Fritia – Turbo Pre-Buff Review: Going Nowhere Fast
As a seasoned gamer with over two decades of experience under my belt, I must say that Fritia – Turbo is one character who has left me scratching my head more times than I care to remember. Now, don’t get me wrong, I appreciate a good challenge as much as the next guy, but when it comes to Fritia, it feels less like a challenge and more like an uphill battle that just keeps getting steeper.
Alright, just to be clear: I wasn’t originally going to bother writing a review on Fritia before she got buffed. It’s all but guaranteed as the devs had publicly stated that they would be “collecting feedback,” which is Seasun-ese for “yeah we’re going to buff her but we’re not sure how yet.” This was announced just a few days after her release, so I had figured that they’d be done and shipped out pretty soon after. But it’s been almost three weeks with radio silence as far as upcoming Fritter buffs are concerned. So I caved and here we are. You win this round of chicken, Seasun.
After her enhancement, I’ll write another piece that might be referenced nearby. However, for now, let’s discuss Turbo instead.
Abilities
Standard Skill
To figure out the source of Fritia’s speed boost, we need to begin with this point. Her ability allows her to enter a turbocharged running mode each time she dodges. As she dashes about in this mode, she accumulates up to 120 stacks of Supercharge, which can be thought of as three “energy charges” for her other skills to utilize. To put it plainly, she moves at quite a pace.
As a devoted fan, here’s how I might rephrase the given text in the first person:
The neuronics for this ability really show how important they can be to making a character function, as well as how they can be utterly useless outside of increasing the skill’s base specs and levelling up the Deiwos passive. The first neuronic restores 15 stamina per shot hit while in Fritia’s skill, which is vital to not running out of stamina after like two rotations as you run around to generate charges. The second one… halves the skill’s two-second cooldown and negates the five S-Energy that it costs. Yeah, it’s pretty useless, but you still want it for the reasons mentioned before.
Support Skill
Moving forward with the speedster theme, Fritia’s assistance ability propels her in a specified direction. When she reaches an adversary or exhausts her fuel (which happens after three seconds…), she unleashes an Area of Effect (AoE) burst of Chaos damage and leaps away to dodge the ensuing explosion. This skill serves primarily as filler, consistent with a DPS character’s role, but it can prove handy in open-world game modes for quick travel. The effectiveness may depend on individual circumstances.
Ultimate Skill
With the power from Fritia’s basic ability, this move unleashes an explosive burst that harms nearby enemies. You need at least one charge to activate it, but using more charges boosts both the damage and the range of the attack. It’s particularly handy for clearing out groups of enemies, and you can use it as frequently as needed. Additionally, it restores 30 stamina upon casting. Seasun has ensured that you only watch the skill animation once per mission, which is a relief!
Deiwos Passive
In simpler terms, Fritia’s ability, known as Deiwos Passive, amplifies the damage she deals with a weapon based on the magazine size it holds. Essentially, weapons that can store more bullets cause Fritia to deal greater damage when she shoots. The exact workings of this feature are somewhat mysterious, even to me, as I’m not an expert in advanced technology or magic.
It’s intriguing to note that a theoretical sniper gun reaches its maximum capacity when loaded with 20 rounds of ammunition. However, such a weapon does not exist in reality. To achieve this ammo capacity, you’d need to venture into the Paradoxical Labyrinth and accumulate buffs instead. Keep in mind that the special magazine offered by Fenny – Starshine contributes to its own ammo capacity, which in turn boosts your Deiwos’ power slightly, a bonus that’s always appreciated.
Assessment
At a fundamental level, Frita – Turbo is functional. To engage your sprinting mode, you evade and then dash about, culminating in a large burst of damage through either your regular or special ability. The damage she dishes out isn’t insignificant – even without ideal configurations, her shots can match the high damage figures of Yao – Winter Solstice when her ultimate is active. Furthermore, the auto-aim feature ensures that your shots find their mark in vulnerable spots, making it almost effortless.
