News Wire: Nascent Woden Nerfed, Lyfe Movement Passive Tested

News Wire: Nascent Woden Nerfed, Lyfe Movement Passive Tested

As a dedicated gamer and follower of the latest gaming news, I’ve been keeping a close eye on the recent updates to my favorite game, Neural Simulation. And let me tell you, there’s only one story that has everyone in the community buzzing today: the much-anticipated nerfs to Woden.


Today, there’s just one major news story, so I thought I’d delve deeper into it to add more depth and offer additional insights for your reading pleasure.

Woden’t

As a dedicated fan who’s attempted to battle Nascent Woden in Neural Simulation, I can empathize if you’ve felt a tad dismayed with the experience. The encounter comes with its own set of challenges, from occasional teleportation and sudden invulnerability, to quirks in its mechanics that may unexpectedly malfunction, and an extended phase change animation that leaves one feeling somewhat impatient.

Well you’re not the only one, as nerfs have been announced. Per the in-game notice:

  • Woden’s overall HP will be reduced
  • Woden will also teleport less often
  • Some of the damage that Woden deals will be reduced.
  • The duration of Woden’s invulnerable states during some actions will be adjusted (read: shortened).
  • Woden’s Thunder Strike attack will transition from an invulnerable state to Iron Body with damage reduction during the Demiurge form.
  • Fix to the safety area sometimes not appearing after dodging Woden’s Thunder Strike attack

Revising the changes will significantly improve Woden’s likability during battles. Could we address Njall, Antinomy, and pi next, please?

Anyways, there are also plans for bug fixes and optimizations to Star Master, including:

  • Epic capture targets will now automatically respawn at daily reset if captured
  • Fixes to enemy spawns in Clear Stage 39 and 53
  • Fixing Esther not being capturable if downed while in the air
  • No longer making it possible to die to enemies while fishing

These and other bugfixes are expected to be resolved with an update on July 18 (UTC+8).

Heimdall Track and Field Day

The newly released Lyfe – Infinite Sight has an interesting passive on its standard ability:

Lyfe moves and dodges faster.

But does she actually? Let’s investigate.

Running

Based on my personal experiences and observations, I believe the intended meaning was that she walks at a normal pace, not necessarily as fast as everyone else. It’s important to remember that people have different abilities and styles of movement, and it’s essential not to jump to conclusions based on assumptions. In my own life, I’ve encountered situations where misunderstandings like this one have caused confusion and unnecessary stress. Therefore, I always try to clarify any ambiguous statements to avoid misinterpretations.

Oh, I guess that’s the difference. The more you know.

For amusement, I measured the real-life difference in speed when certain movement boosts in the game were activated, specifically on the six-curb dash.

ConditionTime (Running)
Normal5.5s
Siris – The Goldfish ultimate ability3.8s
Nita – Hands support ability2.9s

Dodging

So while Lyfe only walks faster than her peers, does she dodge faster?

Instead of saying “Uh, no. But as it turns out, it seems that they actually mean the velocity of her dash, as she turns out to travel a noticeably further distance than your normal operative,” you could try paraphrasing it as follows:

News Wire: Nascent Woden Nerfed, Lyfe Movement Passive Tested

News Wire: Nascent Woden Nerfed, Lyfe Movement Passive Tested

As a curious gamer, I pondered over this: “Wonder what sets apart the dance moves of those quirky operatives in the game? Prepare to be amazed by the discoveries!”

News Wire: Nascent Woden Nerfed, Lyfe Movement Passive Tested
News Wire: Nascent Woden Nerfed, Lyfe Movement Passive Tested
News Wire: Nascent Woden Nerfed, Lyfe Movement Passive Tested

It seems that Lyfe’s evasion skills are no quicker or more extensive than before. Don’t you believe a boost is necessary?

During my experimentation with this feature, I chose to examine the reach of each ability indicated by a dash. Surprisingly, all these abilities traversed beyond the standard dodge range, and many even surpassed the longest dodge distance.

News Wire: Nascent Woden Nerfed, Lyfe Movement Passive Tested

Nita’s support skill didn’t accumulate frequent flier miles as quickly as the others, but it certainly propels you across the map with great force.

After gathering all this data, I chose to transform it into what I believe is the inaugural of numerous visually engaging yet potentially unnecessary infographics for this site.

News Wire: Nascent Woden Nerfed, Lyfe Movement Passive Tested

Keep this in mind when Seasun inevitably releases a Fall Guys game mode in a future event.

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2024-07-16 18:30

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