Dota 2 Patch 7.37 biggest hero changes

Dota 2 Patch 7.37 biggest hero changes

Well, as a seasoned Dota 2 player with over a decade of gaming under my belt, I must say that the recent changes in version 7.37 have certainly shaken things up! The tweaks to Poison Sting and Plague Ward seem fair enough, but Shadow Fiend’s adjustments have left me scratching my head a bit. Reducing Lasting Presence Facet’s max souls and decreasing the stack duration on Shadowraze could make him a bit more challenging to play effectively.


As a devoted Dota 2 enthusiast, I’m excited to share that the latest 7.37 patch brings about numerous changes in our beloved heroes. Fear not, for I’ve curated a handy guide to help you stay abreast of the most significant transformations!

In the unexpected rollout of Dota 2 Patch 7.37, numerous adjustments have been made to the heroes. This is the first significant update since the debut of Hero Facets and Innate Abilities. Consequently, there will be a multitude of hero alterations in patch 7.37. However, don’t worry! Rather than wading through the extensive revisions, we’ve emphasized the most substantial hero changes in patch 7.37 for your convenience.

As a dedicated Dota 2 gamer, I’ve got some exciting updates to share! The recent 7.37 patch has brought about quite a shakeup in our favorite heroes. Here’s a quick rundown of the most significant alterations that have been causing quite a stir among us gamers.

Omniknight

  • Degen Aura
    • Radius increased from 300 to 325
  • Purification
    • Now upgraded with Aghanim’s Shard. After a 3s delay, the target is Purified again with 75% effectiveness
  • Repel
    • Now provides 60% magic resistance
    • Cooldown increased from 45/40/35/30s to 55/50/45/40s
    • Aghanim’s Shard upgrade removed
  • Hammer of Purity
    • Has been properly converted to be an attack modifier (this removes the delay between the melee attack hit and the pure damage application)
    • No longer spell stealable
    • No longer procs Magic Stick
    • Mana Cost decreased from 30/40/50/60 to 30/35/40/45
    • Cooldown decreased from 16/14/12/10s to 16/12/8/4s
    • Damage decreased from 55/80/105/130 to 50/70/90/110
    • Bonus Base Damage decreased from 55/80/105/130% to 55/70/85/100%
  • Guardian Angel
    • Changed from Unit Target ability to Point Target ability. Now applies Guardian Angel to all allied units in a 400 radius
    • No longer has 2 charges
    • Cast Range decreased from 900 to 600
    • Cooldown increased from 70/60/50s to 110/100/90s
    • Mana Cost increased from 100/150/200 to 125/175/225
    • Aghanim’s Scepter upgrade reworked. Now provides a global cast range, increased radius, and allows it to affects buildings. Also amplifies health regeneration and incoming heals by 100% for the duration. Scepter Radius: 700
  • Talents
    • Level 10 Talent Base Damage decreased from +50 to +35
    • Level 10 Talent -2s Purification Cooldown replaced with +1s Guardian Angel Duration
    • Level 15 Talent -15s Guardian Angel Charge Restore Time replaced with -20s Guardian Angel Cooldown
    • Level 20 Talent -5s Hammer of Purity Cooldown replaced with -3s Purification Cooldown
Dota 2 Patch 7.37 biggest hero changes

Sand King

  • Dust Devil Facet
    • Sand Storm area of effect increased from 300/350/400/450 to 450/500/550/600
  • Caustic Finale
    • Max Health Damage rescaled from 6/9/12/15% to 4/8/12/16%
    • Duration rescaled from 6s to 4.5/5/5.5/6s
  • Sand Storm
    • Aghanim’s Scepter upgrade removed
  • Stinger
    • Now procs Magic Stick
    • Mana Cost increased from 30 to 35/40/45/50
    • Cooldown increased from 14/11/8/5s to 15/12/9/6s
    • Bonus Damage is now extra physical damage instead of bonus attack damage
    • Bonus Attack Damage decreased from 40/80/120/160 to 35/70/105/140
  • Epicenter
    • Now upgraded with Aghanim’s Scepter. Every 0.5s, 3 Stinger attack areas are created at random locations, each measuring 15% of the Epicenter’s current radius, that apply 50% of Stinger damage to enemies hit. One enemy can only be hit by one Stinger per pulse
    • While having both items, Aghanim’s Shard pulses apply 1 Stinger attack from Aghanim’s Scepter
  • Talents
    • Level 10 Talent +10 Sand Storm Damage Per Second replaced with +8% Stinger Slow
    • Level 15 Talent +50 Stinger Damage replaced with +150 Burrowstrike Cast Range
    • Level 15 Talent +12% Stinger Slow replaced with +25 Sand Storm Damage Per Second