However, there’s a drawback to consider: Each skill cast allows for only three shots, which means you’ll find yourself running quite extensively in Fritia. In fact, you might discover that a significant portion of your gameplay time is spent running around aimlessly, waiting for the opportunity to inflict damage. If this recurring activity discourages you from playing this sand speedster, I can understand why.
In the Neural Simulation, having a delayed damage output after a prolonged charging period doesn’t help Fritia. Despite her being the swift one, it’s usually the high-DPS characters that outpace her, dealing similar or greater damage quicker.
Regardless if you’re a casual gamer or an expert player, Fritia eventually encounters a situation where she runs out of energy and can no longer activate her abilities. This can be less than ideal, to put it mildly. However, Seasun has a solution for this issue, which they are more than eager to offer for purchase. I’ll elaborate further on this point later.
Weapons
This time around, the conversation about weapons seems more engaging because people have been eager to bypass the shop gun Dream Weaver and the gacha weapon Sonic Flash. Instead, they want to test this character using Chocolate Filling, a high-quality SSR Chaos sniper that can be earned for free by advancing through levels in Paradoxical Labyrinth. The question is, does it measure up against the gun available at the shop, even though it’s free?
Indeed, there’s a yes and no aspect to this comparison. When it comes to raw damage output, Choco’s significant attack boost and bonus damage (which unfortunately is limited to one shot per damage cycle due to its cooldown) gives it a slight edge over Dream Weaver. However, Dream Weaver might encounter diminishing returns with supports taken into account due to its high percentage damage skill. You might not notice much of a difference in these instances.
This is taken to the next level with her premium gacha weapon.
With Sonic Flash, the reduction of dodge stamina cost is increased to 75%, allowing for an endless cycle of dealing Fritia’s damage rotation. Though it may not seem so at first glance, the art of combining buffs comes into play once more, ensuring that Sonic Flash retains a significant edge over free alternatives when it comes to dealing damage. In fact, Sonic Flash boasts three skills that enhance its damage output.
- Increase Chaos DMG by 18/30%.
- Gain up to three stacks of Speed Pulse on dodge or while sprinting. When any stacks are present, ballistic DMG increases by 30/50%.
- When stationary, shots consume Speed Pulse to increase its ballistic DMG by 18/30%.
It appears that these seem to be %DMG buffs, but you’re mistaken. The final weapon effect is actually a %DMG Taken buff. Since it uses the same wording as the other two effects, it might not be immediately clear. If it were indeed %DMG, then T1 Sonic Flash would only offer a minor 20% damage increase compared to Dream Weaver! It seems that Seasun needs to review their effects more carefully.
I skipped comprehensive testing with various wildcard weapons as Fritia is due for some updates shortly. However, I promise you’ll see comparisons encompassing the entire array of advanced weapon choices once those updates roll out.
Manifests
Examining Turbo’s abilities (I must admit it feels a bit strange to refer to her this way), we find ourselves in a similar predicament as Seasun encountered with their last DPS release, Katya – Dawnwing. Essentially, all of Fritia’s abilities boost her damage output but offer no other benefits. I wasn’t a fan of this approach when it was applied to Katya, and I’m not thrilled about it here either. While Fritia is fortunate enough to deal sufficient damage without any initial manifest upgrades, making her less like a brick in the beginning stages, she instead has essential quality-of-life improvements hidden behind her shop weapon and gacha weapon. These enhancements can be farmed for free with time, but if you don’t want Fritia to run out of energy in combat, you’ll need to spend Digicash on the gacha for Sonic Flash. In simpler terms, manifest improvements are available for free, given enough patience, but you must pay to obtain Sonic Flash from the gacha if you don’t want Fritia to tire quickly during battles.
Regarding the points where you might want to halt your investments in this manifest, similar guidance applies as with Katya: cease when you perceive her damage output to be substantial enough or if the expense becomes prohibitive.
