Clash of Clans: A Detailed Guide to Siege Machines

In this guide, we’ll delve into the topic of Siege Machines in the game Clash of Clans, and provide you with a list as well as tips on maximizing their potential. These massive structures, along with Troops, Super Troops, Heroes, their respective Equipment, and Spells, add excitement to the strategic combat experience in the game. The arrival of Siege Machines has significantly changed the battlefield dynamics, so let’s explore how to make the most of them!

Siege Machines in Clash of Clans

Introduction

In essence, Siege Machines function similarly to your movable fortresses called Clan Castles, but they are trainable in the Siege Workshop and serve to transport and safeguard your reinforcements during battle for Clash of Clans players. It’s important to note that this feature might be unfamiliar to beginners since it can only be created by players who have reached Town Hall 12. However, access to it is possible if you are a part of a clan and possess a level 6 or higher Clan Castle. This is made feasible through the generosity of fellow clan members via donations.

Before proceeding, be aware of some of the Siege Machine’s general rules which are:

  • No spell will be effective on them.
  • You can carry multiple Siege Machines but may use only one or none of them.
  • You can manually destroy the Siege Machine whenever you want.

Unlocking and Upgrading

To acquire additional Siege Machines, you should enhance your workshop. From Town Hall level 12 onwards, you’ll be able to unlock a maximum of 8 machines, and when your workshop is fully upgraded, it will provide space for 3 machines at a time.

LevelSiege MachineCapacityBuild Cost (Elixir)Build TimeTH Required
1Wall Wrecker13,000,0004d12
2Battle Blimp25,000,0005d12
3Stone Slammer37,000,0007d12
4Siege Barracks39,000,00010d13
5Log Launcher310,000,00011d13
6Flame Flinger314,000,00013d14
7Battle Drill319,000,00013d 12h15

Adding Troops to the Siege Machine

For newcomers, figuring out how to put troops into the Siege Machine might seem puzzling at first since you can’t manually place any troop in there. However, what happens is that the troops you get through castle clan donations are automatically placed within the Siege Machine for you. Even though you can use the Siege Machine without receiving a donation, it won’t produce any troops when destroyed.

List of Siege Machines in Clash of Clans

In the table provided earlier, you’ll find that there are seven distinct Siege Machines in Clash of Clans. Each one operates uniquely compared to the others, yet they all share a common function: transporting your Castle Clan Troops. Now, let’s delve deeper into each Siege Machine in this guide, exploring their individual functions and how they operate.

1. Wall Wrecker

In the game, the Wall Breaker was the pioneering siege device, living up to its name by smashing through any walls or structures it encountered. It moved relentlessly towards the Town Hall in a direct line. Upon reaching the Town Hall, this machine would explode, freeing the troops hidden within.

This machine delivers 10 times the standard damage to walls, making it the most powerful ground unit. It requires just three hits to demolish a fully upgraded wall. Known as the Wall Wrecker, its primary role is to breach an enemy base and create a path for additional troops. Powerful troops such as Valkyries or PEKKA can be effective choices when paired with this siege machine; they can either bring down the Town Hall upon arrival, or clear the defenses even if they fail to do so, paving the way for other units.

2. Battle Blimp

The “Battle Blimp” was the second aerial variant, similar to the ground-based Wall Wrecker. Introduced simultaneously, both machines often focus on the same objective, specifically the Townhall.

The Airship Tank, known as the Battle Blimp, navigates towards the Townhall, bypassing all enemy fortifications in flight. It’s the swiftest moving machine among them, but its primary disadvantage lies in its high hitpoint count. Given that it doesn’t activate any advanced air-based traps, it’s likely to reach the Townhall. Therefore, for effectively destroying the Townhall, dragons, balloons, or valkyries could be advantageous choices due to their ability to inflict damage.

Instead, consider housing a Lava Hound within the Blimp for protective cover during its flight. This allows you time to strategize your next move, similar to Balloon tactics. Due to its high damage upon death, the Battle Blimp is often utilized to specifically target robust defenses capable of inflicting harm on other units. By weakening it early on, victory is almost assured.

3. Stone Slammer

As a gamer, I’d say the Stone Slammer feels like a giant inflated balloon in the sky, except instead of air, it carries massive boulders. People call it a colossal flying mountain that rains down stones on enemies’ defenses. The force of these falling rocks is so immense, it triggers earthquakes around it. Essentially, this titanic entity weakens and breaks down walls within its vicinity by shaking the ground under them.

As an enthusiast, I’d like to share my perspective on The Stone Slammer’s attack: It unleashes a twofold assault concurrently. One part is a potent strike, affecting merely the structure it targets, while the other, though less damaging, has a broader reach (spanning 3 tiles). This latter blow deals a significant 25x wall-damage multiplier to surrounding structures.