Phantom Lancer

  • Divergence Facet
    • Bonus Illusion Damage decreased from +4% to +2%
  • Illusory Armaments – New innate ability
    • Items that grant bonus damage instead grant base damage for 65% of the original bonus damage amount
  • Spirit Lance
    • Illusion Damage decreased from 20% to 15%
    • Aghanim’s Scepter Bonus Illusion Damage decreased from 30% to 20%
  • Phantom Rush
    • No longer an innate ability
    • Cooldown rescaled from 16/13/10/7/4s to 13/10/7/4s
    • Max Rush Distance rescaled from 525/600/675/750/825 to 600/675/750/825
    • Bonus Agility rescaled from 5/10/20/30/40 to 10/20/30/40
  • Juxtapose
    • Illusion Damage decreased from 18/20/22% to 13/15/17%
  • Talents
    • Level 20 Talent Juxtapose Damage decreased from +10% to +6%
    • Level 25 Talent +20% Critical Strike (200%) replaced with +15% Illusory Armaments Damage

Medusa

  • Venomous Volley – New Facet
    • Medusa applies a poison to every fifth attack, slowing enemies’ movement speed by 35%, attack speed by 80, and cast speed by 50% for 1.5 seconds. The poisoned attack counts as an attack modifier for the purposes of Split Shot
  • Mana Shield
    • No longer a levelable ability, now has a base 2.4 damage per mana and then gains 0.1 damage per mana per hero level
  • Mystic Snake
    • No longer slows movement speed or turn rate
    • Cooldown increased from 13/12/11/10s to 15/14/13/12s
  • Gorgon’s Grasp – New ability
    • Medusa fires a volley of arrows into the sky that land in 3 groups in a line, with each grouping larger than the previous. Enemies struck by a grouping of arrows take 30/70/110/150 physical damage and are rooted, can’t turn and take 100 physical damage per second for 0.8/1.2/1.6/2s. Initial Radius: 150. Radius Growth: 50. Cast Range: 625. Mana Cost: 40/60/80/100. Cooldown: 30/27/24/21s
  • Stone Gaze
    • Mana Cost increased from 150 to 200
  • Talents
    • Level 10 Talent Stone Gaze Bonus Physical Damage increased from +8% to +10%
    • Level 25 Talent +1.9 Mana Shield Damage per Mana replaced with +1 Gorgon’s Grasp Volleys

Lycan

  • Alpha Wolves – New Facet
    • Increases the max level of Summon Wolves by 2 but decreases the max level of Howl and Feral Impulse by 1
    • Summon Wolves
      • Damage and Health scale linearly for their fifth and sixth levels
      • Starting at level 5, wolves gain Hamstring, an attack modifier that applies a 0.5s root and the next 4 attacks from units under Lycan’s control deal an additional 50 physical damage. Cooldown: 8s
      • Starting at level 6, wolves gain Hightail. When activated, wolves get a burst of energy, gaining hasted and phased movement, 100% evasion, and 20 attack speed for 8s. Cooldown: 50s
      • Wolves summoned with Aghanim’s Shard are improved when leveling Summon Wolves past level 4

Kunkka

  • Admiral’s Rum – New Innate ability
    • Taking damage from a hero, building, or Roshan that would reduce Kunkka below 65% health automatically triggers Admiral’s Rum over 10s, providing 10% bonus movement speed and delaying 20% of the damage taken. Delayed damage is dealt evenly over 10s once the buff ends. Stacks additively with other sources of Admiral’s Rum. Cooldown: 60s
  • Torrent
    • Radius increased from 225 to 250
    • Mana Cost decreased from 100 to 90
  • Tidebringer
    • No longer an innate ability
    • Cleave Range rescaled from 500/650/800/950/1100 to 650/800/950/1100
    • Damage Bonus rescaled from 10/30/60/90/120 to 30/60/90/120
    • Cooldown rescaled from 16/13/10/7/4s to 13/10/7/4s
  • Ghostship
    • Allied heroes touched by the Ghostship receive a stronger Admiral’s Rum. Rum bonus speed: 15%. Damage delayed: 35%
    • Now upgraded with Aghanim’s Scepter. Creates a fleet of 2 ships at the target point on a 2.5 second interval. Each ship also fires 3 waves of 4 cannonballs from the port and starboard side that deal 40% of Ghostship’s damage as they pass through enemies. Each unit can only be hit by 1 cannonball per volley. Cannonball projectile radius: 100. Cannonball projectile speed: 1400
  • Torrent Storm – Removed Level 25 Talent Ghostship Fleet replaced with +100 Spell AoE