Logistics
Fritia’s Insight Squad gear, in essence, is as unremarkable as other logistics releases following Seasun’s character-locking policy. This set enhances the damage output when activating her skills and increases critical hit damage when wielding a semi-automatic sniper (to motivate using her event and gacha weapons). In summary, its primary functions are these two aspects.
When it comes to substats, prioritize attack above all else, as this is common for most damage dealers in the game. Since Fritia attacks enemies directly, it’s no surprise that critical damage is recommended, maximizing the auto-aim’s capability to target heads and vulnerable areas. Alignment Index can work temporarily, but it’s not the ideal choice because Fritia’s Deiwos buff on %DMG gets significantly reduced.
As a gamer, I usually share my logistics calculator here for optimizing strategies, but hold on! Fritia is about to receive some buffs real soon. It might not be the best idea to fine-tune her logistics just yet. You never know what tweaks they’ll make, so it’s wise to keep an eye on those changes first.
Teams
As a fan of Fritia, the ballistic DPS character, I’ve found that Fenny – Starshine and her enhanced ammo are her most natural partners. However, compared to other combinations like Chenxing – Ethereal Cloud or Lyfe – Infinite Sight, Fritia doesn’t derive as much benefit from Starshine. This is because, unlike many ballistic damage characters, Fritia isn’t burdened by the need to reload. Instead, her performance is more heavily influenced by her skill charges.
If you’re considering enhancing your aim assist, Mauxir – Shadow Ka could be an excellent alternative. She offers a stationary target that boosts damage output and becomes a guaranteed critical hit target after the M1 attack. As a Chaos operative, she occasionally swaps out the Amarna Squad logistics set for the Twilight Squad set to provide Chaos resistance reduction instead. Of course, Acacia – Kaguya and Eatchel – The Cub are universal supports that will work seamlessly in this setup too.
For cost-conscious gamers, Fritia discovers an ally within her own form. Fritia – Little Sunshine proves economical as she skillfully deploys Amarna for ballistic support, making her a budget-friendly and user-friendly option. Acacia – Redacted can also prove beneficial by slowing down opponents while boosting Fritia’s damage via Navigator or Twilight Squad logistics equipment sets.
Should you pull?
The short answer: Probably not.
The long answer, of course, is that it depends on your preferences and what you want out of a character, as it always does. If this kind of stop-and-go speedster gameplay is your cup of Shuozhou sand, then there’s nothing wrong with pulling for what you find fun.
Many players might find the extended periods of downtime during Fritia’s damage rotations less appealing, and it wouldn’t shock me if most players aren’t thrilled about having to decide between obtaining her gacha weapon or running out of stamina after several damage rotations. I’m not particularly fond of modern DPS characters being able to indefinitely loop their combos, but restricting this functionality and making it exclusive to a gacha weapon feels unfair. In fact, I’d go so far as to label it a blatant attempt at exploiting player funds.
Interestingly, Fritia’s stamina issues are not much of a concern from a competitive standpoint due to the fact that both her event and gacha weapon significantly reduce stamina consumption. This is largely because the majority of bosses she competes against, with Iron Ouroboros being the key exception, have periods of downtime during which they dive into the ground or become invulnerable. These pauses in combat provide Fritia ample time to rest and still manage a decent run even with non-recommended weapons such as Chocolate Filling.
Beyond her customary domain, Fritia encounters fierce rivalry since contemporary Damage Per Second (DPS) alternatives enjoy quicker DPS sequences and greater damage output, or both. Occasionally, she manages to snatch bosses, but by then, a Sonic Flash is usually required more for the damage boost than for stamina preservation, which enhances gameplay convenience. Generally speaking, Fritia frequently struggles in the face of desert winds, being a character that competitive players seldom if ever opt for when building their Neural Sim arsenal.
