
In mobile games, people often jump in with the aim of having a good time. After all, that’s why we play, isn’t it? However, what constitutes “fun” can vary greatly from one player to another. For instance, stinkyfartpoopoo commented, “You know… I don’t mind as long as they are trying. But for some people, ‘fun’ is deliberately losing matches, and that really gets on my nerves.” This sentiment echoes the frustration experienced by many when their definition of fun unintentionally disrupts the game, particularly in ranked games where every victory matters. When “fun” involves trolling or intentionally sabotaging matches, it shifts from casual amusement to a test of patience for the rest of the team. This raises an interesting question: how can we strike a balance between the relaxing aspect of gaming and the competitive intensity?