chassis | 25 Health Fortify grants additional Overhealth equal to 10% of your max Life. | 4,000 |
Enhanced Target Sensors | Deal 25% more damage to enemies farther than 12m away. | 4,000 |
Elite Rotator Cuff | 10% Ability Power 35% Javelin Spin Duration | 4,000 |
Siphonic Spear | When you deal damage with Energy Javelin, heal 10% of your max Life over 5s. | 4,000 |
Optimized Energy | 10% Weapon Power (Augmented Fusion Driver) Critical Hits reduce your Heat by 5%. | 5,000 |
Refraction tiles | 25 Armor While Javelin Spin is active, gain 50% damage reduction from beams. | 4,000 |
Solar Regenergy | After using an ability, restore Armor equal to 5% of your max Life. | 4,000 |
Efi’s Theorem | 20% Ability Lifesteal (Energy Javelin, Javelin Spin, Terra Surge) 50% Fortify Duration | 10,000 |
Hollagram Helmet | 50 Armor When you use Fortify, allies within line of sight gain Unstoppable for 2s. | 10,000 |
3D-Printed Lance | 15% Ability Power (Energy Javelin, Fortify, Javelin Spin, Terra Surge) Energy Javelin cooldown generation reduced by 15%, but each use generates 25 Heat. | 11,000 |
Oladele-Copter Blades | 15% Ability Power While using Javelin Spin, gain free flight and 20% Move Speed. | 12,000 |
Reinhardt
Name | Effect | Cost |
---|---|---|
Ironclad Cleats | 25 Armor 5% Weapon Power (Rocket Hammer) 40% Knockback Resist | 3,750 |
Boost Recycler | 10% Ability Power If Charge is interrupted by the enemy, refund 50% of Charge’s cooldown. | 4,000 |
Crusader’s Cure | 25 Health Using Charge cleanses all negative effects. | 3,750 |
Dampener Grip | 10% Ability Power 10% Attack Speed When you deal damage with Rocket Hammer, reduce the cooldown of your abilities by 1s. | 10,000 |
Chimera’s Maw | 10% Ability Power 50% Fire Strike Radius | 4,000 |
Overclocked Barrier | 25 Health 20% Barrier Field Health 20% Barrier Field Size | 4,000 |
Plan Z | 10% Weapon Power Gain 3% Attack Speed every 100 missing Life, up to 30%. | 11,000 |
Gryphon Glider | 25 Health 10% Ability Lifesteal (Charge, Earthshatter, Fire Strike) You can now fly during Charge. | 10,000 |
Rocket Boots | 25 Health Holding crouch increases the height of your next jump by up to 200%. | 4,000 |
Rocket Strike | 20% Ability Power 50% Fire Strike Projectile Speed | 10,000 |
Infusion Generator | 25 Health Increase Barrier Field Health by 100% of your max Life. | 10,000 |
Phoenix Protocol | 25 Health Barrier Field regenerates 50% faster and begins regenerating 50% sooner after being destroyed. | 10,000 |
Zarya
Name | Effect | Cost |
---|---|---|
Hybrid Battery | 5% Weapon Power (Particle Cannon) Energy cannot be reduced below 20. | 4,000 |
Beyond Barrier | 10% Ability Power 20% Projected Barrier Range | 4,000 |
Blastproof Boots | 25 Health 5% Move Speed Particle Cannon’s secondary fire self-knockback is increased by 100% and no longer damages yourself. | 3,750 |
Lynx’s Datadrive | 25 Health 15% Ability Power Casting Projected Barrier on an ally refunds 20% of Barrier Cooldown. | 10,000 |
Jumper Cables | 25 Shields 5% Ability Power (Graviton Surge, Particle Barrier, Projected Barrier) After using a Barrie], start regenerating Shields instantly. | 4,000 |
Protein Shake | 25 Health 15% Melee Damage While Particle Barrier is active, become Unstoppable and Quick Melee knocks back enemies. | 4,000 |
Bigger Beam | 10% Weapon Power (Particle Cannon) Particle Cannon’s primary fire range is increased by 20%. | 10,000 |
Superconductor | 25 Health 15% Ability Power (Graviton Surge, Particle Barrier, Projected Barrier) 40% Barrier Duration | 10,000 |
Ashe
Name | Effect | Cost |
---|---|---|
Maxed Mag | 5% Attack Speed Gain 3% Attack Speed for each remaining Ammo above 50% of your Max Ammo. | 4,000 |
