
As a long-time Valorant player with hundreds of hours under my belt, I’m excited to share my thoughts on the latest patch notes! Let me tell you, this update has got some major changes that are sure to shake things up.
Although patch 9.01 isn’t as huge as 9.0, it’s still a decent update.
On Taylor, the 16th of July, VALORAN’s latest update,Patch 9.01, was unveiled by Riot Games. Console users will notice several modifications in this release.
As a gamer, starting today, Lotus will be included in my options for Competitive, Unrated, Swift Play, and Deathmatch matches when playing VALORANT on the console version. The developers have made some adjustments to Iso and Neon that I’ll now encounter in those queues, and they’ve slightly toned down Raze as well.
In the classic PC version of VALORANT, update 9.01 brings a significant change with the introduction of Pick’Em Beta for VALORANT Champions 2024. Excited fans can begin participating in the Seoul Group Stage, either through the client or online, starting on July 26th.
Without further ado, here are the VALORANT 9.01 patch notes.
VALORANT Patch 9.01 – All platforms updates
Weapon Updates
Bug Fixes
General
- Fixed a bug where Neon could equip faster out of her slide than intended by manually inputting an equip action.
Gameplay systems
- Fixed a bug where AFK players were able to start the vote for surrender.
- Fixed an issue when exiting Cypher’s Spycam that causes a brief stutter for Spectators.
- Fixed an issue with Tactical Callouts displaying in chat regardless of the option being turned off in Settings.
- Fixed an issue with bullet tracers appearing for guns picked up regardless if they are turned off in Settings.
- Fixed an issue regarding Sage and Clove resurrections not being visible for Spectators and Observers.
- Fixed a performance degradation issue caused by auto-respawn by spike explosion in Custom Game modes.
Maps: Abyss
- Cleaned up lots of Cypher’s Spycam spots to prevent visual issues or unintended placements.
- Improved Wingman’s Spike plant pathing on A site.
- Cleaned up ability and player collision in a variety of spots across the map.
- Fixed a bug where the Minimap could be oriented upside down with certain settings active.
- Fixed a visual bug seen when falling off of the map on A site.
- Fixed a bug where Viper’s Pit could spread farther than intended on A site.
Known issues
Socials
- When changes happen to your party, there is a chance you may see “<MISSING STRING ENTRY TABLE>” in your chat log.
VALORANT Patch 9.01: PC updates

Esports Features
Pick ‘Ems Beta is coming for VALORANT Champions 2024!
Beginning July 26th, you can view the Champions Seoul Group Stage through our in-client feature and on the website. Here, you’ll be able to:
- Predict the advancing teams for points, earning extra points for correctly guessing the exact placement.
- Earn rewards for playing, with the best of the best earning more exclusive rewards.
- And see how you stack up against other experts and creators.
In the upcoming patch, get ready for the Playoffs Stage where you’ll complete the double elimination bracket in one go towards the end.
Look out for more details on how to participate later this month!
Bug Fixes
Gameplay Systems
- Fixed an issue involving the Ping Wheel getting stuck on the interface when bound to the Z key.
Premier
Hey IBIT zone Premier Players!
During the initial two weeks of Episode 9 Act 1, certain matchmaking problems emerged, halting games for Challenger and Premiere divisions. Fortunately, these issues did not impede Contender and Invite teams from carrying out their scheduled matches.
- Issue has been fixed and teams should be able to find matches successfully for week 3 and on.
- Any team that plays a match in the IBIT zone in week 6 and before will automatically qualify for playoffs.
- Teams that have already played a match in another EU zone can still earn the playoff qualification in IBIT, but will require teams to create a new roster in the IBIT zone and play a match.
- Teams will qualify for playoffs by receiving 600 points before the start of week 7 matches. For example, if your team has 25 points at the end of week 6, then your team will have 625 points before you play your week 7 matches.
VALORANT Patch 9.01 – Console updates
General Updates
- It is now possible to freely rebind non-ultimate Ability Button mappings.
- Added settings for inverting map cursor controls.
Agent Updates
Neon
- Slide: re-equip Speed changed from Fast to Instant.
Raze
- Second Blast Pack: the second Blast Pack’s horizontal force has been reduced.
Iso
- Double Tap: Duration: 20s >>> 12s
- Signature kill reset removed.
Map Updates
Lotus enters Competitive, Unrated, Swift Play, and Deathmatch queues.
Modes Updates – Deathmatch
Deathmatch is experiencing an issue and will be unavailable on Console until a fix can be shipped.
Social Updates
- Added voice indicators to the Party tab in the social panel, so you can see who is speaking.
- Added a button to leave the party to the My Party section of the Party tab in the social panel.
Bug Fixes
General – Traditional Preset Weapon Switching Fixes
- Fixed issue where unequipping abilities wouldn’t respect the “Auto-Equip Prioritizes (Strongest/Latest Setting)”.
- Fixed issue where you couldn’t switch off from the Spike when you had no primary when using the ‘Traditional Controls’ Preset.
- Fixed an issue where you could sometimes lose visual highlighting on the buttons you hover over in the front-end menus.
- Fixed issues that could cause you to be unable to leave the Range.
Agent
- Sova – Recon Bolt: fixed an issue where Recon Bolt did not properly apply AimAssist to Revealed Targets.
- Fade – Haunt: fixed an issue where Haunt did not properly apply AimAssist to Revealed Targets.
Fixed an issue where AimAssist was incorrectly being applied when certain abilities were equipped:
- Fade – Nightfall
- Chamber – Rendezvous
- Harbor – Cascade
- Harbor – Cove
- Viper – Poison Cloud
- Viper – Toxic Screen
- Viper – Viper’s Pit
- Yoru – Fakeout
- Yoru – Dimensional Drift
Gameplay Systems
- Fixed issue where you could be in Focus Mode while inspecting your weapon.
Competitive systems
- Fixed an issue where EOG screens when viewing matches in Match History will disappear and be inaccessible
Social
- Fixed a bug where your presence sometimes failed to update after a match.
Known Issues
- When navigating Surrender menus, there’s a chance your controls can become locked for an entire round. Due to this, we’ve elected to disable the Surrender and Remake menus until we can properly fix the issue. Draw will remain functional.
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2024-07-16 17:11