Meta Report: Sands of Secrets
As a seasoned operative who’s seen my fair share of combat, I must say that this latest round of updates has left me feeling a bit bewildered. It seems like every time I think I’ve got the hang of things, the battlefield shifts beneath my feet!
At last, it’s come to an end. I suspect many would prefer to forget about this thrilling yet tumultuous affair, especially Seasun if I were to make a guess. However, as the saying goes, those who fail to learn from history are destined to relive it. While the narrative aspect has already been thoroughly discussed, let’s delve into the gameplay aspect too, because let’s be honest, it wasn’t top-notch either.
Turbobituary
Sometimes, I wonder if Seasun actually plays their own game.
A thorough examination of Fritia – Turbo’s abilities would reveal that she has significant design flaws. Her inflexibility, especially during prolonged damage cooldown periods, contrasts sharply with the fast-paced, high-damage DPS characters prevalent in the current meta. This inherent issue, coupled with the brief duration of her speed boost – the defining feature of her exosuit – often leaves even casual players feeling underwhelmed, even when damage numbers are turned off. Additionally, the persistent issue with her auto-aim, which seems to be unreliable even now, is a whole other matter to address.
If only Seasun had approached Fritia with the same dedication they showed in reworking Eatchel – The Cub, I believe things would have turned out differently. After all, we’ve seen them deliver significant improvements in the past. However, it appears that the effort and finesse put into Eatchel seems to be missing when it comes to Fritia now. The so-called “buffs” she received were more like minor adjustments rather than the substantial changes that made Eatchel a staple even in top-tier content. Instead, what we got were essentially bug fixes, which ironically, seemed to undermine her performance against Iron Ouroboros, the boss she was designed to counteract.
Instead of allowing enemies to move out of range during Fritia’s ultimate, Seasun designed it so that all enemies are stationary during this ability (keep in mind that the ultimate animation doesn’t actually freeze time – if you use it as a Fiend jumps at you, you’ll understand what I mean). This change prevents Fritia from gaining extra time by pausing the timer with her ult animation while Iron Ouroboros advances through its underground invincibility phase and emerges sooner.
There were indeed simple methods to enhance Fritia – Turbo’s performance, perhaps even to trigger a placebo effect, but that wasn’t the case. Unfortunately, Fritia – Turbo has become infamous as the most disappointing release in recent Snowbreak history, with even other underwhelming titles like Vidya – Agave and Marian – Riptide having their strong points. The fact that things didn’t have to end up this way only adds to the frustration. Despite my personal dislike of her auto-aim feature, I believe she deserved a better treatment.
“Although I’m unsure about the methods Seasun uses to create characters, I’ve developed some thoughts on the subject. It seems that the process might be primarily influenced by two key aspects.
- Content is designed via the “rule of cool,” without giving thought to the effects that the content created in this way can have for the player experience or the game overall.
- A mentality of “Seasun knows best,” even when they clearly don’t. Think: “this character has to be played this way, because I said so. I don’t care if you think that they would benefit from this change, I want them to work the way I want.”
Handling one problem at a time is manageable, but it can be difficult when both issues occur simultaneously. The development process, which lacks careful planning and a readiness to address emerging problems, makes each content update a roll of the dice as to whether it will succeed. Occasionally, characters like Lyfe – Infinite Sight and Cherno – Enigma, who are powerful and efficient, result from this gamble. On the other hand, characters such as Vidya – Agave, who received disappointing boosts, and Fritia – Turbo, can also emerge. Additionally, there are concerns regarding the design of bosses and game modes in the game.
On the debut day of the Maze of Darkness update, I must express that Bubu – The Geomancer appears to be quite intriguing thus far. However, it’s uncertain whether this impression is due to skillful design or simply luck, such as betting heavily on red at a roulette game.
Oh, by the way! I went ahead and included the standard charts and extras to our everlasting Fritia – Turbo article. If you’re curious about how poorly weapons other than her event/gacha weapon or Chocolate Filling perform on her, feel free to take a look!
Meta Updates
For 2024, it’s expected that this will be the final significant adjustment to the rankings, so each operative has been thoroughly reviewed to determine if they still deserve their current position. Unfortunately, not all operatives have managed to meet the standards set.
Tier List Changes
You can find the full tier list here.
Fritia – Turbo rated at T1
Instead of quickly finding her pace, it’s ironic that Fritia takes an excessively long time to get going, eventually falling behind other modern Damage Per Second (DPS) options in the race.
Siris – Ksana lowered from T0 to T0.5
Siris tends to exhibit a touch of the Turbo Syndrome in her own way, since the prolonged shield charges needed to sustain her maximum damage output make her rotation a bit sluggish compared to top-tier competitors.
Yao – Winter Solstice lowered from T0.5 to T1
Yao’s performance is gradually deteriorating, yet Fritia – Turbo manages to produce similar or even greater amounts of damage, all while avoiding the high cost associated with a large U-Energy requirement.
Katya – Blue Bolt lowered from T0.5 to T1
In simpler terms, Katya excelled in many areas during her competitive time due to her versatility. However, with the emergence of newer Damage Per Second (DPS) characters who are equally versatile but outperform her, the situations where Katya is useful have significantly decreased.
Fenny – Lionheart lowered from T1 to T2
This situation seems more related to creating room for those who were recently demoted from higher ranks, who possess stronger combat abilities, rather than Fenny’s individual performance.
Lyfe – Wild Hunt lowered from T1 to T2
Despite having advanced damage support abilities such as Enya’s Exuvia and Marian’s Riptide, Wild Hunt remains challenging to make it a captivating choice for high damage output.
Haru – Absconditus lowered from T1 to T2
It appears that with each new DPS (Damage Per Second) release showcasing some sort of effortless wave-clearing ability, Haru’s niche for mobbing (dealing with mobs or groups of enemies) has progressively decreased in value. Her once reliable advantage against Fiends, a historical ace up her sleeve, is now being questioned as new, quicker strategies overshadow her, leaving her to watch from the sidelines.
Marian – Queen of Pain lowered from T2 to T3
As a devoted admirer, I find myself resonating deeply with Fenny – Lionheart’s situation. It seems to me that this change is primarily about creating room for growth and strategy adjustments. Given the scarcity of active DPS operatives in the lower tiers, I interpret this as more of an internal reorganization rather than a demotion in rank.
Mauxir – Meow lowered from T2 to T3
In Mauxir’s initial portrayal, not much seems to be happening, as her Shadow Ka version tends to overshadow her. Additionally, despite her peculiar traits, they haven’t made a significant difference in the storyline so far.
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2024-12-20 08:30