Furnace Fuel | 25 Health 5% Ability Power (Coach Gun, B.O.B., Dynamite) Cleansed Burns grant 3% Ultimate Charge. | 4,000 |
Silver Spurs | 25 Health After using Coach Gun, gain 20% Move Speed for 3s. | 4,000 |
Tripod | 5% Weapon Power (The Viper) The Viper, Coach Gun, and Dynamite deal 10% more damage to enemies that are below you. | 4,000 |
Silver Lighter | 10% Ability Power Damage dealt to Burning targets grants 20% more Ultimate Charge. | 4,000 |
B.O.B. Wire Defense | 50 Health 25 Armor When B.O.B. finishes charging, B.O.B. gains 300 Armor. | 10,000 |
Greased Loader | 25% Max Ammo 15% Reload Speed | 5,000 |
Infrared Lenses | 15% Ability Power (Coach Gun, B.O.B., Dynamite) Deal 25% increased damage to Burning enemies. | 10,000 |
Firestarter | 50 Health Your Burning effects gain 35% Lifesteal. | 10,000 |
Ironsights | 10% Cooldown Reduction (Coach Gun, Dynamite) Coach Gun has 50% increased self-knockback. | 11,000 |
Stacked Sticks | 15% Ability Power 40% Dynamite Explosion Radius | 10,000 |
Sidewinder | 10% Attack Speed (The Viper) When the target is within 10m, unscoped shot gains 15% increased damage. | 11,000 |
Build-A-Blast Buckshot | 10% Cooldown Reduction (Coach Gun, Dynamite) Coach Gun has 50% increased self-knockback. | 10,000 |
Cassidy
Name | Effect | Cost |
---|---|---|
Quickload Chamber | 20% Reload Speed (Peacekeeper) Reloading within 6m of an enemy adds 20% of Max Ammo as extra Ammo. | 4,000 |
Blackwatch Tech | 10% Ability Power (Deadeye) Deadeye eliminations reduce Flashbang max cooldown by 10%, up to 40% for the round. | 4,000 |
Wanted Poster | 25 Health Deadeye eliminations reward extra 500 Stadium Cash each. | 4,000 |
Streamlined Poncho | 10% Cooldown Reduction (Combat Roll, Flashbang) Combat Roll reduces Flashbang cooldown by 2s. | 5,000 |
Frankie’s Fixer | 50 Health Heal 10 Life for each Ammo loaded using Combat Roll. | 10,000 |
Eagle Eye | 50 Health Take 25% less damage from enemies farther than 12m. | 12,000 |
Competitive Analysis | 20% Weapon Lifesteal Deal 15% increased primary fire damage to enemies in the Damage role. | 11,000 |
Improvised Dynamite | 20% Ability Power 10% Cooldown Reduction Flashbang explosion radius is increased by 50%. | 11,000 |
Genji
Name | Effect | Cost |
---|---|---|
Spiked Grip | 30% Max Ammo (Shuriken) While climbing, restore 20% of your ammo every 1s. | 3,750 |
Traversal Kinetics | Swift Strike cooldown is reduced by 50% if it deals no damage. | 3,750 |
Anti-Beam Coating | 25 Armor 5% Attack Speed (Dragonblade, Shuriken) Deflect now blocks Beam attacks. | 4,000 |
Ninja Soles | 5% Cooldown Reduction (Deflect, Swift Strike) 15% Move Speed during Deflect | 4,000 |
Equilibrium Gear | 25 Health While climbing, heal 5% of your Life every 1s. | 4,000 |
Clean Sweep | 10% Ability Power 15% Ability Lifesteal 50% Swift Strike Width | 10,000 |
Sparrowhawk Feather | 25 Health Gain an additional jump. | 4,000 |
Deflecting Dash | 15% Ability Power (Swift Strike) During Swift Strike, deflect incoming projectiles toward your reticle. | 10,000 |
Slicy Coolant | 50 Armor 5% Cooldown Reduction 1s Deflect Duration | 10,000 |
Transference Delta | 15% Ultimate Cost Reduction Convert 100 Health into Armor. Using Dragonblade heals your Armor fully. | 10,000 |
Ambusher Optics | 25% Melee Damage Quick Melee can critically hit when striking enemies from behind, dealing 50% increased damage. | 10,000 |
Enduring Edge | 10% Weapon Power (Dragonblade) 4s Dragonblade Duration | 10,000 |
Swift-Loader | 10% Attack Speed (Dragonblade, Shuriken) 30% Max Ammo (Shuriken) Damaging an enemy with Swift Strike restores 20% of your ammo. | 10,000 |
Mei
Name | Effect | Cost |
---|---|---|
