Mio: Memories In Orbit (PlayStation, Xbox, Switch, PC, £15.99)
Verdict: Sad robots
A quick note for game developers: please avoid giving your game and its main character the same name. It creates confusion for reviewers trying to write about them. Helping critics do their job smoothly is really valuable.
I’m bringing this up because of the game Mio, which actually stands for ‘Memories In Orbit’. You play as Mio, a small AI, and explore a deserted space station to figure out what caused everyone to leave.
I say ‘abandoned,’ but the space station actually has a lot of other robots on board. Many of them seem harmless – they’re just lost or tired and want help finding their old companions.
Many are hostile: the baddies whom Mio has to defeat along the way.
Battles are frequent. As Mio travels between different areas, she’ll face enemies that demand skillful jumping, dodging, swiping, and precise counterattacks.
Mio (the game!) is one in which you’ll die again and again…
Keep trying, and you’ll gradually unlock new abilities for Mio. You can customize her with these powers, swapping them in and out to create a unique android. Some will help you fight better, while others will let you access previously unreachable parts of the space station.
As a lifestyle expert, I’ve seen a lot of games come and go, and honestly, the biggest hurdle for this one – aside from a slightly confusing name – is that it’s entering a pretty crowded space. There are already quite a few games out there that offer a similar experience. Think about titles like Ori and the Blind Forest from 2015, or Hollow Knight from 2017 – they all share that same core gameplay, a similar difficulty level, and even that same thoughtful, slightly sad feeling. It’s a beautiful style, but it means standing out can be tough.
Mio is definitely one of the very best, and also one of the most visually stunning games, with a beautiful watercolor-like art style. The developers clearly put a lot of love into it.
TR-49 (PC, iOS, £6.99)
Verdict: Literary sensation
As a lifestyle expert, I’m always looking for immersive experiences, and Inkle, a British studio, consistently delivers. They’re truly one of the most story-driven game developers out there. What I love about their games – like their adaptation of 80 Days and the clever mystery Overboard! – is that they don’t just use stories, they celebrate language itself. Expect tons of engaging dialogue, playful writing, and a really sharp sense of humor. They’re just a joy to play!
This takes bookish enthusiasm to a completely new extreme. TR-49 makes you feel like a librarian tasked with preserving knowledge after the world has ended.
Okay, so picture this: Britain in the 2010s, but everything’s gone completely wrong – total chaos! And the only thing that might fix it? This incredible machine, built at Bletchley Park during World War II, originally designed for cataloging books. It sounds insane, I know, but it’s the key! I’ve been following this story and it’s just… brilliant. It’s like, all hope rests on this quirky, old machine. Seriously, it’s amazing!
This game is a departure for Inkle, focusing more on puzzles than storytelling. You play as Abbi, who is locked inside a cathedral crypt and must enter four-character codes—two letters followed by two numbers—into a machine to retrieve lost books stored within its memory.
Once you solve each puzzle, you’ll unlock further mysteries, leading to more codes and ultimately, more books. It’s a journey to find the key that reveals the whole story – prepare to fall deep into an intriguing world!
TR-49 isn’t lacking a story at all, actually. Abbi uses radio to communicate with the outside world, though not everyone she reaches out to is friendly. But the most compelling story comes from the books themselves – strange texts about computers, space, time, and the very nature of reality. It’s incredibly enjoyable to get lost in them.
Ultimately, the results speak for themselves. Simply try TR-49 and see what you think.
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2026-01-27 12:38