Marvel Rivals Closed Beta Test patch notes

Marvel Rivals Closed Beta Test patch notes

As a seasoned gamer with countless hours spent in various battlefields and arenas, I am always on the lookout for new and exciting experiences. And with the upcoming Marvel Rivals Closed Beta Test, my anticipation is reaching an all-time high! The recent patch notes released by the developers have truly piqued my interest.


Prior to the Marvel Rivals Closed Beta beginning, the developers released detailed patch notes for players’ preparation.

Before the Closed Beta Test of Marvel Rivals, the development team has shared patch notes. In their usual Dev Talk sessions, they discuss the reasoning behind specific game features, share their perspectives on character adjustments, and provide various background information.

In this instance, for Dev Talk #6, the team has released an abundance of patch notes in preparation for the Closed Beta Test. While you can review their comprehensive thoughts, here are the key points from the notes:

Full patch notes for the Marvel Rivals Closed Beta Test

Marvel Rivals Closed Beta Test patch notes

(Image via Marvel)

As an avid fan participating in the Marvel Rivals Closed Beta test, I’ve been excitedly scouring through the latest patch notes. The document starts by revealing the modifications made to each hero in our beloved game. These tweaks aim to enhance gameplay experience and balance out the competition among our favorite superheroes!

  • Vanguard
    • Doctor Strange – Recalibrated Doctor Strange’s damage capabilities to better resonate with his Vanguard role, enhancing his power on the front lines.
    • Groot – Meticulously balanced Groot’s tree wall abilities and their survivability.
    • Magneto – Overhauled Magneto’s ability logic, empowering him to generate magnetic barriers (Metallic Curtain) more freely, effectively neutralizing enemy assaults. Furthermore, the metal shield (Metal Bulwark) can now be self-applied, granting him greater agency on the battlefield.
    • Peni Parker – Fine-tuned SP//dr’s combat style, notably amplifying the left-click attack speed (Cyber-Web Cluster) to evoke the sensation of unleashing a large weapon. This adjustment will hopefully provide players with a more immersive experience when piloting the mech as Peni.
  • Duelist
    • Black Panther – Amplified Black Panther’s prowess in wall climbing and sprinting, elevating his potential to unleash breathtaking combos. Moreover, when Black Panther triggers the Team-Up Ability with Magik, he gains the ability to summon the Limbo Disc portal at will.
    • Hela – Adjusted Hela’s mid to long-range capabilities, ensuring a more balanced and compelling combat experience.
    • Iron Man – Enhanced Iron Man’s long-range offensive capabilities, giving him more formidable suppressive power. Furthermore, the Gamma energy upgrade of his Team-Up Ability when using Armor Overdrive has been increased.
    • Namor – Adjusted the skill [Blessing of the Deep] so that when it is activated, Namor can freely move in the air. Also, appropriately buffed his damage.
    • The Punisher – Fine-tuned the active use time of his Team-Up Ability with Rocket Raccoon. In this new rendition, each Team-Up Ability window becomes even more precious for the Punisher.
  • Strategist
    • Loki – Heightened the significance of Loki’s illusions and slightly balanced his primary form’s healing and damage capabilities. In this update, Loki will rely more heavily on his illusions to actively participate in combat, adding depth and strategy to his gameplay.
    • Mantis – Enriched Mantis’s ultimate ability, granting her the ability to offer enhanced survival support for the entire team by providing temporary health to already max health allies.

After receiving feedback during the Closed Alpha Test, modifications were made next. These improvements are referred to as experiential enhancements.

  • Ability Actions – Meticulously fine-tuned each hero’s interrupt and action transitions, aiming to minimize constraints on player actions, empowering them to unleash their full potential.
  • Sound and Visual Effects – Significant adjustments have been made to the sound and visual effects for ability use and impact, ensuring players can distinctly perceive the success and effectiveness of their actions during combat.
  • Ability Camera and Vibration – Enhanced the in-game ability camera performance and vibration feedback to intensify the impact sensation during combat and increase immersion.
  • Wall-Climbing and Collisions – Optimized climbing logic and smoothed out wall collision, ensuring seamless and fluid climbing for players within the game environment.
  • Crosshair Feedback and Combat HUD – Optimized crosshair feedback for hits, added health bar indicators for healing and special states, and improved prompts for taking hits and impending defeat, providing players with clearer battlefield information.

To put it simply, towards the end, the Marvel Rivals Closed Beta patch notes introduce the Cosmic Selection, which is their term for the Pick/Ban system.

  • Competitive Bans – From Diamond III rank and above, matches will feature Cosmic Selection (if all team members meet the requirement). Each team member can vote to Banish one hero to the Ban slot. The more votes a hero has, the higher possibility it will be Banished.  Once a hero is Banished, neither team can select that hero for the match. (Due to the limited roster in this CBT, each team will temporarily only be able to Banish one hero.)
  • Tournament Bans – Cosmic Selection will be implemented in only in Tournaments. Each team will have two Banishes and one Pick, chosen by the team captain. Banished heroes cannot be selected, while Picked heroes are protected from being Banished. The sequence is: Team A Banishes one hero, Team B Banishes one hero and Picks one hero, Team A Picks one hero and then Banishes one hero, and finally, Team B Banishes one last hero.

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2024-07-23 19:40

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