Focused Flurries | 15% Attack Speed Max Ammo is increased by 75% but reloading takes 50% longer. | 10,000 |
Sturdy Snowfort | 15% Ability Power (Blizzard, Cryo-Freeze, Ice Wall) Ability Power is increased by 5% per each spawned Ice Pillars. | 10,000 |
Coldspot | 25 Health Primary fire and Blizzard can remove burn. | 4,000 |
Snowboot | 15% Attack Speed (Endothermic Blaster) Frozen ground increases Mei’s Movement Speed by 35%. | 10,000 |
Ecopoint Cryobed | On near death, go into Cryo-Freeze and gain 15% Ultimate Charge. Can happen once every round. | 10,000 |
Meicicle | 25 Health Cryo-Freeze duration is increased by 25%. | 4,000 |
Himalayan Hat | 10% Attack Speed While within Blizzard, gain 10% Attack Speed. | 10,000 |
Ice Sheet | 25 Health Ice Wall Duration is increased by 1s and health is increased by 100%. | 10,000 |
Icy Veins | 10% bility Power Blizzard delas 100% increased base damage. | 10,000 |
Reaper
Name | Effect | Cost |
---|---|---|
Spectral Slugs | 5% Attack Speed (Hellfire Shotguns) 25% Max Ammo (Hellfire Shotguns) Using Shadow Step restores 100% of your ammo. | 4,000 |
Nightcreeper | 10% Move Speed 30% Shadow Step Cast Speed Using Wraith Form reduces the cooldown of Shadow Step by 2s. | 9,500 |
Devastation | 15% Ability Lifesteal (Death Blossom) Each Death Blossom elimination increases your Health by 25 until the end of the round, up to 100 Health. | 4,000 |
Wreath of Ruin | 20% Ability Power (Death Blossom) 25% Death Blossom Radius 20% Move Speed (Death Blossom) | 10,000 |
Neverfrost | 25 Health 5% Weapon Power Reduce effectiveness of enemy slows by 50%. | 4,000 |
Crowd Control | 15% Ability Power Death Blossom gains 5% Ability Power for each enemy within its range. | 11,000 |
Pocket Mist | 25 Health While below 50% Life, gain 20% Move Speed. | 4,000 |
Wretched Wings | 25 Health While using Wraith Form, gain the ability to fly and gain 20% Move Speed. | 10,000 |
Dauntless Draught | 50 Health 15% Move Speed (Wraith Form) 33% Wraith Form Duration | 10,000 |
Crimson Cloak | 25 Health 10% Ability Power Using Death Blossom grants you Overhealth equal to 15% of your max Life. | 11,000 |
Onslaught | 25% Max Ammo Each round of your shot fires both the Hellfire Shotguns. The extra shot does not consume ammo but deals 80% reduced damage. | 10,000 |
Soldier: 76
Name | Effect | Cost |
---|---|---|
Pulse Converter | 5% Attack Speed 5% Cooldown Reduction When you use Helix Rocket, restore 20% of your ammo. | 4,000 |
Battery Pack | 10% Ability Power (Biotic Field, Helix Rockets) 30% Biotic Field Duration | 4,000 |
Compression Fatigues | 25 Health 5% Attack Speed 25% Sprint Move Speed | 4,000 |
Bomb Diffusal Boots | 25 Health 5% Weapon Power (Heavy Pulse Rifle) 90% Reduced Helix Rocket Self-Damage When you damage yourself with Helix Rocket, it knocks you back 200% further. | 4,000 |
Iron Lung | 25 Health While using Sprint, gain Overhealth equal to 5% of your max Life every 1s, up to 25%, for 5s. | 10,000 |
Endgame Equalizer | 25 Health 15% Ability Power When you spend your Ultimate Charge, reset all cooldowns. While Tactical Visor is active, gain 20% Cooldown Reduction. | 10,000 |
Rapid Response Radius | 10% Ability Power (Biotic Field, Helix Rockets) 30% Biotic Field Radius Biotic Field heals allies below 50% Life 10% more. | 10,000 |
Ana
Name | Effect | Cost |
---|---|---|
Target Tracker | 15% Biotic Grenade Duration For each enemy or ally affected by Biotic Grenade, gain 5% Attack Speed, up to 25%. | 4,000 |
Double Dose | 25 Health Landing a Sleep Dart on target affected by Biotic Grenade reduces its cooldown by 35%. | 4,000 |
Dash Boots | 5% Move Speed Jumping in mid-air will dash you a short distance. | 4,000 |
