MOUZ torzsi on the CS2 season: “We pushed each other to the limits”

MOUZ torzsi on the CS2 season: “We pushed each other to the limits”

As a dedicated fan following the journey of MOUZ, it’s always a rollercoaster ride filled with highs and lows. Torzsi, the young sniper, has shown tremendous growth and resilience, learning from each experience to better himself and his team. His humble demeanor and focus on improvement are commendable, especially in the face of setbacks like their exit at the BLAST World Final.


Torzsi discusses with Xpsp the topic of setting realistic expectations and the necessary enhancements for CS2, aimed at maintaining satisfaction among players and spectators.

In the BLAST World Final held in Singapore, MOUZ didn’t secure the exit they had anticipated. Instead, their young team was eliminated 2-0 by Vitality during the quarterfinals. However, it was not just the loss that irked fans; MOUZ were dominated by Vitality in front of the Singaporean crowd, making the defeat sting even more.

For Adam Torzsás, known as “Torzsi” in the gaming world, the recent event in Shanghai might not have been one he’d like to remember on paper, but he embraced it as an opportunity to loosen up a bit before the Shanghai Major. At just 22 years old and playing the role of the sniper, he wasn’t at his peak this week. However, when speaking with Xpsp, he expressed optimism that the insights gained in Singapore will help maintain the team’s consistency as they move forward.

Torzsi, MOUZ kept busy with packed schedule

Are you finding yourself becoming more accustomed to global travel for events, given that you’ve shared your methods for overcoming jet lag?

Absolutely, our trip to Rio was well-strategized and we were fully aware of the jet lag. To counteract this, we began our practice later in the day and stayed up longer, preparing ourselves for the time difference. While we’re accustomed to handling such leaps, I must admit that traveling east does pose a unique challenge. Instead of staying up late, we now have to wake up extremely early, which can be particularly tough for gamers like us. However, we’re doing our best to adapt.

MOUZ torzsi on the CS2 season: “We pushed each other to the limits”

“Let’s discuss your performance throughout the year, as it has had some highs and lows. You’ve managed to win in both the EPL and BetBoom, but there were also setbacks such as your elimination at EPL and Dallas. Additionally, you made it to the finals at Rio and Chengdu. How would you describe your overall experience so far?

“I divided it into two parts. I found the first part absolutely fantastic. We made it to all the playoffs, except for the final one in Dallas, but we were also drained out there. We gained a lot of knowledge and motivated each other to reach our limits.

At the [Copenhagen Major], we aimed for something beyond the quarterfinals, but an unfortunate crowd incident occurred where individuals invaded the stage. Regardless of this setback, I believe the first season was extraordinary, despite our early exit in Dallas and our first-round loss. We didn’t feel defeated by it, and overall, we felt quite good about our performance.

“And the second half?”

Following that, the Pro League took an unfortunate turn. It dealt us a significant blow, undeniably not pleasant, but I believe we’ve risen to the occasion just in time. We’ve managed to reach a couple of finals and now have another opportunity to perform well in a tournament prior to the major. Our aim is to excel here to bolster our self-assurance for the major, you understand. Our primary objective remains winning the Shanghai Major, and this tournament in Singapore is a crucial milestone; whether we win or lose.

Let’s peek ahead to the year 2025. It seems our schedules will be quite full. Does this prospect concern your team, or is there some relief knowing we can selectively participate in events instead of committing to all of them?

In our team, the topic wasn’t extensively discussed, but the schedule appears quite concerning from a player’s perspective. For those new players who hadn’t played before COVID-19, I can only imagine what their experience was like, but I’ve heard they used to play more than we do now. It seems they aim to increase the workload, but as a player, it appears less beneficial for health.

I sincerely hope that MOUZ acknowledges both our abilities as players and our humanity. They should prioritize mental health issues such as spending time with family or loved ones over intense work demands. Ideally, they would provide opportunities for us to recharge and not expect maximum effort every month. Let’s see how this new approach unfolds.

Let me discuss siuhy, who has been leading for more than a year now as our In-Game Leader (IGL). Compared to previous IGLs we’ve worked with, what’s his unique approach and how can this difference help you enhance your individual gameplay?

The experience has been fantastic. He places a great deal of confidence in me, and I believe he does the same for the rest of our team members as well. This trust allows us to pursue our objectives and play the game according to our preferred style.

Fixing CS2 is important, but torzsi wants community servers back

MOUZ torzsi on the CS2 season: “We pushed each other to the limits”

Here’s how we could rephrase that question in a more natural and easy-to-understand manner:

I’d put it this way: “I’m quite content with where CS2 stands right now. Valve has made significant strides since its launch, which I find incredibly satisfying. Seeing regular updates excites me because it shows that they are dedicated to the game and aiming for improvement. This is beneficial for us professional players.

Things are alright, but not great – I wouldn’t exactly call myself content. S1mple returning was amusing, and as I observed his initial official matches, he acknowledged that there were lingering issues with the AWP, which I concur with wholeheartedly. I believe these problems should be addressed because sometimes it seems like hits on opponents or shots taken aren’t properly recorded, which can get quite frustrating.

“What I want added back is the community servers and some movement modes like jumping, surfing, and KZ. I miss the community servers; because there are no plugins, these modes aren’t working like they used to in CS:GO. I would really like to see that in CS again.”

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2024-11-01 15:41

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