All buffs and nerfs for Marvel Rivals Season 1

All buffs and nerfs for Marvel Rivals Season 1

In preparation for Season 1, the creators of Marvel Rival are making significant adjustments to the game’s meta by increasing the power of certain characters (buffs) and reducing it for others (nerfs).

With Marvel Rivals Season 0 concluding and Season 1 set to premiere on January 10th, NetEase Games has revealed the adjustments made to each hero, including both buffs and nerfs.

In March 2025, we’ve finally received the initial adjustment to the game balance in Marvel Rivals, a hero shooter launched back in December 2024. Players have been eagerly anticipating this update as developers spent a month examining data and gathering player feedback before making any changes.

As a seasoned gamer, I can’t say I’m shocked to see Hela and Hawkeye on the receiving end of some balance adjustments before the launch of Marvel Rivals Season 1. Their high damage output was just too much, and it seemed like players were exploiting their abilities in Season 0 to gain an unfair advantage.

The adjustments made to Hawkeye and Hela are aimed at providing opportunities for other long-range characters like Black Widow to shine. On the flip side, Marvel Rivals decided to boost the skills of Storm and Wolverine, as they were underutilized and somewhat specialized in Season 0.

Indeed, it’s clear that the developers didn’t just tweak the Duelist class but made significant changes across multiple classes as well. Among these modifications, they particularly enhanced the longevity of mobile characters such as Captain America and Venom.

Additionally, the developers fine-tuned the Strategists, primarily by reducing the power of Luna Snow’s ultimate attack and enhancing Cloak and Dagger’s healing potential.

Additionally, there are figures like Doctor Strange, Jeff the Shark from the Land, and Winter Soldier who have undergone adjustments, some receiving enhancements (buffs), while others have had their abilities scaled back (nerfs).

Starting from tonight, January 9th at 11 PM Pacific Standard Time, up until tomorrow, January 10th at 1:10 AM, you’ll notice some game balance adjustments taking effect. So, grab your controller and get ready for an updated gaming experience!

Here are all the buffs, nerfs, and team-up changes for Marvel Rivals Season 1.

Heroes buffed for Marvel Rivals Season 1

Black Widow (Duelist)

Natasha found it necessary to enhance the process of assessing the release effectiveness of her skills, along with a slight boost to the danger potential of her ultimate power.

  • Increase the range of the first effect of Edge Dancer from a 3-meter radius to a 5-meter radius.
  • Reduce the time required for Fleet Foot to recover from 0 stamina to full from 12s to 4s.
  • Reduce the time required for Electro-Plasma Explosion to reach maximum power from 1s to 0.6s

Captain America (Vanguard)

All buffs and nerfs for Marvel Rivals Season 1

As a gamer, I’ll be getting an upgrade that boosts my survivability, enabling me to jump into and out of battles more frequently without taking too much damage.

  • Reduce the delay time for shield restoration after releasing Living Legend from 3s to 2s.
  • Reduce Liberty Rush cooldown from 12s to 10s.
  • Increase base health from 650 to 675.
  • Reduce the energy cost for releasing Freedom Charge from 3,400 to 3,100. Reduce the additional health provided per second to self after releasing it from 110 to 100.

Cloak and Dagger (Strategist)

Ty and Tandy’s healing abilities will be boosted, and they’ll also enjoy a broader reach with their ultimate skills.

  • Reduce Dagger Storm cooldown from 15s to 12s.
  • Increase the number of dashes in Eternal Bond from 3 to 4.

Doctor Strange (Vanguard)

The developers plan to decrease the danger zone and boost the protective period for the Sorcerer Supreme.

  • Add damage falloff to Maelstrom of Madness and Gamma Maelstrom. Starting at 5 meters and reducing to 70% at 8 meters.

Jeff the Land Shark (Strategist)

As a dedicated player, I’m excited about the upcoming changes! They’re tweaking the range for my favorite hero’s ultimate ability to align more closely with the warning indicator. Plus, they’re boosting his healing potential, which should make him even more effective in battles. Can’t wait to see these improvements in action!

  • Increase the healing of Joyful Splash from 140/s to 150/s.

Magik (Duelist)

The Queen of Limbo needed an increase to her threat after unleashing her ultimate ability.