Potent Projectiles | 10% Weapon Power (Biotic Rifle) Unscoped Biotic Rifle projectiles are 100% larger. | 5,000 |
Lethal Dose | 50% Ability Lifesteal (Sleep Dart) Sleep Dart direct hit deals 100 bonus damage. | 9,000 |
Perfect Formula | 25 Shields 15% Nano Boost Duration | 4,000 |
I.V. Drip | 25 Health While affected by Biotic Grenade, Ana gains 100 Overhealth. | 4,000 |
Quick Scope | 5% Weapon Power 200% Faster Scope Speed Deal 20% more damage to airborne enemies. | 5,000 |
Cluster Core | 25% Ability Lifesteal (Sleep Dart, Biotic Grenade) Biotic Grenade cooldown is reduced by 1s for each target it hits. | 10,000 |
Eye of Horus | 50 Shields Nano Boost can target allies through walls and its range is increased to 60m. | 9,000 |
Unscoped Resources | 4 Max Ammo (Biotic Rifle) Unscoped Biotic Rifle shots have a 50% chance of not consuming ammo. | 11,000 |
Tranquilizer | Sleep Dart gains: 500% Collision Size 100% Projectile Speed 20% Sleep Duration | 10,000 |
Grenadius Pin | 20% Ability Power (Sleep Dart, Biotic Grenade, Nano Boost) 30% Biotic Grenade Radius | 12,000 |
Juno
Name | Effect | Cost |
---|---|---|
Vantage Shot | 5% Weapon Power While airborne, Mediblaster deals 15% more damage. | 4,000 |
Lock-On Shield | 10% Ability Power (Pulsar Torpedoes) While aiming Pulsar Torpedoes, gain Overhealth equal to 50% of your max Shields. | 4,000 |
Boosted Rockets | 25 Shields 25% Glide Boost Duration | 4,000 |
Fort-Glide | 75 Shields During Glide Boost, gain 10% Damage Reduction. | 10,000 |
Sunburst Serum | 75 Shields Orbital Ray gains 25% increased healing. | 10,000 |
Pulse Spike | 10% Attack Speed 35% Pulsar Torpedoes Projectile Speed After using Pulsar Torpedoes, gain 25% Attack Speed for 4s. | 10,000 |
Lux Loop | 10% Ability Power (Pulsar Torpedoes, Orbital Ray) 25% Hyper Ring Duration | 4,000 |
Pulsar Destroyers | 15% Ability Power Pulsar Torpedoes explode on hit, dealing 20 damage. | 10,000 |
Solar Shielding | 25% Ability Power (Pulsar Torpedoes, Orbital Ray) Allies affected by Hyper Ring restore 25 Shields every 1s. | 10,000 |
Red Promise Regenerator | 50 Shields 15% Ability Power When you use Orbital Ray, reset your cooldowns. | 10,000 |
Long Range Blaster | 15% Weapon Power Mediblaster deals 15% increased damage and healing to targets farther than 12m away. | 12,000 |
Gravitational Push | 15% Weapon Power During Glide Boost, gain 20% Attack Speed and your Quick Melee knocks enemies back. | 10,000 |
Kiriko
Name | Effect | Cost |
---|---|---|
Asa’s Armaments | 10% Attack Speed Kunai bounce off surfaces 1 time. | 4,000 |
Eye of the Yokai | 10% Ability Power (Protection Suzu) 35% Kitsune Rush Duration | 4,000 |
Kitsune Kicks | 10% Move Speed Gain the ability to Double Jump. | 4,000 |
Farsight Focus Sash | 10% Weapon Power (Healing Ofuda, Kunai) When you deal damage, gain 200% Healing Ofuda Projectile Speed for 5s. | 5,000 |
Cyclist Gloves | When you use an ability, gain 20% Attack Speed for 3s. | 5,000 |
Donut Delivery | 10% Ability Power (Protection Suzu) Swift Step heals nearby allies by 80 Life over 2s. | 10,000 |
Teamwork Toolkit | 10% Weapon Power (Healing Ofuda, Kunai) When you heal an ally, grant them 10% Move Speed for 3s. | 5,000 |
Ryōta’s Reloader | 35% Reload Speed After using an ability, restore 100% of your ammo. | 5,000 |
Our Bikes | 25 Health 15% Ability Power Allies affected by Kitsune Rush are healed for 80 every 1s. | 10,000 |
Goddess’s Aura | 25 Health After using Swift Step, gain 100 Overhealth for 4s. | 10,000 |
Talisman of Life | 20% Ability Power (Protection Suzu) Protection Suzu grants 100 Overhealth for 5s. | 11,000 |
Spirits’ Guidance | 15% Weapon Power (Healing Ofuda, Kunai) 100% Healing Ofuda Projectile Speed | 12,000 |