Death Prophet

  • Spirit Collector Facet
    • Now also gains spirits from Death Prophet’s own death and while she is dead
  • Mourning Ritual – A new Facet
    • Death Prophet delays 20/30/40/50% of incoming damage, taking the damage in 1 second intervals over 5 seconds. Scales with Exorcism
  • Crypt Swarm
    • Range increased from 810 to 900
      • Cast Range is now equal to its wave range
  • Spirit Siphon
    • Can now target Roshan and Tormentors
  • Level 15 Talent +250 Health replaced with +75 Silence AoELevel 20 Talent +50 Crypt Swarm Damage replaced with +400 Health

Anti Mage

  • Persecutor – New Innate Ability
    • Attacks slow enemies based on how much mana they are missing. 12.5/15/17.5/20% min slow at 50% mana, up to 25/30/35/40% maximum slow at 0% mana. Slow Duration: 0.75s
  • Mana Break
    • No longer an innate ability
    • Mana Burned per hit rescaled from 16/23/30/37/44 to 25/30/35/40
    • Max Mana Burned per hit rescaled from 0.8/1.6/2.4/3.2/4% to 1.6/2.4/3.2/4%
  • Blink
    • Aghanim’s Scepter upgrade reworked. Reduces cooldown by 1s. After casting Blink, your next Mana Break within 5s is empowered, burning an additional 20% max mana and preventing the target from regenerating or gaining mana for 6s. This debuff is undispellable
  • Talents
    • Level 15 Talent 40% Slow on Fully Mana Drained targets replaced with +10% Persecutor Max Movement Slow
    • Level 20 Talent -1s Blink Cooldown replaced with +0.7s Mana Void Stun
Dota 2 Patch 7.37 biggest hero changes

Venomancer

  • Plague Carrier – a new Facet
    • When attached to a carrier, ward health is now also increased by 1/1.5/2/2.5% of the carrier’s max health
  • Septic Shock – New innate ability
    • New Innate ability. Passive, can’t be leveled up
    • Venomancer’s attacks deal extra magical damage based on how many debuffs the attack target has. Only counts debuffs from Venomancer and his Plague Wards. Base Damage per debuff: 10%
    • Can be upgraded with Aghanim’s Scepter. Increases Septic Shock base damage per debuff from 10% to 20%. Plague Wards also deal Septic Shock damage based on their attack damage
  • Poison Sting
    • No longer an innate ability
    • Aghanim’s Scepter upgrade removed
    • Duration rescaled from 3/6/9/12/15s to 6/9/12/15s
    • Damage per second rescaled from 2/6/14/22/30 to 8/16/24/32
    • Slow rescaled from 3/6/9/12/15% to 8/10/12/14%
  • Plague Ward
    • Mana Cost increased from 21/24/27/30 to 24/26/28/30

Shadow Fiend

  • Lasting Presence Facet
    • Necromastery – Every hero kill increases max souls by 1 until Shadow Fiend dies
  • Necromastery
    • Hero kills no longer increase max souls by 1 by default
  • Shadowraze
    • Stack Duration decreased from 8s to 7s
    • Mana Cost increased from 75 to 80
  • Requiem of Souls
    • Max Line Width decreased from 350 to 300
    • Fear Duration per soul hit decreased from 0.7s to 0.6s
  • Talents
    • Level 20 Talent Requiem Fear per line decreased from +0.25s to +0.2s

Visage

  • Death Toll – a new Facet
    • Soul Assumption kills give 35 gold per soul charge, up to 105/140/175/210 gold. 15% gold from creeps. Enemy heroes killed within 3s of being affected by Soul Assumption also give gold
  • Lurker – New Innate ability. Passive, can’t be leveled up
    • Visage’s ability cooldown durations are reduced as long as he’s not taking damage. Grants a stack every 2s that Visage does not take damage. Each stack grants 2% cooldown speed with a max of 10 stacks. Stacks fade after 2s upon taking any damage
  • Gravekeeper’s Cloak
    • No longer an innate ability
    • Damage Reduction per layer rescaled from 4/8/12/16/20% to 8/12/16/20%
    • Layer Recovery Time rescaled from 7/6/5/4/3s to 7/6/5/4s
  • Silent As The Grave
    • Mana Cost increased from 100 to 115
    • Duration decreased from 35s to 30s
    • Bonus Damage decreased from 25% to 20%

In the latest Dota 2 update, version 7.37, there have been numerous adjustments to various heroes. For a comprehensive look at all these changes, be sure to consult the official patch notes.

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2024-08-01 10:40

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