Rainbow Six Mobile: Attackers Roles and Tips to play them
As a seasoned Rainbow Six Siege player with countless hours under my belt, I must say that each operator brings a unique set of skills to the table, and understanding their roles is crucial for success.
Rainbow Six: Mobile Edition is an action-packed, strategy-focused first-person shooter (FPS) that stands out among mobile games due to its scarcity. The diverse array of operators allows for numerous strategies and gameplay options. In Rainbow Six Mobile, there are multiple approaches to every scenario, whether you’re on the offense or defense. Although there is a wide selection of operators to pick from, they can be grouped based on their overall team roles. This article will delve into the roles of attackers in Rainbow Six: Mobile Edition. Previously, we covered the roles of defenders in Rainbow Six: Mobile Edition.
In this piece, we delve into various attacking positions and the tactics that work best for them. An attacker can secure victory by either wiping out all defenders or advancing toward the objective location. The roles within attacking units vary from breaking through barriers to obtaining information and other tasks. Typically, players may focus on a few of these roles, but understanding each one separately is beneficial.
Rainbow Six Mobile: Different roles of Attackers
1. Hard Breacher
Playstyle
Protective barriers can be fortified using metallic plating that typically resists gunfire, physical attacks, and even explosions. Yet, there are specialized operatives equipped with unique tools capable of creating openings in these reinforced barriers, enabling them to forcefully enter the area.
Advantages
- The operator creates new entry points into the objective site.
- Defenders purposely reinforce certain walls, and opening them will likely cause them problems they don’t want.
Operators to use
- Thermite: He carries 2 Exothermic charges which can be mounted on both soft and reinforced walls. These charges are remotely detonated and have a massive blast radius. These charges need to be planted with melee range, however, and this could leave the operator vulnerable for a short duration.
Hibana: Hibana’s X-KAIROS Launcher fires explosive pellets which can stick to walls and detonate to create holes, even in reinforced walls. The difference between Hibana and Thermite is that Hibana can open these holes from distance, although the holes have a much smaller blast radius in comparison to that of Thermite’s explosions.
2. Soft Breacher
Playstyle
Agile intruders possess devices that enable them to swiftly create openings in flexible surfaces like walls, doors, and certain floor sections. This creates fresh pathways and vantage points for allies to expeditiously seize control over spaces by firing through these new openings.
Advantages
- The operator can create new angles and entry points.
- The operator can provide verticality, allowing attackers to attack between floors.
Operators to use
- Sledge: Sledge’s Breaching Hammer is a fantastic tool to quickly smash holes in soft walls, barricades, hatches and floors. It has 25 uses too, so it is unlikely that players will ever run out during the round. Whilst Sledge is using the hammer, there is a short animation which may leave the operator vulnerable to damage for a short duration.
- Ash: Ash’s Breaching Rounds can quickly open holes in surfaces making her an effective soft breach, in addition to her other roles. Another advantage here is that Ash can breach from distance too. However, these Breaching Rounds are limited unlike other soft breachers and should be used more carefully.
3. Crowd Control
Playstyle
In situations where several defenders are in the same area, these tools (operators) come into play. These toolsets function by impacting all visible defenders within range once activated.
Advantages
- The operator can affect several defenders at once
- The operator can force defenders to move out of their cover positions to avoid the impacts, essentially separating the crowd. Attackers can then breach without worrying about defenders holding angles.
Operators to use
- Ying: Ying carries 4 Candela Flash Charges which can either be thrown as grenades or planted on surfaces and released on the other side. Each Candela essentially consists of several flash grenades packed together which are released in multiple directions when the Candela detonates. These candelas are a great way of emptying a room, as they can either force defenders to move out or stun defenders, giving attackers the opportunity to breach and clear.
4. Anti-Gadget
Playstyle
These operators come armed with tools that disable the defensive team’s devices and traps, such as electronic equipment or strategic setups. The operators with anti-gadget skills are tasked with neutralizing these hazards initially, ensuring a secure path for team members to follow before they can move in for a breach.
Advantages
- The operator can clear the path for other attackers to breach without worrying about traps.
- The operator can disrupt the defenders’ source of intel.
Operators to use
- Thatcher: Thatcher carries EMP Grenades which are projectiles that deactivate all electrical gadgets in their blast radius for a duration when detonated. In fact, Thatcher can even deactivate the lights on enemy weapon sights, making aiming a little more difficult for them. Players must be wary that Jager’s Magpie Defence System will recognize EMP Grenades as projectiles and will destroy them, so players can make sure to get rid of any MDSs before throwing EMPs.
- Twitch: Twitch’s specialised Shock Drones can fire lasers which destroy electronics, usually with just 1 hit. This is a great way to clear out any defensive gadgets at the objective site, so they don’t act as an issue to avoid later on in the round. In addition, these drones can also fire lasers at enemies, dealing small amounts of damage.
5. Entry Fragger
Playstyle
Leading the charge for the team’s advances, entry fraggers primarily target enemy defenders. Their equipment shines in isolating defenders and crafting fresh paths to storm through. Moreover, entry fraggers often possess the skills necessary to handle roamers effectively.
Advantages
- The focus on getting kills gives attackers the man count advantage.
- These operators have the ability to quickly clear rooms, helping gain control over the map.
Operators to use
- Ash: Ash has an under-barrel launcher attached to her gun which fires Breaching Rounds. These can quickly create breach holes in soft walls and hatches, allowing for new angles and entry points. The Breaching Rounds can be fired from distance too, which helps with Ash’s aggressive entry-fragging playstyle.
6. Sniper
Playstyle
Sniper units are equipped with high-powered rifles that make them proficient in long-distance battles. Their equipment also allows them to hide their location and maintain a secure position. Unlike many other operatives who rush to the objective site, snipers prefer to stay at a distance and fire from afar.
Advantages
- Powerful weapons can kill quickly with accurate shots.
- Long-range shots make it difficult for defenders to spot where the Sniper is sitting.
- These operators provide support to teammates with cover fire.
Operators to use
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2024-11-12 11:45