Girls Frontline 2: Exilium generates $25 million in revenue on mobile after one month
Story Highlights
- Girls’ Frontline 2: Exilium is a 3D tactical RPG featuring immersive combat, weapon customization, and 360° character interactions!
- Girls’ Frontline 2: Exilium earns $25M in its first month with 1.16M downloads worldwide!
- South Korea and Japan dominate spending, contributing 43% and 42% of revenue!
As a seasoned gamer with a penchant for tactical RPGs and a soft spot for well-crafted narratives, I must confess that Girls’ Frontline 2: Exilium has left me utterly spellbound. With its immersive combat, intricate weapon customization, and the captivating 360° character interactions, it’s like stepping into a living, breathing world.
The game’s meteoric success in just one month is nothing short of astounding, generating an impressive $25 million in revenue worldwide. The fact that South Korea and Japan contribute the lion’s share of this revenue speaks volumes about the game’s appeal in East Asia. It’s no surprise, given how these regions are often at the forefront of mobile gaming trends.
I’ve been playing Girls’ Frontline 2 since its launch, and I can vouch for the revenue wave reflected in the data. The timely updates and events keep me engaged, making each gaming session feel fresh and exciting.
However, what truly sets this game apart is the storytelling. The cutscenes are a testament to the team’s dedication to crafting a compelling narrative, leaving me eagerly anticipating the next chapter.
On a lighter note, I can’t help but chuckle at the thought of my in-game characters earning millions while I’m here, merely controlling them. Guess who’s really calling the shots!
In a single month following its release, the MICA Team’s latest strategy RPG titled “Girls’ Frontline 2: Exilium” for mobile platforms has generated an impressive $25 million in revenue, demonstrating its promising future and increasing global appeal among gamers.
Girls’ Frontline 2: Exilium’s $25 million revenue in one month signals a bright future
On December 3, 2024, the global version of Girls’ Frontline 2: Exilium, which had been launched in China the previous year, officially made its debut. In just the first month following its launch, the game recorded more than 1.1 million downloads and amassed a staggering $25 million in mobile revenue during that time frame, as reported by AppMagic. Notably, nearly half of this income originated from South Korea (43%) and Japan (42%), underscoring the game’s immense popularity in East Asia.
Based on figures, the game generated approximately $5.07 million during its first week, reaching a high of $7.65 million in its second week. However, earnings dropped to around $2.45 million in its fifth week. This pattern suggests that the game is popular and manages to keep players engaged due to regular updates and events, indicating a promising future for its success. I’ve been playing this game since its release and can see that the revenue fluctuations correspond with in-game announcements and promotions.

The game Girls’ Frontline 2: Exilium carries on offering a unique gaming experience. With two months of global release under its belt, players can anticipate numerous thrilling updates and in-game activities that maintain the excitement. Although it has already made a strong start, we’ll see how well the game manages to keep its player base engaged in the upcoming months.
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2025-01-03 17:11