XDefiant Y1S1.3 Patch Notes: Tweaks to Ranked and shotgun balancing

XDefiant Y1S1.3 Patch Notes: Tweaks to Ranked and shotgun balancing

As a seasoned gamer with over two decades under my belt, I’ve seen my fair share of patch notes and updates, but the XDefiant Y1S1.3 patch notes have certainly caught my attention! The developers seem to be listening to the community and making meaningful changes to the game.


1. In the XDefiant Y1S1.3 update, significant modifications to the shotgun mechanics have been outlined in the patch notes, along with further information regarding player departures from Ranked matches.

I’m thrilled to share that XDefiant has dropped the Y1S1.3 patch! The dev team teased us with whispers of ranked and weapon adjustments, and they didn’t disappoint. Brace yourselves for shotgun tweaks galore, a fresh new Ranked mode, and so much more!

Let’s take a look at the patch notes.

XDefiant Y1S1.3 Patch Notes: Tweaks to Ranked and shotgun balancing

(Image via Ubisoft)

Gameplay

  • XP Boosters no longer count down when in the Practice Zone.
  • Increased vertical ADS sensitivity for controllers so that aiming up and down is more consistent with aiming left and right.

Game Modes

  • Tweaked the Ranked mode pre-game. Ranked matches now won’t start with less than 8 players.
  • The Leave button has been nixed from the map-voting screen to discourage players from dropping out.
  • Ranked matches will cancel if players manage to leave during map voting.
  • CTF mode is now available in Ranked play.

Factions

  • Echelon’s Intel Suit now only reveals enemies through walls for the player wearing it. Allies will still see enemy locations on the minimap.
  • DedSec’s Spiderbots were shocking target players before leaping on their faces. Now they only zap targets when are on their face.

Weapons

  • The Rapid Fire Barrel and Muzzle Booster attachments were causing less recoil on some weapons (such as the ACR 6.8, and AK-47) when they were supposed to cause more recoil. That’s fixed.
  • Reduced the MP7’s magazine capacity from 35 to 30 and its rate of fire from 875 to 850 rounds per minute.  
  • The Pistol Grip and PEQ-15 Laser attachments for shotguns also had their spread Min/Max bonus reduced from 20 to 15 percent.
  • Shotgun balances:
    • M870
      • Short range increased from 10m to 13m.
      • Medium range increased from 15m to 18m.
      • Sprint Out Time (sprint-to-shoot time) reduced from 250ms to 200ms.
      • Hipfire spread range reduced roughly 10 percent from 3.4-4.0 to 3.0-3.6 degrees.
      • Aim spread range reduced roughly 18 percent from 2.55-3.0 to 2.0-2.6 degrees.
      • Crouch hipfire spread range reduced from 2.89-3.4 to 2.7-3.2 degrees.
      • Crouch aim spread range reduced from 2.55-3.0 to 2.0-2.6 degrees.
      • Crouch slide, in air, and mantle hipfire spread reduced by 40 percent from 9.0-13.5 to 5.0-9.0 degrees.
      • Crouch slide, in air, and mantle aim spread range reduced from 3.4-3.4 to 2.5-3.0 degrees.
    • AA-12
      • Short range increased from 7m to 10m.
      • Medium range increased from 10m to 13m.
      • Hipfire spread range reduced roughly 10 percent from 4.75-6.5 to 4.25-6.0 degrees.
      • Aim spread range reduced roughly 13 percent from 2.81-4.13 to 2.5-3.5 degrees.
      • Crouch hipfire spread range reduced from 4.04-5.53 to 3.5-5.0 degrees.
      • Crouch aim spread range reduced from 2.82-4.13 to 2.5-3.5 degrees.
      • Crouch slide, in air, and mantle hipfire spread reduced by 40 percent from 11.25-15.0 to 8.0-12.0 degrees.
      • Crouch slide, in air, and mantle aim spread range reduced from 3.75-3.75 to 3.0-3.5 degrees.  
    • Double Barrel
      • Short range increased from 12m to 15m.
      • Medium range increased from 16m to 19m.
      • Reserve ammo increased from 12 to 16.
      • Crouch slide, in air, and mantle spread reduced by 40 percent from 11.13-15 to 7-11 degrees.
    • Sawed-Off Shotgun
      • Reserve ammo increased from 6 to 10.
      • Sprint-to-shoot time reduced from 250ms to 150ms.
      • Crouch slide, in air, and mantle spread reduced by 40 percent, from 11.25-15.0 to 6.68-9.0 degrees.
    • Finally, all shotgun reticle blooms (visualized by the vertical and horizontal hash marks of the HUD reticule) are now enlarged slightly while leaping.

Devices

  • Sticky grenades now stay put rather than disappearing if the deploying player dies.

Miscellaneous

  • The cursor no longer shifts to the main display when playing on a second monitor in fullscreen mode with the “lock mouse to game window” option turned on.
  • Fixed an issue preventing players’ kill/death ratio from updating properly after completing matches.

Read More

2024-07-30 20:10

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