
The newest update for Mobile Legends: Bang Bang (MLBB), Patch 2.1.64, includes adjustments to heroes, equipment, and overall gameplay. These changes are currently being tested on the Advanced Server. This update also brings back a new game mode for players to try out on the Advanced Server. Here’s a detailed look at what’s new in Mobile Legends Patch 2.1.64.
Mobile Legends Patch 2.1.64 Update: Hero Revamps
Revamped Aulus (Buffed)
We’ve improved how Aulus uses his ultimate ability, making the animations and effects look and feel better.
Skill 1 (Buffed)
Okay, so I just found out that when I’m playing Aulus, I can now use basic attacks while I’m using his Skill 1 and it won’t stop the skill from going off! Plus, I can still get that Control Immunity effect, which is awesome. It’s way smoother now – I don’t have to worry about interrupting his Skill 1 just to get some damage in.
Skill 2 (Buffed)
Cast Range: 4 >> 4.5
Ultimate (Buffed)
The Devs has optimized the Visual effects for Revamped Aulus’ Ultimate ability.
Mobile Legends Patch 2.1.6 4 Update: Hero Adjustments
Bane (Adjusted)
The developers have updated the visual design for Bane’s second ability, formerly called ‘Ale,’ to better reflect his lore. It’s now called ‘Sea Ink.’
Harith (Buff)
The developers are changing how Harith gets stronger as the game goes on. They want him to be a powerful, long-range hero who deals a lot of magic damage later in the game, but they’re also making him less strong in the early stages of the game, bringing his initial damage in line with other ranged heroes.
Passive Attribute (Nerfed)
HP Growth: 176 – 155
Skill 1 (Nerfed)
- Base Damage: 165-290 (+60% Total Magic Power) >>> 135-235 (+60%-100% Total Magic Power)
- Explosion Damage: 495-870 (+180% Total Magic Power) >>> 270-470 (+120%-200% Total Magic Power)
Skill 2 (Buffed)
- Shield’s Magic Bonus: 120% >>> 80%
- Enhanced Basic Attack Damage: 200-315 (+100% of Total Physical Attack) (+ 60% of Total Magic Power) >>> 175-350 (+100% of Total Physical Attack) (+ 100% of Total Magic Power)
Melissa (Nerfed)
Melissa received some improvements last week that made her more mobile and powerful in combat. However, the developers are planning to undo some of those changes this week.
Skill 1 (↓)
Dash distance: 3.5 >>> 3.1
Skill 2 (↓)
Damage: 250-400 (+80% Total Physical Attack) >>> 175-300 (+50% Total Physical Attack)
Terizla (Nerfed)
To keep Terizla balanced despite his skills having no mana cost, we’ve made slight adjustments to how quickly his abilities recharge. This ensures he stays powerful without being overpowered.
Skill 1 (↓)
Cooldown: 8.5s >>> 9.5-8.5s
Skill 2 (↓)
Cooldown: 9-4s >>> 9-5s
Mobile Legends Patch 2.1.64 Update: Equipment and Gameplay Mode Adjustment on Advanced server
Equipment Adjustment
Starlium Scythe (~)
Reverted the cooldown of the triggered skill and reduced its extra damage and slow effect.
Gameplay Mode Adjustment
Frozen Sea Showdown Mode Update
- Removed the Ale buff icon and optimized the description.
- The kill count warning ticker is now always visible when the match is ending.
- Optimized the visual effects for Thunderbolt.
- Added a new Ultimate, Trick Hook: Swings the hook to sweep targets in a fan-shaped area to one side, then pulls the hit target back.
- Killing an enemy hero no longer resets the cooldown of Franco’s Skill 2.
Tide Siege Mode Update
- Added new bosses, Gatotkaca and Aurora, in the Endless Mode.
- Added some new Buffs.
- Added new creep types and adjusted the creep spawn logic accordingly.
- Added a new Attribute, Buff – Precision: Increases Crit Chance.
- Adjusted the monster difficulty in some stages.
- Slightly increased Karrie’s passive damage.
- Slightly reduced the Magic Power provided by Cecilion’s Passive.
- Slightly increased the Physical Attack Bonus of Benedetta’s skills.
New Gameplay Mode Test – Treasure Hunt Coin
This week, the developers are reintroducing the Treasure Hunt Coin gameplay test. To coincide with events on the Advanced Server, players in Classic and Ranked matches will have a higher chance of finding Chests and Treasure Hunt Coins, both of which can be used to earn special rewards.
After reviewing the last test, the developers have changed how many Treasure Hunt Coins players earn from different activities. They’ve also decreased how often on-screen messages appear to keep the gameplay experience cleaner and less cluttered.
How to obtain Treasure Hunt Coins
a) Team Rewards: Treasure Hunt Coin amount varies by action.
- Each time your team kills the Turtle.
- Each time your team kills the Lord (starting from the 2nd kill).
- Each time your team destroys a Turret.
- When your team picks up Treasure Hunt Coins dropped on the map.
- For every 10,000 Gold increase in your team’s total Gold.
b) Individual Rewards: Treasure Hunt Coin amount varies by action.
- Each time you kill an enemy hero.
- Each time you get an assist.
- Each time you trigger an in-match Highlight Notification.
c) Winning the match grants 100% of the Treasure Hunt Coins, while losing grants only 50%.
How to Obtain Chests
Okay, so I just learned that whenever my team takes down the Lord for the very first time in a match, each of us gets a Chest! It’s awesome because we get rewarded even if we don’t end up winning the whole game. It’s a nice little bonus for working together and hitting that milestone.
Match Drop Limits
You can open up to 5 Chests each day, and a maximum of 35 during the event. You can also earn up to 300 Treasure Hunt Coins per match, with a daily limit of 1,000 (not including coins from Chests), and a total of 7,000 during the event (again, not counting Chest rewards).
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2026-03-15 21:43