For a player aiming for competitiveness, wouldn’t it be wiser to skip investing in a weapon that primarily excels in one specific task (snake-fighting), when its performance remains comparable even without it? Particularly considering characters like Katya – Dawnwing and Lyfe – Infinite Sight can deliver competitive times during snake battles while still being effective against other bosses. Therefore, the argument for incorporating Turbo into your team doesn’t seem as compelling, as it appears to run out of advantageous possibilities.
Okay, how do we fix this?
It seems like Fritia, our beloved professor from Heimdall Force, isn’t quite as optimized as we’d like. The issue lies in her attack pattern, where she needs extended sequences of attacks to reach significant damage thresholds. This means her overall damage output (DPS) is heavily dependent on the number of run-and-shoot drills she has to complete before reaching these important damage milestones.
Is the issue faced by Fritia exclusive? I wouldn’t call it so. It could be argued that other modern DPS characters experience a similar predicament, but they possess more freedom in their damage sequences. For instance, Cherno – Enigma can launch orbs prematurely, Siris – Ksana can ultimate with fewer Resilience stacks, and Katya – Dawnwing can set up fewer Crystals before firing her lasers. However, Fritia lacks this versatility because by the time you have one charge prepared, it might as well be used, leaving little room for maneuver. Lyfe – Infinite Sight faces a similar problem, but she has more options to adjust if you wanted to tweak her power level, such as reducing her regular shooting damage, lowering her DPS while charging up dodge-shots, or fine-tuning her DPS output due to quicker rotations. Unlike Fritia, she offers multiple points of adjustment that this character does not have. In the absence of a significant overhaul, it seems that Fritia will consistently struggle with this issue.
However, it doesn’t mean she’s completely flawless; there are ways to improve her Damage Per Second (DPS) and overall enjoyment level. Recently, Seasun reached out to me for feedback on her performance, as well as potential modifications. I suggested four key adjustments that could be implemented:
Increase the amount of time that her Celestial Turbo state lasts
I mean come on, she’s supposed to be a speedster. Let her run around a bit more.
Let’s adapt her special event and gacha weapons, and readjust her initial set of abilities to ensure she can maintain her combos effectively without being dependent on either the event or gacha weapon.
It’s completely unjustifiable to restrict character abilities through gear like this, and it shouldn’t even exist in the first place. A better approach would be to modify Fritia’s second standard skill neuronic, making it reduce stamina cost as it currently does with her event and gacha weapons. Instead of this, let’s give those weapons the ability to enhance stamina recovery rate. This change won’t impact Fritia’s capacity to maintain her damage rotation thanks to her revised second neuronic, but it will allow her to generate skill charges more swiftly since the generation speed is tied to her stamina recovery rate, which can’t be buffed at present. In this way, her event and gacha weapons would still offer a distinctive, valuable bonus, without forcing players to rely on them exclusively.
Increase her overall Supercharge generation rate
This can be done in two ways:
- Dodging instantly generates a skill charge. This lets players use her skills more quickly, but also allows for skill expression by repeatedly dodging to rapidly generate Supercharge at the cost of stamina consumption.
- Shooting and hitting enemies while in her enhanced sprinting state instantly provides a portion of a skill charge, with it being on a short cooldown. This rewards skilled play by providing an incentive for players to still aim normally rather than only relying on her auto-aim.
Choosing either method will elevate Fritia’s maximum skill level, yet it’s crucial to note that they are additional features not essential for basic gameplay. In other words, these advanced techniques can be disregarded by less experienced players. This could also open up an opportunity for another adjustment:
Increase the maximum number of skill charges that can be stored up to 4
Instead of her present Manifestation 1 ability, this modification might take its place, merging with her Manifestation 2 ability to create room. This enhancement boosts her damage output per rotation, encourages players to play skillfully for quicker skill generation, and significantly elevates the worth of her first two manifestation levels.
In this text, there were additional minor points left unexplored since the article has grown longer than anticipated. However, I believe the message remains clear. Here’s to hoping Fritia’s enhancements pack a stronger punch compared to Agave’s, considering the harshness of the desert and the uncompromising nature of the current meta-game.
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2024-11-26 09:30