Love and Deepspace generates nearly a billion in global revenue within its first 15 months

Story Highlights

  • Love and Deepspace earned over a staggering $826M in 15 months, dominating the otome game market!
  • According to Sensor Tower, the game surpassed 50 million downloads, topping iOS charts three times globally.
  • Addictive 1.4% drop rates for 5-star cards and real-world collabs (like KFC) fueled its revenue boom!

The free-to-play otome game, “Love and Deepspace,” developed by Infold Games, has generated over $826 million in global earnings within a mere 15 months after its release. This impressive figure underscores the game’s promising potential and increasing global appeal to female gamers.

Love and Deepspace’s record revenue in just its first year signals a bright future for the otome game

The space-themed mobile game Love and Deepspace, surpassing predictions with a staggering $826 million (5.8 billion yuan) in worldwide earnings since launch, according to the Shanghai Daily. As per Sensor Tower, this 3D dating simulation game has attracted over 50 million registered players and reached number one on iOS download charts three times, solidifying its position as a financial powerhouse in China’s thriving interactive entertainment sector.

The key factor driving Love and Deepspace’s astronomical earnings is its engaging monetization methods and strong emotional connections it fosters, much like many free-to-play mobile games. Players are drawn into the game by temporary “banner events,” where they can spend in-game currency to access unique romantic storylines and character cards that only appear for a limited time.

The popularity of the game transcends its online presence. Partnerships with brands such as KFC and Goodme Milktea boost physical sales, while exclusive merchandise (posters, cards, and collectibles) were snapped up immediately during last year’s Double 11 shopping festival, generating a staggering 200 million yuan in just one day.

The game has achieved remarkable success not only in China but also in other regions, such as Japan’s interactive story game charts and even earning an Apple Editor’s Choice recognition in the U.S. This international acclaim generated over 100 million yuan in overseas revenue within its initial month.

Various gamers agree: the game’s captivating narrative and lifelike 3D characters foster emotional ties that rival those of real-world connections. With regular character events and a steady stream of fresh content, Love and Deepspace consistently offer reasons for players to invest, demonstrating that digital affection is indeed a lucrative market!

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2025-04-16 03:11

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