  • Increase Umbral Incursion damage in Darkchild form from 115 to 135.

Moon Knight (Duelist)

All buffs and nerfs for Marvel Rivals Season 1

The Hand of Khonshu will receive a slight increase to the threat of his ultimate ability.

  • Increase the number of talons generated by Hand of Khonshu from 10 to 14.
  • Increase the explosion radius of each talon from 4 meters to 5 meters.

Namor (Duelist)

The developers will be optimizing the throwing feel of Namor’s eggs.

  • Adjust the throwing feel of Monstro Spawn and Frozen Spawn so Namor can more accurately throw them to the desired location.

Rocket Raccoon (Strategist)

Rocket can use an enhancement to his healing capability.  

  • Increase the healing of Repair Mode from 60 per/s to 70 per/s.  

Scarlet Witch (Duelist)

As a gamer, I’m excited to share that when my character, Wanda, goes up against Duelists or Strategists, her combat power will be boosted by the devs! This means tougher battles are about to get even more thrilling!

  • Increase Chaos Control’s fixed damage from 50/s to 60/s. 
  • Reduce the percentage damage per second from 5% to 3%.
  • Increase Chthonian Burst’s projectile damage from 30 to 35.

Squirrel Girl (Duelist)

We’re increasing the threat of Doreen and her furry friends in their ultimate ability.

  • Addition of a new effect to the Unbeatable Squirrel Tsunami: the squirrels will rush towards the nearest enemy after bouncing instead of bouncing randomly.
  • Reduce the squirrel tsunami health from 600 to 300.

Storm (Duelist)

All buffs and nerfs for Marvel Rivals Season 1

To enhance the Weather Witch’s destructive power, we are aiming for a general boost in her damage output. Additionally, we’re working on improving the sensation of her basic left-click attack and refining the way her ultimate ability is released.

  • Increase Wind Blade projectile speed from 100m/s to 150m/s and left-click damage from 50 to 55.
  • Increase Bolt Rush damage from 70 to 80.
  • After releasing Omega Hurricane, the bonus health provided for herself will be increased from 350 to 450. Moreover, following its conclusion, the extra health will no longer vanish instantly but will instead diminish at a rate of 100 per second.

The Punisher (Duelist)

We’re slightly increasing the damage capability of Frank’s weapons.

  • Slightly reduce the spread of Deliverance and Adjudication.

Thor (Vanguard)

In simpler terms, the God of Thunder might benefit from a slight boost in durability and a higher chance of success when using his most powerful skill.

  • Increase base health from 500 to 525.
  • Added immunity to control effects during God of Thunder.

Venom (Vanguard)

As its resilience grows and the potential of its devastating power looms, the symbiote peril is certain to instill terror in the rear ranks of every opposing squad.

  • Increase the Symbiotic Resilience bonus health ratio gained per lost health point from 1 to 1.2.
  • Increase the base damage of Feast of the Abyss from 40 to 50.

Winter Soldier (Duelist)

The game is going to modify Bucky’s abilities, making him less effective at long-range combat but more resilient during medium to close-range fights.

  • Increase the bonus health provided by Bionic Hook and Tainted Voltage from 30 to 40.
  • Increase Roterstern’s projectile damage from 70 to 75.
  • Increase base health from 250 to 275.

Wolverine (Duelist)

As a fervent admirer, I’m excited about the upgrade coming my way! My basic combat strength is going to get a boost, which is fantastic news for me in battle. However, there’s a minor adjustment to my survivability after triggering Undying Animal. It seems like a small price to pay for an enhanced fight experience, don’t you think?

  • Increase base health from 300 to 350.
  • Reduce the damage reduction ratio provided by Undying Animal from 50% to 40%.

Heroes nerfed for Marvel Rivals Season 1

Black Panther (Duelist)

We’re slightly decreasing T’Challa’s combat survivability.

  • Reduce the additional health provided to self after refreshing Vibranium Marks with Spirit Rend from 40 to 30, and the upper limit of additional health provided from 120 to 75.

Doctor Strange (Vanguard)

The game is going to narrow the danger zone and expand the protective timeframe for the Sorcerer Supreme, enhancing his defensive capabilities.

