
Story Highlights
- The new patch tweaks Gold Lane Marksmen durability based on early strength, range, and late survivability.
- Based on recent win and pick rates, the devs have buffed, nerfed, and adjusted certain heroes in Brawl.
The newest update to Mobile Legends: Bang Bang (MLBB), Patch 2.1.68, is now available on the Advanced Server. It includes changes to several heroes, along with adjustments to equipment and how certain game modes play.
The developers have tweaked how durable Marksmen heroes in the Gold Lane are, considering how strong they are at the beginning of the game, as well as their power and ability to defend themselves later on. Let’s take a closer look at the details of Mobile Legends Patch 2.1.68 Update.
Mobile Legends Patch 2.1.68 Update: Hero Adjustments
Beatrix (Adjusted)
Passive Attributes (Nerfed)
- Movement Speed: 257 >>> 245
- Base HP: 2280 >>> 2320
- HP Growth: 170 >>> 160
- Base Physical Defense: 20 >>> 17
Passive (↑)
New Effect: Beatrix gains extra Spell Vamp equal to 100% of her lifesteal.
Dyrroth (Buffed)
As a Dyrroth player, I’m really happy the developers tweaked his Skill 1! It used to be a bit of a struggle to build up Rage later in the game, and he felt a little weak early on. Now, it seems like Skill 1 helps him get that Rage going more naturally, making his power spike smoother throughout the whole match. It’s a great change that should make playing him even more fun!
Passive (↑)
New Effect: Recovers 2-5% Rage per second (scales with level).
Skill 1(↑)
- Cooldown: 5s >>> 6-4 seconds
- Base Damage: 200-450 >>> 240-520
Skill 2 (↓)
Cooldown: 8-4 seconds >>> 6 seconds
Hanzo (Buffed)
Hanzo is a powerful jungler designed to quickly eliminate single targets. The developers have recently increased his damage output in the early and mid-game, but made some minor adjustments to other areas of his kit to ensure he remains fair to play against.
Passive Attributes (↓)
- Base HP: 2594 >>> 2440
- Attack Speed Growth: 2% >>> 1%ㅤㅤ
Skill 1 (↓)
Removed damage to units around the locked target.ㅤㅤ
Skill 2 (↑)
Initial Base Damage When Knocking Enemies Airborne: 135-210 >>> 405-630
Marcel (↑)
The Devs have optimized Marcel’s Ultimate to reduce negative effects on his allies. ㅤ
Ultimate (↑)
- Effect Optimization: Slightly reduced the foreswing time.
- New Effect: Allies with the Platinum Snap’s shield will not be affected by Golden Hour.
Rafaela (Adjusted)
Passive (~)
Rafaela’s Resurrection skill can’t be activated if it’s on cooldown. When the skill is ready, you’ll now see information about who you can revive around the button. The way the revival pop-up appears has also been improved.
Lesley (Adjusted)
Attributes (~)
- Movement Speed: 240 >>> 245
- Base HP: 2280 >>> 2260
- Base Physical Defense: 14 >>> 15
Brody (Nerfed)
Passive Attributes (↓)
- Movement Speed: 253 >>> 250
- Base HP: 2290 >>> 2260
- HP Growth: 165 >>> 160
- Base Physical Defense: 20 >>> 16
- Physical Attack Growth: 12 >>> 14
Melissa (Adjusted)
Passive Attributes (~)
- Base HP: 2288 >>> 2320
- HP Growth: 160 >>> 155
- Base Physical Defense: 18 >>> 17
Bruno (Adjusted)
Passive Attribute (↑)
- Movement Speed: 240 >>> 245
- Base HP: 2270 >>> 2320
- HP Growth: 160 >>> 150
Skill 2 (↓)
Mana Cost: 50 at all levels >>> 60 at all levels
Claude (Buffed)
Passive Attributes (↑)
- Base HP: 2250 >>> 2380
- HP Growth: 133 >>> 130
- Base Physical Defense: 14 >>> 18
Clint (Buffed)