In simple terms, utilizing the Stone Slammer in conjunction with troops that target defenses, such as Hog Riders or Balloons, can be extremely beneficial. Furthermore, combining the Stone Slammer with Lava Hounds is also a smart move. This is because, as the Lava Hounds sustain damage, the high-powered attacks of the Stone Slammer will inflict maximum damage.

4. Siege Barracks

Unlike other siege machines, the Siege Barrack performs a unique role in battle. Instead of aiming at the town hall or defensive structures, it deploys its forces from the outskirts. Specifically, it releases a Pekka and subsequently some wizards on the battlefield.

The Siege Barracks gradually decreases its durability, lasting for just 30 seconds. Enhancing this structure does not extend its lifespan but instead increases the number of wizards produced – from 6 at the base level to 12 when fully upgraded. The power level of these troops is contingent upon the player’s laboratory level.

The Siege Barracks excel at constructing chokepoints, which are particularly useful for troops already positioned to defend external structures during sieges. This feature may provide a strategic edge to your forces when extra support becomes necessary.

With help from your clan, you can deploy two Pekkas along with a multitude of Wizards for clearing the outer defense lines. Meanwhile, your primary troops will work on forming a funnel and advancing deeper into the base. An added benefit is that these units won’t count towards your trained army composition.

5. Log Launcher

In the December 2020 Winter Update, we introduced another tool called the Log Launcher as part of our Siege Machines lineup. As you might have surmised from its name, this device hurls wooden logs, inflicting harm on whatever it strikes along its trajectory.

Due to its significant health depletion, the Log Launcher may struggle to reach the Townhall since it decreases by around 155 HP per second, even without enemy defense fire. However, this weapon boasts an impressive range of 20 tiles and can pass through multiple layers of walls. Unfortunately, its ability to damage buildings is limited to only four structures. It deals quadruple (x4) damage to walls and needs 5 logs to break a fully upgraded wall.

The Log Launcher, like the Wall Wrecker, serves a similar purpose in paving a route to the Townhall. It’s strategic to deploy robust troops ahead of it, such as the Golem, who can absorb the damage while the Log Launcher continues its task of clearing and creating the path. To minimize the Log Launcher’s impact, sturdy buildings are positioned in the outermost layer. This forces the Log Launcher to spend more time and gradually deplete its health over time.

6. Flame Flinger

In this game, you’ll find the sixth character to be unlocked is called the “Flame Flinger”. This character becomes available at Workshop level 6. It operates as a catapult artillery, hurling groups of three Fire Spirits that cause significant damage upon impact and ignite an area with fire.

This tactical unit emphasizes fortifying defenses when they’re up, disregarding other targets in the process. However, once defenses have been destroyed, it will target the closest building, refusing to switch targets until the current one is completely demolished. The Flame Flinger gradually weakens over time and deals 8 times more damage to walls than regular attacks. It’s suggested to focus on eliminating Mortars, X-Bows, and Monoliths outside its attack range while engaging it.

As a gamer, I’ve found that pairing up with a Queen Charge tactically is quite beneficial due to her slower advance. I often deploy her early to lure out those hidden Teslas and spring traps prematurely. Her long-range attack capabilities are a game-changer, enabling her to strike at weaponized Town Halls without retaliation. A strategic approach involves damaging the Town Hall indirectly or using an Earthquake Spell to trigger its weapon system.

7. Battle Drill

You can understand its function quite well through the provided image. The Battle Drill becomes accessible at the Workshop level 7 and serves as the current last Siege Machine. It tunnels/borrows towards defenses, causing them to momentarily lose control upon emergence and instantly demolish Walls right away.

This strategy primarily focuses on reinforcing defensive fortifications, and once a target is neutralized, it proceeds to the next objective. Offensive maneuvers take advantage of its unique capability to reposition Inferno Towers, strategic placement to avoid unwanted gaps, and teaming up with troops dealing substantial damage like PEKKAs. It particularly shines in handling defenses with concealed areas, such as Eagle Artillery and Scattershot, thanks to its close-combat characteristics.

Once all obstacles are removed, the Battle Strategy focuses on attacking the closest structure. Employing tactics such as Queen Rush Miners and Hybrid, while maintaining appropriate channeling, proves beneficial. Collaborating this with a Royal Champion and Diggy aids in stunning numerous fortifications simultaneously.

To defend against a Battle Drill, it’s strategic to deploy Inferno Towers and Scattershots due to their high damaging capabilities. Skeleton Traps are particularly effective when the Battle Drill is isolated, as they can inflict damage, potentially even causing early destruction. Moreover, Rage Spell Towers can boost the damage output on defenses that focus on the Battle Drill, thereby increasing its vulnerability.

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2025-01-25 08:42

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