  • Slightly decrease the shield value recovery rate after releasing Shield of the Seraphim from 80/s to 70/s.

Hawkeye (Duelist)

All buffs and nerfs for Marvel Rivals Season 1

The upcoming changes to the Avenging Archer will lessen its mid to long-range attack power, shrink its potentially dangerous engagement zone, and boost its resilience in close combat slightly.

  • Slightly reduce the spread angle between every two Blast Arrows.
  • Reduce the triggering distance of passive ability Archer’s Focus from 60 meters to 40 meters. Reduce the maximum additional damage of the passive from 80 to 70.

Hela (Duelist)

In simpler terms, we’ll be reducing the power of the Death Goddess in battle for a while.

  • Reduce base health from 275 to 250.

Hulk (Vanguard)

Reducing Dr. Banner’s prolonged combat effectiveness slightly when he enters the battlefield would make his abilities similar to those of other vanguards.

  • Reduce the Indestructible Guard gamma shield value for Hero Hulk from 250 to 200.

Jeff the Land Shark (Strategist)

The game is making changes to the distance at which the character can use his powerful skill, ensuring it aligns with the caution symbol. Moreover, the game is enhancing the character’s capacity to heal.

  • Adjust It’s Jeff! range from a 10m sphere to a 10m radius, 5m high cylindrical spell field.

Luna Snow (Strategist)

All buffs and nerfs for Marvel Rivals Season 1

As a devoted fan, I must say that Luna’s bass-dropping moves have always been a thrill. However, in an effort to ensure fair gameplay, I’ve taken steps to modify her ultimate ability to discourage overuse of its healing potential.

  • Increase the interval for switching between healing and damage in Fate of Both Worlds from 0.1s to 0.5s.

Psylocke (Duelist)

The game will be providing more options for other heroes to counter the demon slayer’s ultimate.

  • Now Dance of the Butterfly will check for barriers (including Magneto’s Metal Bulwark, Hulk’s Indestructible Guard, etc.).

Mantis (Strategist)

The game will be making Mantis a bit less fleet-footed, reducing her roaming support capability.

  • Reduce Nature’s Favor passive movement boost from 2.5m/s to 1.5m/s.

Winter Soldier (Duelist)

The game will tweak Bucky’s abilities, making him less effective at long-range combat but more resilient during medium to close-range battles instead.

  • Reduce the area damage from 70 to 65 and reduce damage decay from 65% at 40 meters to 60%.

Nerfs and buffs to team-up abilities for Marvel Rivals Season 1

Hawkeye – Black Widow

To further tone down Hawkeye’s oppression, the game will be reducing his seasonal buff.

  • Reduce Hawkeye’s season bonus from 20% to 15%.

Hela – Thor – Loki

Much like Hawkeye, Hela’s overwhelming power will be receiving a slight reduction.

  • Reduce Hela’s season bonus from 20% to 15%.

Luna Snow – Namor

The game will be increasing the threat of Namor’s Frozen Spawn.

  • Increase Frozen Spawn damage from 25 to 27.
  • Increase Frozen Spawn slowing effect applied to hit enemies from 25% to 30%.
  • Increase berserk state Frozen Spawn damage from 16 to 18.

Rocket Raccoon – The Punisher – Winter Soldier

All buffs and nerfs for Marvel Rivals Season 1

One of Rocket’s best tools will be available more often!

  • Reduce the cooldown of Ammo Invention from 45s to 40s.

Scarlet Witch – Magneto

This father-daughter Team-Up ability’s capacity for inflicting damage may see a significant boost.

  • Increase Metallic Fusion projectile damage from 55 to 60.
  • Increase Metallic Fusion spell field damage from 30 to 35.

Thor – Storm – Captain America

The game will be enhancing the damage capability of Storm’s side of this Team-Up ability.

  • Reduce the cooldown of Charged Gale from 20s to 15s.
  • Increase the damage of Charged Gale from 50 to 55.

These changes (nerfs and buffs) will likely continue until we reach the midpoint of Marvel Rivals Season 1, but if Mr. Fantastic and Invisible Woman are introduced before then, there’s a chance they could disrupt the balance of the game.

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2025-01-09 00:42

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