
As a seasoned gamer with decades of experience under my belt, I must say that the latest revelations about Project R.I.S.E by Supercell have me buzzing with excitement! Having grown up on Clash games, the prospect of a dynamic action RPG set within their universe is nothing short of exhilarating.
Following the conclusion of “Clash Heroes”, it was announced that “Project R.I.S.E” would be a rebrand, and we had a very positive initial reaction to the action RPG roguelite by Supercell. The game’s engaging gameplay suggested potential for a future on the PC platform, and Supercell is now working towards this goal by making Project R.I.S.E a cross-platform project.
In a recent conversation on the ECHO Gaming YouTube channel, Supercell’s Community Manager Vladislav P (also known as Frame) and Game Lead Julian Le Cadre shared insights about their forthcoming game, Project R.I.S.E., highlighting its thrilling advancements.
Project R.I.S.E was playable while connected to a Bluetooth controller during the pre-alpha
Supercell aspires to merge its distinctive ‘Clash universe’ with role-playing game (RPG) features, crafting an exciting and dynamic adventure. Particularly, they are focused on transforming the eye-catching promotional content into engaging interactive experiences, similar to the entertaining Clash animations such as ‘Clash-a-Rama’.

As a long-time fan of Supercell games, I am thrilled to see them venturing into new territories with their latest project, Project Rise. What excites me most is that this will be their first game developed using Unreal Engine, a move that I believe will bring about faster development speeds and more accessible features for the team. However, as someone who has transitioned between different game engines in my own game development journey, I can empathize with the challenges that come with learning a new engine and workflow.
As a dedicated fan, I wholeheartedly agree with ECHO’s point that Project R.I.S.E from Supercell would be an excellent fit for PC gaming. Julian, in his insightful commentary, highlighted the potential of the game across platforms, stating, “It really aligns with the genre, and while mobile is our primary focus, we haven’t closed the door on PC just yet. It definitely resonates with a broader audience; we’ll see if we can make it happen across platforms.”
Furthermore, Julian’s statement was complemented by Frame who revealed an interesting tidbit about the pre-alpha test. The game could be played with a Bluetooth controller on mobile phones during this phase. While the experience wasn’t flawless as super attacks couldn’t be executed because their controls weren’t assigned yet, it served as a sneak peek into Project R.I.S.E.’s potential for cross-platform gaming.
It’s not definitively certain, but it appears that Project R.I.S.E might follow in the footsteps of Supercell’s popular strategy games, Clash of Clans and Clash Royale, by making a transition to the PC platform. This move could potentially revolutionize the gaming experience for players by delivering improved graphics, smoother controls, and an overall enriched gameplay. If it does, this cross-platform shift could prove to be a significant advantage.
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2024-08-02 13:11