Talisman of Velocity | 15% Ability Power (Protection Suzu) Protection Suzu grants 25% Attack Speed and 25% Move Speed for 4s. | 10,000 |
Lucio
Name | Effect | Cost |
---|---|---|
B-Side Bop | 25 Health 25% Melee Damage After using Soundwave, your next Quick Melee grants decaying Overhealth equal to 200% of damage dealt. | 10,000 |
#1 Single | 10% Ability Power When allies leave your Crossfade area, the effect lingers for 2s. | 4,000 |
Speed Skates | 25 Health After Wallriding, gain 30% Move Speed for 2s. | 3,750 |
Riff Repeater | 15% Weapon Power Sonic Amplifier projectiles ricochet off walls 3 times. | 10,000 |
Lofly Beats | 5% Weapon Power (Sonic Amplifier) 5% Ability Power (Crossfade, Amp It Up, Soundwave, Sound Barrier) While in Speed Boost, Soundwave knocks you back. | 4,000 |
Hip Hop | 25 Health After Wallriding, gain an additional jump while airborne. | 9,000 |
Nano Boop | 5% Cooldown Reduction Environmental Kills grant Nano Boost for 5s. | 4,000 |
Airwaves | 25 Health 15% Ability Power (Crossfade, Amp It Up, Soundwave, Sound Barrier) Sound Barrier effectiveness is increased by 25% for every 1s Sound Barrier is channeled, up to 50%. | 10,000 |
All-Out Auditiva | 20% Ability Power 33% Amp It Up Duration | 11,000 |
Mercy
Name | Effect | Cost |
---|---|---|
Mid-Air Mobilizer | While airborne, gain: 5% Weapon Power 10% Attack Speed | 4,000 |
Long Distance Wings | 10% Ability Power 33% Guardian Angel Range | 4,000 |
Aerodynamic Feathers | 25 Health While affected by Angelic Descent, continuously gain 10% Move Speed every 1s up to 60%. | 4,000 |
Caduceus Ex | 10% Weapon Power 33% Caduceus Staff Range | 10,000 |
Resurrection Rangefinder | 10% Cooldown Reduction 75% Resurrection Range | 10,000 |
Angeleisure Wear | 25 Health While affected by Angelic Descent or Guardian Angel, heal 3% of your Life every 1s. | 4,000 |
Celestial Clip | 10% Weapon Power (Caduceus Staff, Caduceus Blaster) 33% Max Ammo (Caduceus Blaster) Caduceus Blaster has a 10% chance to fire an extra shot that doesn’t consume ammo. | 10,000 |
Angelic Acrobatics | 15% Guardian Angel Move Speed Guardian Angel’s cooldown starts as soon as you jump or crouch. | 10,000 |
Blessed Boosters | 50 Health Your launch velocity is increased by 25% when canceling Guardian Angel with crouch or jump. | 9,000 |
Chain Evoker | 50 Armor 5% Caduceus Staff Damage Boost 15% Ultimate Charge from Damage Boost | 10,000 |
Moira
Name | Effect | Cost |
---|---|---|
Bio-Needles | 10% Attack Speed Biotic Grasp’s secondary fire restores 50% more Biotic Energy. | 4,000 |
Smart Orbs | 5% Ability Power (Biotic Orb, Coalescence) Biotic Orb moves 50% slower while it is healing or dealing damage. | 4,000 |
Abyss Boots | 25 Health While using Fade, you jump 30% higher. | 4,000 |
High Capacity Tubing | 10% Weapon Power (Biotic Grasp) 50 Max Biotic Energy | 4,000 |
Levitation Shawl | 10% Ability Power During Coalescence, gain free flight. | 4,500 |
Alternative Energy | 10% Ability Power 15% Attack Speed When you use Fade, refill your Biotic Energy. | 10,000 |
Coalegion | 25 Health 15% Ability Power (Biotic Orb, Coalescence) Allies healed by Coalescence deal 15% increased damage. | 10,000 |
Subatomic Splitter | 10% Weapon Power (Biotic Grasp) 15% Biotic Grasp Secondary Fire Range | 10,000 |
Extendrils | 15% Ability Power 30% Biotic Orb Tendril Range | 11,000 |
Experience Overwatch 2 Stadium like never before as it revolutionizes gameplay with an abundance of Powers, Items, and abilities for players to select. This exciting mode debuts alongside Season 16 on April 22, leaving just a handful of days until we can unleash chaos in the OW2 Stadium!
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2025-04-17 03:19