Passive Attributes (↑)
- Movement Speed: 240 >>> 245
- Base HP: 2285 >>> 2260
- HP Growth: 145 >>> 160
- Base Physical Defense: 20 >>> 16
Hanabi (Buffed)
Passive Attributes (↑)
HP Growth: 128 >>> 130
Skill 1 (↑)
Mana Cost: 100 at all levels >>> 75-100
Skill 2 (↑)
Mana Cost: 60-85 >>> 50-75
Harith (Buffed)
Passive Attribute (↑)
- Base HP: 2280 >>> 2320
- Base Physical Defense: 19 >>> 17
Ixia (~)
Passive Attributes (↓)
- Movement Speed: 240 >>> 250
- Base HP: 2320 >>> 2260
- HP Growth: 170 >>> 155
- Base Physical Defense: 17 >>> 16
Skill 1 (↑)
Base Damage: 50-250 >>> 100-250
Karrie (Adjusted)
Passive Attributes (~)
- Base HP: 2278 >>> 2320
- HP Growth: 165 >>> 160
Layla (Buffed)
Passive Attributes (↑)
- Movement Speed: 240 >>> 250
- Base HP: 2250 >>> 2320
- HP Growth: 152 >>> 150
- Base Physical Defense: 15 >>> 17
- Physical Attack Growth: 10 >>> 9
Skill 1 (↑)
Mana Cost: 45-70 >>> 35-60
Miya (↑)
Passive Attributes (↑)
- Movement Speed: 240 >>> 250
- Base HP: 2225 >>> 2320
- HP Growth: 153 >>> 150
- Attack Speed Growth: 2.5 >>> 2
Skill 1 (↑)
Mana Cost: 60-100 >>> 60-85
Moskov (↑)
Passive Attributes (↑)
- Base HP: 2255 >>> 2380
- HP Growth: 143 >>> 140
- Base Physical Defense: 16 >>> 18
Natan (Nerfed)
Passive Attributes (↓)
- Base HP: 2285 >>> 2320
- HP Growth: 160 >>> 150
Popol and Kupa (Adjusted)ㅤ
Passive Attributes (↓)
- Base HP: 2300 >>> 2260
- HP Growth: 160 >>> 140
- Physical Defense Growth: 17 >>> 16
Skill 2 (↑)
Mana Cost: 80-110 >>> 50-80
Skill 3 (~)
Mana Cost: 60-30 >>> 50 at all levels
Irithel (Adjusted)
Passive Attributes (↓)
- Base HP: 2300 >>> 2260
- HP Growth: 160 >>> 140
- Physical Defense Growth: 17 >>> 16
Skill 1 (↑)
Cooldown: 10 seconds at all levels >>> 10-7 seconds
Wanwan (Adjusted)
Passive Attributes (~)
- Movement Speed: 245 >>> 240
- Base HP: 2300 >>> 2320
- Base Physical Defense: 15 >>> 17
Mobile Legends Patch 2.1.68 Update: Equipment, Emblem, System, and Gameplay Mode Adjustment on the Advanced server
Equipment Adjustment
Dominance Ice (Buffed)
- Fortress Shield Unique Passive (↑) – Effect Range: 3.5 >>> 5ㅤ
- Lifebane Unique Passive (↑) – Effect Range: 3.5 >>> 5
Roaming Blessings (Nerfed)
Last week, we let Roaming Blessings earn experience and gold through various actions like dealing damage, uncovering the map, and sharing resources from minions. This significantly boosted how quickly roamers leveled up and gained gold. We’re now rolling back some of those changes.
Emblem Adjustment
Marksman Emblem (Buffed)
Adaptive Penetration: 5% >>> 10%
System Adjustment
Auction House
The Auction House is now available for testing on the Advanced Server. You can buy, sell, and browse items just like before.
Surprise Flip
Surprise Flips now reward players with Resplendent Dragonshards and other items they can trade or sell at the Auction House.
Gameplay Mode Adjustment
Brawl
After looking at which heroes are winning and being chosen most often in Brawl, the game developers have made changes to balance the game – strengthening some heroes, weakening others, and tweaking a few.
Frozen Sea Showdown
- Fixed an issue where the Crab was too close to the riverbank.
- Fixed an issue where the hook speed was too fast and difficult to dodge at higher levels.
- Adjusted the location of Cyclone Eye, reducing its trigger area and jump distance to prevent players from triggering it by mistake.
Tide Siege Mode Update
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