First 2025 CS2 update includes nasty ragdoll bug sending players flying — literally

First 2025 CS2 update includes nasty ragdoll bug sending players flying — literally

Valve’s latest update both fixed and broke the game — and players aren’t impressed.

Valve’s CS2 developer has returned to work for the year, releasing a minor update on January 8th that addressed some general improvements like tweaking weapon models and ragdoll physics. However, a few technical issues were overlooked during development, with one significant glitch causing player characters to float in mid-air.

Since its launch in CS2, the ragdoll physics have consistently been a topic of discussion due to recurring issues. Additionally, along with the infamous ragdoll glitch, Valve introduced an adjustment to the weapon inspection delay, causing quite a stir among the gaming community.

Comical CS2 ragdoll bug strikes first CS2 update of 2025

The latest CS2 update on January 8th was released in the evening hours. Among other things, it addressed a problem with Inferno map clipping. However, this update was relatively minor, containing only six items in its patch notes, primarily focusing on fixing bugs related to ragdoll physics and weapon models.

One solution proposed was addressing “regression in grenade collisions with ragdolls.” It’s unclear if this problem has truly been resolved, as the update seems to have caused regular ragdolls to malfunction instead. Players have been reporting that enemy characters are floating or flying in the air after they die, which is amusing but not what Valve would want for the beginning of CS2.

A player commented that while they ‘fixed a regression in ragdolls,’ it seems like 10 more issues with ragdolls have cropped up instead. Although it doesn’t significantly impact gameplay, these new issues are certainly distracting for CS2 players. However, nothing quite matches the thrill of watching an enemy character soar high into the sky after a well-placed headshot.

Fans of CS2 haven’t been pleased with the mechanic that broke today, as they are now experiencing a slight delay when inspecting weapons. Before, they could immediately inspect a weapon upon pulling it out, but now, there is a one to two second wait for the withdraw weapon animation to finish before an inspection can be made.

In essence, while delayed weapon inspections in CS2 may not be a significant gameplay problem, the community is underwhelmed due to other issues such as flawed physics, unrealistic ragdolls, and this specific concern. Fortunately, it seems that solutions for both problems are imminent. For now, there’s amusement to be found in watching player characters soar into the upper atmosphere upon being defeated.

Here are the details about the updates made in the CS2 patch on January 8th, which includes the ragdoll feature. You can find more comprehensive information elsewhere, but let me summarize it for you below!

Full CS2 Jan. 8 patch notes

First 2025 CS2 update includes nasty ragdoll bug sending players flying — literally

Maps

  • Inferno
    • Adjusted clipping on the stairs under Balcony.

Miscellaneous

  • Fixed the offset discrepancy in the legacy SSG08 model.
  • Fixed a stickers mask on the legacy Dual Elites magazine model.
  • Fixed the Dual Elite pistol holster floating off the local first-person leg model.
  • Fixed a regression in grenade interactions with ragdolls.
  • Fixed a bug where +attack2 and +lookatweapon composite binding could get silenced weapon into an inconsistent silencer state.

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2025-01-08 20:13

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