Clash of Clans: How to beat the History Maker Challenge
Fans of Clash of Clans, get ready for another month filled with excitement as we kick off a fresh season of Clashamania starting in April 2025! This time around, expect some thrilling WWE-inspired action to be added to the game. As part of the season’s events, the second challenge has just been released – it’s called the History Maker challenge!
After the OverlordRHODES Challenge within Clash of Clans, we’re now dealing with a second base that employs similar tactics. Let’s explore all the strategies you need to master to conquer the History Maker Challenge in Clash of Clans.
Introducing the History Maker Challenge in Clash of Clans
Similar to the last assignment, the fundamental task isn’t overly difficult. However, there are two fresh units involved in this, which is part of the “‘Friend or Foe’ April 2025 Event“, namely the Giant Giant and the Disarmer. I would recommend trying them out before diving into the event.

The prizes will follow a pattern similar to past contests; you’ll get an additional 400 XP, 25 Gems, and one Resource Potion as part of your winnings. At the moment, it appears that the team has no immediate intentions of altering this system.
How to 3-Star the History Maker Challenge in Clash of Clans
Begin at the lower part of the foundation, where a downward-facing arrow adornment is visible. Place five “Sneaky Goblins” directly beneath that arrow design. These goblins will automatically enter the “Clan Castle,” eliminating the need for you to manage any defensive units.
Afterward, move towards the base’s left side, position a Wall Breaker near the arrow decoy marker for it to destroy the wall. Once the wall is breached, deploy your Giant, followed by your Archer Queen and one Furnace unit. To ensure the survival of your Giant, cast a Freeze Spell on the Builder Hut.

After tearing down the Builder Hut, employ the “Recall Spell” to bring back both your Giant and Queen. Repeat this action on the opposite side of your base. Initially, shatter the walls, then place your recalled Queen, Giant, and an additional Furnace troop.
Cast an “Invisibility Charm” on the Inferno Tower region, safeguarding your Giant. After the Builder Hut is destroyed, send both the Queen and the Giant back. Position your “Electro Dragon” at the base, nestled between the X-Bow and Scattershot, slightly to its left, thus ensuring it bypasses the Air Defense.
Shift to the upper portion of the base and dispatch your Queen, two Wall Breakers, a pair of Archers (I’m assuming Bowlers are Archers in this context), the Druid, Furnace, and another Wall Breaker as a backup if needed. Deploy the Disarmer unit at the end. Employ the Earthquake Spell on the Town Hall, followed by the Clone Spell to maximize your troop’s effectiveness.
During the game, make sure to save your Queen’s power until she approaches the Monolith. Once she begins attacking it, go ahead and trigger her ability. If by chance your Electro Dragon gets defeated, deploy your Bat Spells close to the Scattershot at the base. This will aid in eliminating both the Scatter and X-Bows, while ensuring the safety of your Bat Spells from the Multi-Target Inferno.
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2025-04-08 13:41